1173 lines
28 KiB
Plaintext
1173 lines
28 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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init()
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{
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// setup default vars
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level.eventBus = spawnstruct();
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level.eventBus.inVar = "sv_iw4madmin_in";
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level.eventBus.outVar = "sv_iw4madmin_out";
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level.eventBus.failKey = "fail";
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level.eventBus.timeoutKey = "timeout";
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level.eventBus.timeout = 30;
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level.eventBus.gamename = getDvar( "gamename" ); // We want to do a few small detail different on IW5 compared to IW4, nothing where 2 files would make sense.
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level.clientDataKey = "clientData";
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level.eventTypes = spawnstruct();
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level.eventTypes.localClientEvent = "client_event";
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level.eventTypes.clientDataReceived = "ClientDataReceived";
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level.eventTypes.clientDataRequested = "ClientDataRequested";
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level.eventTypes.setClientDataRequested = "SetClientDataRequested";
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level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
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level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.iw4adminIntegrationDebug = false;
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SetDvarIfUninitialized( level.eventBus.inVar, "" );
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SetDvarIfUninitialized( level.eventBus.outVar, "" );
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SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
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SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
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// map the event type to the handler
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level.eventCallbacks = [];
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level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
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level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
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level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
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level.clientCommandCallbacks = [];
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level.clientCommandRusAsTarget = [];
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
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{
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return;
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}
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InitializeGameMethods();
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RegisterClientCommands();
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// start long running tasks
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level thread MonitorClientEvents();
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level thread MonitorBus();
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level thread OnPlayerConnect();
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}
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//////////////////////////////////
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// Client Methods
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//////////////////////////////////
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OnPlayerConnect()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill( "connected", player );
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level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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if ( isDefined( player.pers["isBot"] ) && player.pers["isBot"] )
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{
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// we don't want to track bots
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continue;
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}
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if ( !isDefined( player.pers[level.clientDataKey] ) )
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{
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player.pers[level.clientDataKey] = spawnstruct();
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}
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player thread OnPlayerSpawned();
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player thread OnPlayerJoinedTeam();
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player thread OnPlayerJoinedSpectators();
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player thread PlayerTrackingOnInterval();
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// only toggle if it's enabled
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if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
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{
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player ToggleNightMode();
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}
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}
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}
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OnPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self PlayerConnectEvents();
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}
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}
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OnPlayerDisconnect()
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{
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self endon ( "disconnect" );
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for ( ;; )
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{
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self waittill( "disconnect" );
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self SaveTrackingMetrics();
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}
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}
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OnPlayerJoinedTeam()
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{
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self endon( "disconnect" );
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for( ;; )
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{
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self waittill( "joined_team" );
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// join spec and join team occur at the same moment - out of order logging would be problematic
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wait( 0.25 );
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LogPrint( GenerateJoinTeamString( false ) );
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}
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}
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OnPlayerJoinedSpectators()
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{
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self endon( "disconnect" );
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for( ;; )
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{
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self waittill( "joined_spectators" );
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LogPrint( GenerateJoinTeamString( true ) );
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}
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}
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OnGameEnded()
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{
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for ( ;; )
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{
