24 lines
1.7 KiB
INI
24 lines
1.7 KiB
INI
|
//Don't touch the first 3 lines below here.
|
||
|
exec gamesettings_default.cfg
|
||
|
exec gamesettings_ctf.cfg
|
||
|
set_gametype ctf
|
||
|
|
||
|
//Below this line you may uncomment the commands and edit to your liking.
|
||
|
|
||
|
//gts timelimit 5 // Time limit of the game.
|
||
|
//gts scorelimit 3 // The number of flags needed to win the round.
|
||
|
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
|
||
|
//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends.
|
||
|
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
|
||
|
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds)
|
||
|
//gts captureTime 0 // Pickup Time. The amount of time it takes to pickup the enemy flag.
|
||
|
//gts defuseTime 0 // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.)
|
||
|
//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning.
|
||
|
|
||
|
// Win Condition
|
||
|
// Determines how the game is scored.
|
||
|
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
|
||
|
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
|
||
|
// 0 - Round Wins (Default)
|
||
|
// 1 - Total Flag Captures
|
||
|
//gts roundscorecarry 0
|