IW4M-Admin/Application/Server.cs
RaidMax ed83c4c011 started work on getting the restart functionality in the gamelogserver
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
2018-11-05 21:01:29 -06:00

985 lines
36 KiB
C#

using IW4MAdmin.Application.EventParsers;
using IW4MAdmin.Application.IO;
using IW4MAdmin.Application.RconParsers;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Localization;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace IW4MAdmin
{
public class IW4MServer : Server
{
private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
private GameLogEventDetection LogEvent;
public int Id { get; private set; }
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
{
}
public override int GetHashCode()
{
if ($"{IP}:{Port.ToString()}" == "66.150.121.184:28965")
{
return 886229536;
}
if ($"{IP}:{Port.ToString()}" == "66.150.121.184:28960")
{
return 1645744423;
}
if ($"{IP}:{Port.ToString()}" == "66.150.121.184:28970")
{
return 1645809959;
}
if (Id == 0)
{
Id = HashCode.Combine(IP, Port);
Id = Id < 0 ? Math.Abs(Id) : Id;
}
return Id;
}
public async Task OnClientJoined(EFClient polledClient)
{
var existingClient = Clients[polledClient.ClientNumber];
if (existingClient != null)
{
await existingClient.OnJoin(polledClient.IPAddress);
}
}
override public async Task OnClientConnected(EFClient clientFromLog)
{
Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved");
try
{
EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId);
// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {clientFromLog} first time connecting");
client = await Manager.GetClientService().Create(clientFromLog);
}
// client has connected in the past
else
{
var existingAlias = client.AliasLink.Children
.FirstOrDefault(a => a.Name == clientFromLog.Name);
if (existingAlias == null)
{
Logger.WriteDebug($"Client {clientFromLog} has connected previously under a different ip/name");
client.CurrentAlias = new EFAlias()
{
// this gets updated on client join
IPAddress = clientFromLog.IPAddress,
Name = clientFromLog.Name,
};
}
else
{
client.CurrentAlias = existingAlias;
client.CurrentAliasId = existingAlias.AliasId;
}
await Manager.GetClientService().Update(client);
}
Logger.WriteInfo($"Client {client} connected...");
// Do the player specific stuff
client.ClientNumber = clientFromLog.ClientNumber;
client.IsBot = clientFromLog.IsBot;
client.Score = clientFromLog.Score;
client.Ping = clientFromLog.Ping;
client.CurrentServer = this;
Clients[client.ClientNumber] = client;
client.OnConnect();
client.State = EFClient.ClientState.Connected;
}
catch (Exception ex)
{
Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {clientFromLog.Name}::{clientFromLog.NetworkId}");
Logger.WriteDebug(ex.Message);
Logger.WriteDebug(ex.StackTrace);
}
}
//Remove player by CLIENT NUMBER
override public async Task RemoveClient(int cNum)
{
if (cNum >= 0 && Clients[cNum] != null)
{
EFClient Leaving = Clients[cNum];
// occurs when the player disconnects via log before being authenticated by RCon
if (Leaving.State != EFClient.ClientState.Connected)
{
Clients[cNum] = null;
}
else
{
Logger.WriteInfo($"Client {Leaving} [{Leaving.State.ToString().ToLower()}] disconnecting...");
Leaving.State = EFClient.ClientState.Disconnecting;
Leaving.TotalConnectionTime += Leaving.ConnectionLength;
Leaving.LastConnection = DateTime.UtcNow;
await Manager.GetClientService().Update(Leaving);
Clients[cNum] = null;
}
}
}
public override async Task ExecuteEvent(GameEvent E)
{
bool canExecuteCommand = true;
if (!await ProcessEvent(E))
{
return;
}
Command C = null;
if (E.Type == GameEvent.EventType.Command)
{
try
{
C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
E.Extra = C;
}
}
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
try
{
await plugin.OnEventAsync(E, this);
}
catch (AuthorizationException e)
{
E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
Logger.WriteDebug(Except.GetExceptionInfo());
}
}
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command &&
E.Extra != null &&
(canExecuteCommand ||
E.Origin?.Level == EFClient.Permission.Console))
{
await (((Command)E.Extra).ExecuteAsync(E));
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
override protected async Task<bool> ProcessEvent(GameEvent E)
{
if (E.Type == GameEvent.EventType.Connect)
{
E.Origin.State = EFClient.ClientState.Authenticated;
await OnClientConnected(E.Origin);
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > EFClient.Permission.Moderator)
{
E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
}
else if (E.Type == GameEvent.EventType.Join)
{
await OnClientJoined(E.Origin);
}
else if (E.Type == GameEvent.EventType.Flag)
{
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Flag,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Data,
Punisher = E.Origin,
Active = true,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
E.Target.ReceivedPenalties.Add(addedPenalty);
await Manager.GetClientService().Update(E.Target);
}
else if (E.Type == GameEvent.EventType.Unflag)
{
await Manager.GetClientService().Update(E.Target);
}
else if (E.Type == GameEvent.EventType.Report)
{
this.Reports.Add(new Report()
{
Origin = E.Origin,
Target = E.Target,
Reason = E.Data
});
}
else if (E.Type == GameEvent.EventType.TempBan)
{
await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ;
}
else if (E.Type == GameEvent.EventType.Ban)
{
await Ban(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Unban)
{
await Unban(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Kick)
{
await Kick(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Warn)
{
await Warn(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Quit)
{
var origin = Clients.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
if (origin != null &&
// we only want to forward the event if they are connected.