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level waittill( "game_ended" );
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// note: you can run data code here but it's possible for
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// data to get truncated, so we will try a timer based approach for now
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}
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}
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DisplayWelcomeData()
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{
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self endon( "disconnect" );
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clientData = self.pers[level.clientDataKey];
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if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
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{
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return;
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}
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self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
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wait( 2.0 );
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self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
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}
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SetPersistentData()
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{
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guidHigh = self GetPlayerData( "bests", "none" );
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guidLow = self GetPlayerData( "awards", "none" );
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persistentGuid = guidHigh + "," + guidLow;
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if ( guidHigh != 0 && guidLow != 0)
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{
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Uploading persistent guid " + persistentGuid );
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}
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SetClientMeta( "PersistentClientGuid", persistentGuid );
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}
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Persisting client guid " + persistentGuid );
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}
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guid = self SplitGuid();
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self SetPlayerData( "bests", "none", guid["high"] );
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self SetPlayerData( "awards", "none", guid["low"] );
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}
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PlayerConnectEvents()
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{
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self endon( "disconnect" );
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if ( IsDefined( self.isHidden ) && self.isHidden )
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{
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self HideImpl();
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}
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clientData = self.pers[level.clientDataKey];
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// this gives IW4MAdmin some time to register the player before making the request;
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// although probably not necessary some users might have a slow database or poll rate
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wait ( 2 );
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if ( isDefined( clientData.state ) && clientData.state == "complete" )
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{
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return;
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}
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self RequestClientBasicData();
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// example of requesting meta from IW4MAdmin
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// self RequestClientMeta( "LastServerPlayed" );
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}
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PlayerTrackingOnInterval()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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wait ( 120 );
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if ( IsAlive( self ) )
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{
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self SaveTrackingMetrics();
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}
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}
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}
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MonitorClientEvents()
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{
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level endon( "game_ended" );
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for ( ;; )
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{
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level waittill( level.eventTypes.localClientEvent, client );
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype );
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}
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eventHandler = level.eventCallbacks[client.event.type];
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if ( isDefined( eventHandler ) )
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{
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client [[eventHandler]]( client.event );
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}
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client.eventData = [];
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}
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}
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//////////////////////////////////
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// Helper Methods
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//////////////////////////////////
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RegisterClientCommands()
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{
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AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
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AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
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AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
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AddClientCommand( "Hide", false, ::HideImpl );
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AddClientCommand( "Unhide", false, ::UnhideImpl );
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AddClientCommand( "Alert", true, ::AlertImpl );
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AddClientCommand( "Goto", false, ::GotoImpl );
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AddClientCommand( "Kill", true, ::KillImpl );
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AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
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AddClientCommand( "NightMode", false, ::NightModeImpl ); //This really should be a level command
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AddClientCommand( "LockControls", true, ::LockControlsImpl );
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AddClientCommand( "UnlockControls", true, ::UnlockControlsImpl );
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AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
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AddClientCommand( "NoClip", false, ::NoClipImpl );
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AddClientCommand( "NoClipOff", false, ::NoClipOffImpl );
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}
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InitializeGameMethods()
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{
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level.overrideMethods = [];
