IW4M-Admin/Tests/ApplicationTests/CommandTests.cs
RaidMax 4afc478076 fix issue with view stats and reset stats failing
fix issue with set level returning wrong error message if setting a client to the same level they're currently at
update CoD4x parser version
update nuget packages
2020-12-16 13:11:30 -06:00

828 lines
34 KiB
C#

using NUnit.Framework;
using System;
using SharedLibraryCore.Interfaces;
using IW4MAdmin;
using FakeItEasy;
using System.Linq;
using SharedLibraryCore.Database.Models;
using Microsoft.Extensions.DependencyInjection;
using ApplicationTests.Fixtures;
using System.Threading.Tasks;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore;
using ApplicationTests.Mocks;
using SharedLibraryCore.Services;
using static SharedLibraryCore.Database.Models.EFClient;
using FluentAssertions;
using FluentAssertions.Extensions;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace ApplicationTests
{
[TestFixture]
public class CommandTests
{
private IServiceProvider serviceProvider;
private ITranslationLookup transLookup;
private CommandConfiguration cmdConfig;
private ApplicationConfiguration appConfig;
private EventHandlerMock mockEventHandler;
private ClientService clientService;
private IManager manager;
[SetUp]
public void Setup()
{
serviceProvider = new ServiceCollection()
.BuildBase(new EventHandlerMock(true))
.AddSingleton(A.Fake<ClientService>())
.AddSingleton<LoadMapCommand>()
.AddSingleton<SetLevelCommand>()
.AddSingleton<RunAsCommand>()
.AddSingleton<PrivateMessageAdminsCommand>()
.AddSingleton<KickCommand>()
.AddSingleton<WarnCommand>()
.AddSingleton<TempBanCommand>()
.AddSingleton<BanCommand>()
.BuildServiceProvider()
.SetupTestHooks();
mockEventHandler = serviceProvider.GetRequiredService<EventHandlerMock>();
manager = serviceProvider.GetRequiredService<IManager>();
transLookup = serviceProvider.GetRequiredService<ITranslationLookup>();
clientService = serviceProvider.GetRequiredService<ClientService>();
appConfig = serviceProvider.GetRequiredService<ApplicationConfiguration>();
appConfig.MapChangeDelaySeconds = 1;
cmdConfig = serviceProvider.GetRequiredService<CommandConfiguration>();
serviceProvider.GetService<IW4MServer>().RconParser =
serviceProvider.GetService<IRConParser>();
Utilities.DefaultLogger = serviceProvider.GetRequiredService<ILogger>();
A.CallTo(() => manager.GetClientService())
.Returns(clientService);
A.CallTo(() => clientService.UpdateLevel(A<Permission>.Ignored, A<EFClient>.Ignored, A<EFClient>.Ignored))
.Returns(Task.CompletedTask);
A.CallTo(() => manager.GetCommands())
.Returns(new Command[]
{
new ImpersonatableCommand(cmdConfig, transLookup),
new NonImpersonatableCommand(cmdConfig, transLookup),
new MockCommand(cmdConfig, transLookup)
});
A.CallTo(() => manager.AddEvent(A<GameEvent>.Ignored))
.Invokes((fakeCall) => mockEventHandler.HandleEvent(manager, fakeCall.Arguments[0] as GameEvent));
}
#region RUNAS
[Test]
public async Task Test_RunAsFailsOnSelf()
{
var cmd = serviceProvider.GetRequiredService<RunAsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
var gameEvent = new GameEvent()
{
Target = target,
Origin = target
};
await cmd.ExecuteAsync(gameEvent);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Command));
}
[Test]
public async Task Test_RunAsFailsOnHigherPrivilege()
{
var cmd = serviceProvider.GetRequiredService<RunAsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
target.Level = EFClient.Permission.Administrator;
var origin = ClientGenerators.CreateBasicClient(server);
origin.NetworkId = 100;
origin.Level = EFClient.Permission.Moderator;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin
};
await cmd.ExecuteAsync(gameEvent);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Command));
}
[Test]
public async Task Test_RunAsFailsOnSamePrivilege()
{
var cmd = serviceProvider.GetRequiredService<RunAsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
target.Level = EFClient.Permission.Administrator;
var origin = ClientGenerators.CreateBasicClient(server);
origin.NetworkId = 100;
origin.Level = EFClient.Permission.Administrator;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin
};
await cmd.ExecuteAsync(gameEvent);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Command));
}
[Test]
public async Task Test_RunAsFailsOnDisallowedCommand()
{
var cmd = serviceProvider.GetRequiredService<RunAsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
target.Level = EFClient.Permission.Moderator;
var origin = ClientGenerators.CreateBasicClient(server);
origin.NetworkId = 100;
origin.Level = EFClient.Permission.Administrator;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Owner = server,
Data = nameof(NonImpersonatableCommand)
};
await cmd.ExecuteAsync(gameEvent);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
// failed when validating the command
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Command && _event.FailReason == GameEvent.EventFailReason.Invalid));
}
[Test]
public async Task Test_RunAsQueuesEventAndResponse()
{
var cmd = serviceProvider.GetRequiredService<RunAsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
target.Level = EFClient.Permission.Moderator;
var origin = ClientGenerators.CreateBasicClient(server);
origin.NetworkId = 100;
origin.Level = EFClient.Permission.Administrator;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = nameof(ImpersonatableCommand),
Owner = server
};
await cmd.ExecuteAsync(gameEvent);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell /*&& _event.Target == origin todo: fake the command result*/ ));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Command && !_event.Failed));
}
#endregion
#region SETLEVEL
[Test]
public async Task Test_SetLevelFailOnSelf()
{
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.Owner;
var gameEvent = new GameEvent()
{
Target = target,
