ba5b1e19a6
add vision average to client stats other stuff
194 lines
5.8 KiB
C#
194 lines
5.8 KiB
C#
using IW4MAdmin.Application;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Objects;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Xunit;
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namespace Tests
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{
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[Collection("ManagerCollection")]
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public class ManagerTests
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{
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readonly ApplicationManager Manager;
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public ManagerTests(ManagerFixture fixture)
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{
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Manager = fixture.Manager;
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}
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[Fact]
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public void AreCommandNamesUnique()
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{
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bool test = Manager.GetCommands().Count == Manager.GetCommands().Select(c => c.Name).Distinct().Count();
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Assert.True(test, "command names are not unique");
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}
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[Fact]
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public void AreCommandAliasesUnique()
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{
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var mgr = IW4MAdmin.Application.Program.ServerManager;
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bool test = mgr.GetCommands().Count == mgr.GetCommands().Select(c => c.Alias).Distinct().Count();
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Assert.True(test, "command aliases are not unique");
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}
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[Fact]
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public void AddAndRemoveClientsViaJoinShouldSucceed()
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{
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var server = Manager.GetServers().First();
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var waiters = new Queue<GameEvent>();
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int clientStartIndex = 4;
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int clientNum = 10;
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for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Join,
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Origin = new Player()
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{
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Name = $"Player{i}",
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NetworkId = i,
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ClientNumber = i - 1
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},
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Owner = server
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};
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server.Manager.GetEventHandler().AddEvent(e);
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waiters.Enqueue(e);
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}
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while (waiters.Count > 0)
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{
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waiters.Dequeue().OnProcessed.Wait();
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}
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Assert.True(server.ClientNum == clientNum, $"client num does not match added client num [{server.ClientNum}:{clientNum}]");
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for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Disconnect,
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Origin = new Player()
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{
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Name = $"Player{i}",
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NetworkId = i,
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ClientNumber = i - 1
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},
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Owner = server
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};
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server.Manager.GetEventHandler().AddEvent(e);
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waiters.Enqueue(e);
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}
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while (waiters.Count > 0)
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{
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waiters.Dequeue().OnProcessed.Wait();
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}
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Assert.True(server.ClientNum == 0, "there are still clients connected");
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}
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[Fact]
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public void AddAndRemoveClientsViaRconShouldSucceed()
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{
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var server = Manager.GetServers().First();
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var waiters = new Queue<GameEvent>();
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int clientIndexStart = 1;
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int clientNum = 8;
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for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Connect,
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Origin = new Player()
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{
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Name = $"Player{i}",
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NetworkId = i,
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ClientNumber = i - 1,
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IPAddress = i,
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Ping = 50,
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CurrentServer = server
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},
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Owner = server,
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};
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Manager.GetEventHandler().AddEvent(e);
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waiters.Enqueue(e);
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}
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while (waiters.Count > 0)
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{
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waiters.Dequeue().OnProcessed.Wait();
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}
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int actualClientNum = server.GetPlayersAsList().Count(p => p.State == Player.ClientState.Connected);
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Assert.True(actualClientNum == clientNum, $"client connected states don't match [{actualClientNum}:{clientNum}");
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for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Disconnect,
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Origin = new Player()
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{
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Name = $"Player{i}",
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NetworkId = i,
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ClientNumber = i - 1,
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IPAddress = i,
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Ping = 50,
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CurrentServer = server
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},
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Owner = server,
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};
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Manager.GetEventHandler().AddEvent(e);
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waiters.Enqueue(e);
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}
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while (waiters.Count > 0)
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{
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waiters.Dequeue().OnProcessed.Wait();
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}
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actualClientNum = server.ClientNum;
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Assert.True(actualClientNum == 0, "there are clients still connected");
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}
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[Fact]
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public void AddClientViaLog()
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{
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var resetEvent = new ManualResetEventSlim();
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resetEvent.Reset();
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Manager.OnServerEvent += (sender, eventArgs) =>
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{
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if (eventArgs.Event.Type == GameEvent.EventType.Join)
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{
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eventArgs.Event.OnProcessed.Wait();
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Assert.True(false);
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}
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};
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File.AppendAllText("test_mp.log", " 2:33 J;224b3d0bc64ab4f9;0;goober");
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resetEvent.Wait(5000);
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}
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}
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}
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