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level.overrideMethods["god"] = ::_god;
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level.overrideMethods["noclip"] = ::UnsupportedFunc;
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if ( isDefined( ::God ) )
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{
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level.overrideMethods["god"] = ::God;
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}
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if ( isDefined( ::NoClip ) )
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{
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level.overrideMethods["noclip"] = ::NoClip;
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}
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if ( level.eventBus.gamename == "IW5" )
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{ //PlutoIW5 only allows Godmode and NoClip if cheats are on..
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level.overrideMethods["god"] = ::IW5_God;
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level.overrideMethods["noclip"] = ::IW5_NoClip;
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}
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}
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UnsupportedFunc()
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{
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self IPrintLnBold( "Function is not supported!" );
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}
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RequestClientMeta( metaKey )
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{
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getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
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level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
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}
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RequestClientBasicData()
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{
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getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
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level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
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}
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IncrementClientMeta( metaKey, incrementValue, clientId )
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{
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SetClientMeta( metaKey, incrementValue, clientId, "increment" );
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}
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DecrementClientMeta( metaKey, decrementValue, clientId )
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{
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SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
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}
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SplitGuid()
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{
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guid = self GetGuid();
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if ( isDefined( self.guid ) )
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{
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guid = self.guid;
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}
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firstPart = 0;
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secondPart = 0;
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stringLength = 17;
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firstPartExp = 0;
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secondPartExp = 0;
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for ( i = stringLength - 1; i > 0; i-- )
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{
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char = GetSubStr( guid, i - 1, i );
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if ( char == "" )
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{
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char = "0";
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}
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if ( i > stringLength / 2 )
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{
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value = GetIntForHexChar( char );
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power = Pow( 16, secondPartExp );
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secondPart = secondPart + ( value * power );
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secondPartExp++;
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}
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else
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{
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value = GetIntForHexChar( char );
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power = Pow( 16, firstPartExp );
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firstPart = firstPart + ( value * power );
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firstPartExp++;
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}
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}
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split = [];
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split["low"] = int( secondPart );
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split["high"] = int( firstPart );
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return split;
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}
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Pow( num, exponent )
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{
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result = 1;
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while( exponent != 0 )
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{
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result = result * num;
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exponent--;
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}
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return result;
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}
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GetIntForHexChar( char )
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{
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char = ToLower( char );
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// generated by co-pilot because I can't be bothered to make it more "elegant"
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switch( char )
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{
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case "0":
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return 0;
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case "1":
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return 1;
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case "2":
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return 2;
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case "3":
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return 3;
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case "4":
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return 4;
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case "5":
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return 5;
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case "6":
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return 6;
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case "7":
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return 7;
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case "8":
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return 8;
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case "9":
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return 9;
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case "a":
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return 10;
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case "b":
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return 11;