Origin = target,
Data = "Administrator",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Owner, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelFailWithSourcePrivilegeTooLow()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Moderator;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.Administrator;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Administrator",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Administrator, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelFailWithExistingOwner_AndOnlyOneOwnerAllowed()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Owner",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.User, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelFailWithStepPrivilegesDisabled_AndNonOwner()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.SeniorAdmin;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.Moderator;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Administrator",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Moderator, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelFailWithStepPrivilegesEnabled_ButNewPermissionTooHigh()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Moderator;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
appConfig.EnableSteppedHierarchy = true;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Moderator",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.User, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelFailInvalidGroup()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Banned",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.User, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
[Test]
public async Task Test_SetLevelSucceedWithNoExistingOwner_AndOnlyOneOwnerAllowed()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(0));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Owner",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Owner, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelOwnerSucceedWithMultiOwnerAllowed()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
appConfig.EnableMultipleOwners = true;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Owner",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Owner, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelOwnerSucceedWithMultiOwnerAllowed_AndSteppedPrivileges()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
appConfig.EnableMultipleOwners = true;
appConfig.EnableSteppedHierarchy = true;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Owner",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Owner, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelSucceedWithSteppedPrivileges()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Moderator;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
appConfig.EnableSteppedHierarchy = true;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Trusted",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Trusted, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelSucceed()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.User;
appConfig.EnableSteppedHierarchy = true;
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Trusted",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Trusted, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelSucceed_AndFindsIngameClient()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var databaseTarget = ClientGenerators.CreateDatabaseClient();
databaseTarget.Level = Permission.Administrator;
var ingameTarget = ClientGenerators.CreateBasicClient(server);
ingameTarget.Level = Permission.Administrator;
A.CallTo(() => manager.GetActiveClients())
.Returns(new[] { ingameTarget });
A.CallTo(() => clientService.GetOwnerCount())
.Returns(Task.FromResult(1));
var gameEvent = new GameEvent()
{
Target = databaseTarget,
Origin = origin,
Data = "User",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.User, ingameTarget.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission && !_event.Failed));
}
[Test]
public async Task Test_SetLevelFail_WhenFlagged()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = serviceProvider.GetRequiredService<SetLevelCommand>();
var origin = ClientGenerators.CreateBasicClient(server);
origin.Level = Permission.Owner;
var target = ClientGenerators.CreateBasicClient(server);
target.Level = Permission.Flagged;
var gameEvent = new GameEvent()
{
Target = target,
Origin = origin,
Data = "Banned",
Owner = server,
};
await cmd.ExecuteAsync(gameEvent);
Assert.AreEqual(Permission.Flagged, target.Level);
Assert.IsNotEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.Tell));
Assert.IsEmpty(mockEventHandler.Events.Where(_event => _event.Type == GameEvent.EventType.ChangePermission));
}
#endregion
#region PREFIX_PROCESSING
[Test]
public async Task Test_CommandProcessing_IsBroadcastCommand()
{
string broadcastPrefix = "@@";
var config = ConfigurationGenerators.CreateApplicationConfiguration();
config.BroadcastCommandPrefix = broadcastPrefix;
var server = serviceProvider.GetRequiredService<IW4MServer>();
var cmd = EventGenerators.GenerateEvent(GameEvent.EventType.Command, $"{broadcastPrefix}{nameof(MockCommand)}", server);
var result = await CommandProcessing.ValidateCommand(cmd, config);
Assert.AreEqual(nameof(MockCommand), result.Name);
Assert.IsTrue(result.IsBroadcast);
}
#endregion
#region PMADMINS
[Test]
public async Task Test_PrivateMessageAdmins_HappyPath()
{
var cmd = serviceProvider.GetRequiredService<PrivateMessageAdminsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var origin = ClientGenerators.CreateDatabaseClient();
origin.Level = Permission.Administrator;
origin.CurrentServer = server;
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "", server);
cmdConfig.Commands.Add(nameof(PrivateMessageAdminsCommand), new CommandProperties { SupportedGames = new[] { server.GameName } });
