IW4M-Admin/SharedLibraryCore/Services/PenaltyService.cs
RaidMax ed83c4c011 started work on getting the restart functionality in the gamelogserver
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
2018-11-05 21:01:29 -06:00

273 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SharedLibraryCore.Database;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using Microsoft.EntityFrameworkCore;
using SharedLibraryCore.Objects;
using static SharedLibraryCore.Database.Models.EFClient;
namespace SharedLibraryCore.Services
{
public class PenaltyService : Interfaces.IEntityService<EFPenalty>
{
public async Task<EFPenalty> Create(EFPenalty newEntity)
{
using (var context = new DatabaseContext())
{
// create the actual EFPenalty
EFPenalty addedEntity = new EFPenalty()
{
OffenderId = newEntity.Offender.ClientId,
PunisherId = newEntity.Punisher.ClientId,
LinkId = newEntity.Link.AliasLinkId,
Type = newEntity.Type,
Expires = newEntity.Expires,
Offense = newEntity.Offense,
When = newEntity.When,
AutomatedOffense = newEntity.AutomatedOffense
};
// make bans propogate to all aliases
if (addedEntity.Type == Objects.Penalty.PenaltyType.Ban)
{
await context.Clients
.Where(c => c.AliasLinkId == addedEntity.LinkId)
.ForEachAsync(c => c.Level = Permission.Banned);
}
// make flags propogate to all aliases
else if (addedEntity.Type == Objects.Penalty.PenaltyType.Flag)
{
await context.Clients
.Where(c => c.AliasLinkId == addedEntity.LinkId)
.ForEachAsync(c => c.Level = Permission.Flagged);
}
context.Penalties.Add(addedEntity);
await context.SaveChangesAsync();
return addedEntity;
}
}
public Task<EFPenalty> CreateProxy()
{
throw new NotImplementedException();
}
public Task<EFPenalty> Delete(EFPenalty entity)
{
throw new NotImplementedException();
}
public async Task<IList<EFPenalty>> Find(Func<EFPenalty, bool> expression)
{
throw await Task.FromResult(new Exception());
}
public Task<EFPenalty> Get(int entityID)
{
throw new NotImplementedException();
}
public Task<EFPenalty> GetUnique(long entityProperty)
{
throw new NotImplementedException();
}
public Task<EFPenalty> Update(EFPenalty entity)
{
throw new NotImplementedException();
}
public async Task<IList<EFPenalty>> GetRecentPenalties(int count, int offset, Penalty.PenaltyType showOnly = Penalty.PenaltyType.Any)
{
using (var context = new DatabaseContext(true))
return await context.Penalties
.Include(p => p.Offender.CurrentAlias)
.Include(p => p.Punisher.CurrentAlias)
.Where(p => showOnly == Penalty.PenaltyType.Any ? p.Type != Penalty.PenaltyType.Any : p.Type == showOnly)
.Where(p => p.Active)
.OrderByDescending(p => p.When)
.Skip(offset)
.Take(count)
.ToListAsync();
}
public async Task<IList<EFPenalty>> GetClientPenaltiesAsync(int clientId)
{
using (var context = new DatabaseContext(true))
return await context.Penalties
.Where(p => p.OffenderId == clientId)
.Where(p => p.Active)
.Include(p => p.Offender.CurrentAlias)
.Include(p => p.Punisher.CurrentAlias)
.ToListAsync();
}
/// <summary>
/// Get a read-only copy of client penalties
/// </summary>
/// <param name="clientI"></param>
/// <param name="victim">Retreive penalties for clients receiving penalties, other wise given</param>
/// <returns></returns>
public async Task<List<ProfileMeta>> ReadGetClientPenaltiesAsync(int clientId, bool victim = true)
{
using (var context = new DatabaseContext(true))
{
// todo: clean this up
if (victim)
{
var now = DateTime.UtcNow;
var iqPenalties = from penalty in context.Penalties.AsNoTracking()
where penalty.OffenderId == clientId
join victimClient in context.Clients.AsNoTracking()
on penalty.OffenderId equals victimClient.ClientId
join victimAlias in context.Aliases.AsNoTracking()
on victimClient.CurrentAliasId equals victimAlias.AliasId
join punisherClient in context.Clients.AsNoTracking()
on penalty.PunisherId equals punisherClient.ClientId
join punisherAlias in context.Aliases.AsNoTracking()
on punisherClient.CurrentAliasId equals punisherAlias.AliasId
//orderby penalty.When descending
select new ProfileMeta()
{
Key = "Event.Penalty",
Value = new PenaltyInfo
{
Id = penalty.PenaltyId,
OffenderName = victimAlias.Name,
OffenderId = victimClient.ClientId,
PunisherName = punisherAlias.Name,
PunisherId = penalty.PunisherId,
Offense = penalty.Offense,
Type = penalty.Type.ToString(),
TimeRemaining = penalty.Expires.HasValue ? (now > penalty.Expires ? "" : penalty.Expires.ToString()) : DateTime.MaxValue.ToString(),
AutomatedOffense = penalty.AutomatedOffense
},
When = penalty.When,
Sensitive = penalty.Type == Penalty.PenaltyType.Flag
};
// fixme: is this good and fast?
