b1a1aae6c0
improvements to script plugin capabilities and error feedback
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace SharedLibraryCore.Interfaces
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{
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/// <summary>
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/// defines capabilities of script command factory
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/// </summary>
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public interface IScriptCommandFactory
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{
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/// <summary>
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/// generate a new script command from parsed source
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/// </summary>
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/// <param name="name">name of command</param>
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/// <param name="alias">alias of command</param>
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/// <param name="description">description of command</param>
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/// <param name="permission">minimum required permission</param>
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/// <param name="isTargetRequired">target required or not</param>
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/// <param name="args">command arguments (name, is required)</param>
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/// <param name="executeAction">action to peform when commmand is executed</param>
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/// <param name="supportedGames"></param>
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/// <returns></returns>
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IManagerCommand CreateScriptCommand(string name, string alias, string description, string permission,
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bool isTargetRequired, IEnumerable<(string, bool)> args, Func<GameEvent, Task> executeAction,
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Server.Game[] supportedGames);
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}
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}
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