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case "c":
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return 12;
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case "d":
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return 13;
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case "e":
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return 14;
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case "f":
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return 15;
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default:
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return 0;
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}
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}
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GenerateJoinTeamString( isSpectator )
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{
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team = self.team;
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if ( IsDefined( self.joining_team ) )
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{
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team = self.joining_team;
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}
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else
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{
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if ( isSpectator || !IsDefined( team ) )
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{
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team = "spectator";
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}
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}
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guid = self GetXuid();
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if ( guid == "0" )
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{
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guid = self.guid;
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}
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if ( !IsDefined( guid ) || guid == "0" )
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{
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guid = "undefined";
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}
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return "JT;" + guid + ";" + self getEntityNumber() + ";" + team + ";" + self.name + "\n";
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}
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SetClientMeta( metaKey, metaValue, clientId, direction )
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{
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data = "key=" + metaKey + "|value=" + metaValue;
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clientNumber = -1;
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if ( IsDefined ( clientId ) )
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{
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data = data + "|clientId=" + clientId;
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clientNumber = -1;
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}
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if ( IsDefined( direction ) )
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{
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data = data + "|direction=" + direction;
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}
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if ( IsPlayer( self ) )
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{
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clientNumber = self getEntityNumber();
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}
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setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
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level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
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}
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SaveTrackingMetrics()
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{
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
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}
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if ( !IsDefined( self.lastShotCount ) )
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{
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self.lastShotCount = 0;
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}
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currentShotCount = self getPlayerStat( "mostshotsfired" );
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change = currentShotCount - self.lastShotCount;
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self.lastShotCount = currentShotCount;
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Total Shots Fired increased by " + change );
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}
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if ( !IsDefined( change ) )
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{
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change = 0;
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}
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if ( change == 0 )
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{
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return;
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}
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IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
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}
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BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
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{
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if ( !isDefined( data ) )
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{
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data = "";
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}
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if ( !isDefined( eventSubtype ) )
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{
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eventSubtype = "None";
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}
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if ( IsPlayer( entOrId ) )
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{
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entOrId = entOrId getEntityNumber();
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}
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request = "0";
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if ( responseExpected )
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{
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request = "1";
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}
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request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data;
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return request;
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}
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MonitorBus()
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{
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level endon( "game_ended" );
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for( ;; )
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{
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wait ( 0.1 );
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// check to see if IW4MAdmin is ready to receive more data
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if ( getDvar( level.eventBus.inVar ) == "" )
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{
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level notify( "bus_ready" );
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}
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eventString = getDvar( level.eventBus.outVar );
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if ( eventString == "" )
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{
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continue;
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}
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "-> " + eventString );