server.Clients[0] = origin;
server.Clients[1] = origin;
await cmd.ExecuteAsync(gameEvent);
int expectedEvents = 2;
Assert.AreEqual(expectedEvents, mockEventHandler.Events.Count(_event => _event.Type == GameEvent.EventType.Tell));
}
[Test]
public async Task Test_PrivateMessageAdmins_GameNotSupported()
{
var cmd = serviceProvider.GetRequiredService<PrivateMessageAdminsCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var origin = ClientGenerators.CreateDatabaseClient();
origin.Level = Permission.Administrator;
origin.CurrentServer = server;
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "", server);
gameEvent.Origin = origin;
cmdConfig.Commands.Add(nameof(PrivateMessageAdminsCommand), new CommandProperties());
server.Clients[0] = origin;
server.Clients[1] = origin;
await cmd.ExecuteAsync(gameEvent);
int expectedEvents = 1;
Assert.AreEqual(expectedEvents, mockEventHandler.Events.Count(_event => _event.Type == GameEvent.EventType.Tell));
}
#endregion
#region LOADMAP
[Test]
public void Test_LoadMap_WaitsAppropriateTime_BeforeExecutingCommand()
{
var cmd = serviceProvider.GetRequiredService<LoadMapCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var rconParser = serviceProvider.GetRequiredService<IRConParser>();
server.Maps.Add(new Map()
{
Name = "mp_test",
Alias = "test"
});
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, server.Maps.First().Name, server);
Func<Task> act = () => cmd.ExecuteAsync(gameEvent);
act.ExecutionTime().Should().BeCloseTo(appConfig.MapChangeDelaySeconds.Seconds(), 500.Milliseconds());
A.CallTo(() => rconParser.ExecuteCommandAsync(A<IRConConnection>.Ignored, A<string>.Ignored))
.MustHaveHappened();
}
[Test]
public async Task Test_LoadMap_FindsMapName_FromPartialAlias()
{
var cmd = serviceProvider.GetRequiredService<LoadMapCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var rconParser = serviceProvider.GetRequiredService<IRConParser>();
server.Maps.Add(new Map()
{
Name = "mp_test",
Alias = "test"
});
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, server.Maps.First().Name, server);
await cmd.ExecuteAsync(gameEvent);
A.CallTo(() => rconParser.ExecuteCommandAsync(A<IRConConnection>.Ignored, A<string>.That.Contains(server.Maps[0].Name)))
.MustHaveHappened();
}
#endregion
#region REASON_FROM_RULE
[Test]
public async Task Test_Warn_WithGlobalRule()
{
var expectedReason = "testglobalrule";
appConfig.GlobalRules = new[] {expectedReason};
var command = serviceProvider.GetRequiredService<WarnCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "rule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Warn));
}
[Test]
public async Task Test_Warn_WithServerRule()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var expectedReason = "testserverrule";
appConfig.Servers = new [] { new ServerConfiguration()
{
IPAddress = server.IP,
Port = server.Port,
Rules = new []{ expectedReason }
}};
var command = serviceProvider.GetRequiredService<WarnCommand>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "serverrule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Warn));
}
[Test]
public async Task Test_Kick_WithGlobalRule()
{
var expectedReason = "testglobalrule";
appConfig.GlobalRules = new[] {expectedReason};
var command = serviceProvider.GetRequiredService<KickCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "rule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Kick));
}
[Test]
public async Task Test_Kick_WithServerRule()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var expectedReason = "testserverrule";
appConfig.Servers = new [] { new ServerConfiguration()
{
IPAddress = server.IP,
Port = server.Port,
Rules = new []{ expectedReason }
}};
var command = serviceProvider.GetRequiredService<KickCommand>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "serverrule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Kick));
}
[Test]
public async Task Test_TempBan_WithGlobalRule()
{
var expectedReason = "testglobalrule";
appConfig.GlobalRules = new[] {expectedReason};
var command = serviceProvider.GetRequiredService<TempBanCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "1h rule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.TempBan));
}
[Test]
public async Task Test_TempBan_WithServerRule()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var expectedReason = "testserverrule";
appConfig.Servers = new [] { new ServerConfiguration()
{
IPAddress = server.IP,
Port = server.Port,
Rules = new []{ expectedReason }
}};
var command = serviceProvider.GetRequiredService<TempBanCommand>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "1h serverrule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.TempBan));
}
[Test]
public async Task Test_Ban_WithGlobalRule()
{
var expectedReason = "testglobalrule";
appConfig.GlobalRules = new[] {expectedReason};
var command = serviceProvider.GetRequiredService<BanCommand>();
var server = serviceProvider.GetRequiredService<IW4MServer>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "rule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Ban));
}
[Test]
public async Task Test_Ban_WithServerRule()
{
var server = serviceProvider.GetRequiredService<IW4MServer>();
var expectedReason = "testserverrule";
appConfig.Servers = new [] { new ServerConfiguration()
{
IPAddress = server.IP,
Port = server.Port,
Rules = new []{ expectedReason }
}};
var command = serviceProvider.GetRequiredService<BanCommand>();
var gameEvent = EventGenerators.GenerateEvent(GameEvent.EventType.Command, "serverrule1", server);
gameEvent.Origin.CurrentServer = server;
gameEvent.Target = gameEvent.Origin;
await command.ExecuteAsync(gameEvent);
Assert.NotNull(mockEventHandler.Events
.FirstOrDefault(e => e.Data == expectedReason &&
e.Type == GameEvent.EventType.Ban));
}
#endregion
}
}