Files
IW4M-Admin/Application/IO/GameLogReaderHttp.cs
RaidMax 9fdf4bad9c fix for runaway regular expression on linux
explicitly set string dvars in quotes to allow setting empty dvars
allow piping in input from command line ()
update the distribution for top stats elo
prevent game log file rotation from stopping event parsing
2020-04-01 14:11:56 -05:00

77 lines
2.5 KiB
C#

using IW4MAdmin.Application.API.GameLogServer;
using RestEase;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using static SharedLibraryCore.Utilities;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capibility of reading log files over HTTP
/// </summary>
class GameLogReaderHttp : IGameLogReader
{
private readonly IEventParser _eventParser;
private readonly IGameLogServer _logServerApi;
readonly string logPath;
private string lastKey = "next";
public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
{
this.logPath = logPath.ToBase64UrlSafeString();
_eventParser = parser;
_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUri);
}
public long Length => -1;
public int UpdateInterval => 500;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
var events = new List<GameEvent>();
string b64Path = logPath;
var response = await _logServerApi.Log(b64Path, lastKey);
lastKey = response.NextKey;
if (!response.Success && string.IsNullOrEmpty(lastKey))
{
server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
return events;
}
else if (!string.IsNullOrWhiteSpace(response.Data))
{
// parse each line
var lines = response.Data
.Split(Environment.NewLine)
.Where(_line => _line.Length > 0);
foreach (string eventLine in lines)
{
try
{
// this trim end should hopefully fix the nasty runaway regex
var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
events.Add(gameEvent);
}
catch (Exception e)
{
server.Logger.WriteError("Could not properly parse event line from http");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}
return events;
}
}
}