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}
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NotifyClientEvent( strtok( eventString, ";" ) );
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SetDvar( level.eventBus.outVar, "" );
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}
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}
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QueueEvent( request, eventType, notifyEntity )
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{
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level endon( "game_ended" );
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start = GetTime();
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maxWait = level.eventBus.timeout * 1000; // 30 seconds
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timedOut = "";
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while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
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{
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level waittill_notify_or_timeout( "bus_ready", 1 );
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if ( GetDvar( level.eventBus.inVar ) != "" )
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{
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "A request is already in progress..." );
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}
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timedOut = "set";
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continue;
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}
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timedOut = "unset";
|
|
}
|
|
|
|
if ( timedOut == "set")
|
|
{
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "Timed out waiting for response..." );
|
|
}
|
|
|
|
if ( IsDefined( notifyEntity) )
|
|
{
|
|
notifyEntity NotifyClientEventTimeout( eventType );
|
|
}
|
|
|
|
SetDvar( level.eventBus.inVar, "" );
|
|
|
|
return;
|
|
}
|
|
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn("<- " + request);
|
|
}
|
|
|
|
SetDvar( level.eventBus.inVar, request );
|
|
}
|
|
|
|
ParseDataString( data )
|
|
{
|
|
dataParts = strtok( data, "|" );
|
|
dict = [];
|
|
|
|
counter = 0;
|
|
foreach ( part in dataParts )
|
|
{
|
|
splitPart = strtok( part, "=" );
|
|
key = splitPart[0];
|
|
value = splitPart[1];
|
|
dict[key] = value;
|
|
dict[counter] = key;
|
|
counter++;
|
|
}
|
|
|
|
return dict;
|
|
}
|
|
|
|
NotifyClientEventTimeout( eventType )
|
|
{
|
|
// todo: make this actual eventing
|
|
if ( eventType == level.eventTypes.clientDataRequested )
|
|
{
|
|
self.pers["clientData"].state = level.eventBus.timeoutKey;
|
|
}
|
|
}
|
|
|
|
NotifyClientEvent( eventInfo )
|
|
{
|
|
origin = getPlayerFromClientNum( int( eventInfo[3] ) );
|
|
target = getPlayerFromClientNum( int( eventInfo[4] ) );
|
|
|
|
event = spawnstruct();
|
|
event.type = eventInfo[1];
|
|
event.subtype = eventInfo[2];
|
|
event.data = eventInfo[5];
|
|
event.origin = origin;
|
|
event.target = target;
|
|
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "NotifyClientEvent->" + event.data );
|
|
if( int( eventInfo[3] ) != -1 && !isDefined( origin ) )
|
|
{
|
|
IPrintLn( "origin is null but the slot id is " + int( eventInfo[3] ) );
|
|
}
|
|
if( int( eventInfo[4] ) != -1 && !isDefined( target ) )
|
|
{
|
|
IPrintLn( "target is null but the slot id is " + int( eventInfo[4] ) );
|
|
}
|
|
}
|
|
|
|
if( isDefined( target ) )
|
|
{
|
|
client = event.target;
|
|
}
|
|
else if( isDefined( origin ) )
|
|
{
|
|
client = event.origin;
|
|
}
|
|
else
|
|
{
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "Neither origin or target are set but we are a Client Event, aborting" );
|
|
}
|
|
|
|
return;
|
|
}
|
|
client.event = event;
|
|
|
|
level notify( level.eventTypes.localClientEvent, client );
|
|
}
|
|
|
|
GetPlayerFromClientNum( clientNum )
|
|
{
|
|
if ( clientNum < 0 )
|
|
return undefined;
|
|
|
|
for ( i = 0; i < level.players.size; i++ )
|
|
{
|
|
if ( level.players[i] getEntityNumber() == clientNum )
|
|
{
|
|
return level.players[i];
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
|
|
{
|
|
if ( isDefined( level.clientCommandCallbacks[commandName] ) && isDefined( shouldOverwrite ) && !shouldOverwrite ) {
|
|
|
|
return;
|
|
}
|
|
level.clientCommandCallbacks[commandName] = callback;
|
|
level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////
|
|
// Event Handlers
|
|
/////////////////////////////////
|
|
|
|
OnClientDataReceived( event )
|
|
{
|
|
event.data = ParseDataString( event.data );
|
|
clientData = self.pers[level.clientDataKey];
|
|
|
|
if ( event.subtype == "Fail" )
|
|
{
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "Received fail response" );
|
|
}
|
|
clientData.state = level.eventBus.failKey;
|
|
return;
|
|
}
|
|
|
|
if ( event.subtype == "Meta" )
|
|
{
|
|
if ( !isDefined( clientData.meta ) )
|
|
{
|
|
clientData.meta = [];
|
|
}
|
|
|
|
metaKey = event.data[0];
|
|
clientData.meta[metaKey] = event.data[metaKey];
|
|
|
|
return;
|
|
}
|
|
|
|
clientData.permissionLevel = event.data["level"];
|
|
clientData.clientId = event.data["clientId"];
|
|
clientData.lastConnection = event.data["lastConnection"];
|
|
clientData.state = "complete";
|
|
self.persistentClientId = event.data["clientId"];
|
|
|
|
self thread DisplayWelcomeData();
|
|
self setPersistentData();
|
|
}
|
|
|
|
OnExecuteCommand( event )
|
|
{
|
|
data = ParseDataString( event.data );
|
|
response = "";
|
|
|
|
command = level.clientCommandCallbacks[event.subtype];
|
|
runAsTarget = level.clientCommandRusAsTarget[event.subtype];
|
|
executionContextEntity = event.origin;
|
|
if ( runAsTarget ) {
|
|
executionContextEntity = event.target;
|
|
}
|
|
if ( isDefined( command ) ) {
|
|
response = executionContextEntity [[command]]( event, data );
|
|
}
|
|
else if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "Unkown Client command->" + event.subtype);
|
|
}
|
|
|
|
// send back the response to the origin, but only if they're not the target
|
|
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
|
|
{
|
|
event.origin IPrintLnBold( response );
|
|
}
|
|
}
|
|
|
|
OnSetClientDataCompleted( event )
|
|
{
|
|
// IW4MAdmin let us know it persisted (success or fail)
|
|
if ( level.iw4adminIntegrationDebug == 1 )
|
|
{
|
|
IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////
|
|
// Command Implementations
|
|
/////////////////////////////////
|
|
|
|
GiveWeaponImpl( event, data )
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + "^7 is not alive";
|
|
}
|
|
|
|
self IPrintLnBold( "You have been given a new weapon" );
|
|
self GiveWeapon( data["weaponName"] );
|
|
self SwitchToWeapon( data["weaponName"] );
|
|
|
|
return self.name + "^7 has been given ^5" + data["weaponName"];
|
|
}
|
|
|
|
TakeWeaponsImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + "^7 is not alive";
|
|
}
|
|
|
|
self TakeAllWeapons();
|
|
self IPrintLnBold( "All your weapons have been taken" );
|
|
|
|
return "Took weapons from " + self.name;
|
|
}
|
|
|
|
TeamSwitchImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self + "^7 is not alive";
|
|
}
|
|
|
|
team = level.allies;
|
|
|
|
if ( self.team == "allies" )
|
|
{
|
|
team = level.axis;
|
|
}
|
|
|
|
self IPrintLnBold( "You are being team switched" );
|
|
wait( 2 );
|
|
self [[team]]();
|
|
|
|
return self.name + "^7 switched to " + self.team;
|
|
}
|
|
|
|
LockControlsImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + "^7 is not alive";
|
|
}
|
|
|
|
|
|
self freezeControls( true );
|
|
self call [[level.overrideMethods["god"]]]( true );
|
|
self Hide();
|
|
|
|
info = [];
|
|
info[ "alertType" ] = "Alert!";
|
|
info[ "message" ] = "You have been frozen!";
|
|
|
|
self AlertImpl( undefined, info );
|
|
|
|
return self.name + "\'s controls are locked";
|
|
}
|
|
|
|
UnlockControlsImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + "^7 is not alive";
|
|
}
|
|
|
|
self freezeControls( false );
|
|
self call [[level.overrideMethods["god"]]]( false );
|
|
self Show();
|
|
|
|
return self.name + "\'s controls are unlocked";
|
|
}
|
|
|
|
NoClipImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
self IPrintLnBold( "You are not alive" );
|
|
// Due to bug when sometimes disabling noclip game thinks you're dead
|
|
// removing the return and allowing them to go back into noclip is probably better.