var list = await iqPenalties.ToListAsync();
list.ForEach(p =>
{
// todo: why does this have to be done?
if (((PenaltyInfo)p.Value).Type.Length < 2)
((PenaltyInfo)p.Value).Type = ((Penalty.PenaltyType)Convert.ToInt32(((PenaltyInfo)p.Value).Type)).ToString();
var pi = ((PenaltyInfo)p.Value);
if (pi.TimeRemaining?.Length > 0)
pi.TimeRemaining = (DateTime.Parse(((PenaltyInfo)p.Value).TimeRemaining) - now).TimeSpanText();
});
return list;
}
else
{
var iqPenalties = from penalty in context.Penalties.AsNoTracking()
where penalty.PunisherId == clientId
join victimClient in context.Clients.AsNoTracking()
on penalty.OffenderId equals victimClient.ClientId
join victimAlias in context.Aliases
on victimClient.CurrentAliasId equals victimAlias.AliasId
join punisherClient in context.Clients
on penalty.PunisherId equals punisherClient.ClientId
join punisherAlias in context.Aliases
on punisherClient.CurrentAliasId equals punisherAlias.AliasId
//orderby penalty.When descending
select new ProfileMeta()
{
Key = "Event.Penalty",
Value = new PenaltyInfo
{
Id = penalty.PenaltyId,
OffenderName = victimAlias.Name,
OffenderId = victimClient.ClientId,
PunisherName = punisherAlias.Name,
PunisherId = penalty.PunisherId,
Offense = penalty.Offense,
Type = penalty.Type.ToString(),
AutomatedOffense = penalty.AutomatedOffense
},
When = penalty.When,
Sensitive = penalty.Type == Penalty.PenaltyType.Flag
};
// fixme: is this good and fast?
var list = await iqPenalties.ToListAsync();
list.ForEach(p =>
{
// todo: why does this have to be done?
if (((PenaltyInfo)p.Value).Type.Length < 2)
((PenaltyInfo)p.Value).Type = ((Penalty.PenaltyType)Convert.ToInt32(((PenaltyInfo)p.Value).Type)).ToString();
});
return list;
}
}
}
public async Task<List<EFPenalty>> GetActivePenaltiesAsync(int linkId, int ip = 0)
{
var now = DateTime.UtcNow;
using (var context = new DatabaseContext(true))
{
var iqPenalties = context.Penalties
.Where(p => p.LinkId == linkId ||
p.Link.Children.Any(a => a.IPAddress == ip))
.Where(p => p.Type == Penalty.PenaltyType.TempBan ||
p.Type == Penalty.PenaltyType.Ban ||
p.Type == Penalty.PenaltyType.Flag)
.Where(p => p.Active)
.Where(p => p.Expires == null || p.Expires > now);
#if DEBUG == true
var penaltiesSql = iqPenalties.ToSql();
#endif
var activePenalties = await iqPenalties.ToListAsync();
// this is a bit more performant in memory (ordering)
return activePenalties.OrderByDescending(p =>p.When).ToList();
}
}
public async Task RemoveActivePenalties(int aliasLinkId)
{
using (var context = new DatabaseContext())
{
var now = DateTime.UtcNow;
var penalties = await context.Penalties
.Include(p => p.Link.Children)
.Where(p => p.LinkId == aliasLinkId)
.Where(p => p.Expires > now || p.Expires == null)
.ToListAsync();
penalties.ForEach(async p =>
{
p.Active = false;
// reset the player levels
if (p.Type == Penalty.PenaltyType.Ban)
{
using (var internalContext = new DatabaseContext())
{
await internalContext.Clients
.Where(c => c.AliasLinkId == p.LinkId)
.ForEachAsync(c => c.Level = EFClient.Permission.User);
await internalContext.SaveChangesAsync();
}
}
});
await context.SaveChangesAsync();
}
}
}
}