|
|
//return;
|
|
}
|
|
|
|
self SetClientDvar( "sv_cheats", 1 );
|
|
self SetClientDvar( "cg_thirdperson", 1 );
|
|
self SetClientDvar( "sv_cheats", 0 );
|
|
|
|
self call [[level.overrideMethods["god"]]]( true );
|
|
self call [[level.overrideMethods["noclip"]]]( true );
|
|
self Hide();
|
|
|
|
self.isNoClipped = true;
|
|
|
|
self IPrintLnBold( "NoClip enabled" );
|
|
}
|
|
|
|
NoClipOffImpl()
|
|
{
|
|
if ( !IsDefined( self.isNoClipped ) || !self.isNoClipped )
|
|
{
|
|
self IPrintLnBold( "You are not no-clipped" );
|
|
return;
|
|
}
|
|
|
|
self SetClientDvar( "sv_cheats", 1 );
|
|
self SetClientDvar( "cg_thirdperson", 0 );
|
|
self SetClientDvar( "sv_cheats", 0 );
|
|
|
|
self call [[level.overrideMethods["god"]]]( false );
|
|
self call [[level.overrideMethods["noclip"]]]( false );
|
|
self Show();
|
|
|
|
self IPrintLnBold( "NoClip disabled" );
|
|
|
|
if ( !IsAlive( self ) && self.isNoClipped )
|
|
{
|
|
// Sometimes you will bug exiting noclip where the game thinks you're dead
|
|
// but you're not. You will retain godmode but be able to run around and kill people.
|
|
// So, it's important to let the user know.
|
|
self IPrintLnBold( "^1You are bugged! ^4Swap team." );
|
|
}
|
|
|
|
self.isNoClipped = false;
|
|
}
|
|
|
|
HideImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
self IPrintLnBold( "You are not alive" );
|
|
return;
|
|
}
|
|
|
|
self SetClientDvar( "sv_cheats", 1 );
|
|
self SetClientDvar( "cg_thirdperson", 1 );
|
|
self SetClientDvar( "sv_cheats", 0 );
|
|
|
|
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
|
|
{
|
|
self.savedHealth = self.health;
|
|
self.savedMaxHealth = self.maxhealth;
|
|
}
|
|
|
|
self call [[level.overrideMethods["god"]]]( true );
|
|
self Hide();
|
|
|
|
self.isHidden = true;
|
|
|
|
self IPrintLnBold( "You are now ^5hidden ^7from other players" );
|
|
}
|
|
|
|
UnhideImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
self IPrintLnBold( "You are not alive" );
|
|
return;
|
|
}
|
|
|
|
if ( !IsDefined( self.isHidden ) || !self.isHidden )
|
|
{
|
|
self IPrintLnBold( "You are not hidden" );
|
|
return;
|
|
}
|
|
|
|
self SetClientDvar( "sv_cheats", 1 );
|
|
self SetClientDvar( "cg_thirdperson", 0 );
|
|
self SetClientDvar( "sv_cheats", 0 );
|
|
|
|
self call [[level.overrideMethods["god"]]]( false );
|
|
self Show();
|
|
|
|
self.isHidden = false;
|
|
|
|
self IPrintLnBold( "You are now ^5visible ^7to other players" );
|
|
}
|
|
|
|
AlertImpl( event, data )
|
|
{
|
|
if ( level.eventBus.gamename == "IW4" ) {
|
|
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
|
|
}
|
|
if ( level.eventBus.gamename == "IW5" ) { //IW5's notification are a bit different...
|
|
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
|
|
}
|
|
return "Sent alert to " + self.name;
|
|
}
|
|
|
|
GotoImpl( event, data )
|
|
{
|
|
if ( IsDefined( event.target ) )
|
|
{
|
|
return self GotoPlayerImpl( event.target );
|
|
}
|
|
else
|
|
{
|
|
return self GotoCoordImpl( data );
|
|
}
|
|
}
|
|
|
|
GotoCoordImpl( data )
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
self IPrintLnBold( "You are not alive" );
|
|
return;
|
|
}
|
|
|
|
position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
|
|
self SetOrigin( position );
|
|
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
|
|
}
|
|
|
|
GotoPlayerImpl( target )
|
|
{
|
|
if ( !IsAlive( target ) )
|
|
{
|
|
self IPrintLnBold( target.name + " is not alive" );
|
|
return;
|
|
}
|
|
|
|
self SetOrigin( target GetOrigin() );
|
|
self IPrintLnBold( "Moved to " + target.name );
|
|
}
|
|
|
|
PlayerToMeImpl( event )
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + " is not alive";
|
|
}
|
|
|
|
self SetOrigin( event.origin GetOrigin() );
|
|
return "Moved here " + self.name;
|
|
}
|
|
|
|
|
|
KillImpl()
|
|
{
|
|
if ( !IsAlive( self ) )
|
|
{
|
|
return self.name + " is not alive";
|
|
}
|
|
|
|
self Suicide();
|
|
self IPrintLnBold( "You were killed by " + self.name );
|
|
|
|
return "You killed " + self.name;
|
|
}
|
|
|
|
NightModeImpl()
|
|
{
|
|
if ( !IsDefined ( level.nightModeEnabled ) )
|
|
{
|
|
level.nightModeEnabled = true;
|
|
}
|
|
else
|
|
{
|
|
level.nightModeEnabled = !level.nightModeEnabled;
|
|
}
|
|
|
|
message = "^5NightMode ^7is disabled";
|
|
|
|
if ( level.nightModeEnabled )
|
|
{
|
|
message = "^5NightMode ^7is enabled";
|
|
}
|
|
|
|
IPrintLnBold( message );
|
|
|
|
foreach( player in level.players )
|
|
{
|
|
player ToggleNightMode();
|
|
}
|
|
}
|
|
|
|
ToggleNightMode()
|
|
{
|
|
colorMap = 1;
|
|
fxDraw = 1;
|
|
|
|
if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
|
|
{
|
|
colorMap = 0;
|
|
fxDraw = 0;
|
|
}
|
|
|
|
self SetClientDvar( "sv_cheats", 1 );
|
|
self SetClientDvar( "r_colorMap", colorMap );
|
|
self SetClientDvar( "fx_draw", fxDraw );
|
|
self SetClientDvar( "sv_cheats", 0 );
|
|
}
|
|
|
|
SetSpectatorImpl()
|
|
{
|
|
if ( self.pers["team"] == "spectator" )
|
|
{
|
|
return self.name + " is already spectating";
|
|
}
|
|
|
|
self [[level.spectator]]();
|
|
self IPrintLnBold( "You have been moved to spectator" );
|
|
|
|
return self.name + " has been moved to spectator";
|
|
}
|
|
|
|
//////////////////////////////////
|
|
// Function Overrides
|
|
//////////////////////////////////
|
|
|
|
_god( isEnabled )
|
|
{
|
|
if ( isEnabled == true )
|
|
{
|
|
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
|
|
{
|
|
self.savedHealth = self.health;
|
|
self.savedMaxHealth = self.maxhealth;
|
|
}
|
|
|
|
self.maxhealth = 99999;
|
|
self.health = 99999;
|
|
}
|
|
|
|
else
|
|
{
|
|
if ( !IsDefined( self.savedHealth ) || !IsDefined( self.savedMaxHealth ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.health = self.savedHealth;
|
|
self.maxhealth = self.savedMaxHealth;
|
|
}
|
|
}
|
|
|
|
|
|
IW5_God()
|
|
{
|
|
SetDvar( "sv_cheats", 1 );
|
|
self God();
|
|
SetDvar( "sv_cheats", 0 );
|
|
}
|
|
|
|
IW5_NoClip()
|
|
{
|
|
SetDvar( "sv_cheats", 1 );
|
|
self NoClip();
|
|
SetDvar( "sv_cheats", 0 );
|
|
}
|