origin.State == EFClient.ClientState.Connected &&
// make sure we don't get the disconnect event from every time the game ends
origin.ConnectionLength < Manager.GetApplicationSettings().Configuration().RConPollRate)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = origin,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
}
else if (origin != null &&
origin.State != EFClient.ClientState.Connected)
{
await RemoveClient(origin.ClientNumber);
}
}
else if (E.Type == GameEvent.EventType.Disconnect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
var currentState = E.Origin.State;
await RemoveClient(E.Origin.ClientNumber);
if (currentState != EFClient.ClientState.Connected)
{
throw new ServerException("Disconnecting player was not in a connected state");
}
}
if (E.Type == GameEvent.EventType.Say)
{
E.Data = E.Data.StripColors();
if (E.Data.Length > 0)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = E.Data ?? "NULL",
Time = DateTime.UtcNow
});
}
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync();
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"].StripColors();
Hostname = dict["hostname"]?.StripColors();
string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"].StripColors();
Hostname = dict["sv_hostname"].StripColors();
string mapname = dict["mapname"].StripColors();
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
#if DEBUG == false
// this is a little ugly but I don't want to change the abstract class
if (E.Data != null)
{
await E.Owner.ExecuteCommandAsync(E.Data);
}
#endif
}
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
{
ChatHistory.RemoveAt(0);
}
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
{
ChatHistory.Clear();
}
return true;
}
/// <summary>
/// lists the connecting and disconnecting clients via RCon response
/// array index 0 = connecting clients
/// array index 1 = disconnecting clients
/// </summary>
/// <returns></returns>
async Task<IList<EFClient>[]> PollPlayersAsync()
{
#if DEBUG
var now = DateTime.Now;
#endif
var currentClients = GetClientsAsList();
var polledClients = (await this.GetStatusAsync()).AsEnumerable();
if (this.Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
polledClients = polledClients.Where(c => !c.IsBot);
}
#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
Throttled = false;
foreach (var client in polledClients)
{
// todo: move out somehwere
var existingClient = Clients[client.ClientNumber] ?? client;
existingClient.Ping = client.Ping;
existingClient.Score = client.Score;
}
var disconnectingClients = currentClients.Except(polledClients);
var connectingClients = polledClients.Except(currentClients.Where(c => c.State == EFClient.ClientState.Connected));
return new List<EFClient>[] { connectingClients.ToList(), disconnectingClients.ToList() };
}
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
try
{
if (Manager.ShutdownRequested())
{
// todo: fix up disconnect
//for (int i = 0; i < EFClients.Count; i++)
// await RemoveClient(i);
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
await plugin.OnUnloadAsync();
}
}
// only check every 2 minutes if the server doesn't seem to be responding
/* if ((DateTime.Now - LastPoll).TotalMinutes < 0.5 && ConnectionErrors >= 1)
return true;*/
try
{
var polledClients = await PollPlayersAsync();
var waiterList = new List<GameEvent>();
foreach (var disconnectingClient in polledClients[1])
{
if (disconnectingClient.State == EFClient.ClientState.Disconnecting)
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = disconnectingClient,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
// wait until the disconnect event is complete
// because we don't want to try to fill up a slot that's not empty yet
waiterList.Add(e);
}
// wait for all the disconnect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));
waiterList.Clear();
// this are our new connecting clients
foreach (var client in polledClients[0])
{
// this prevents duplicate events from being sent to the event api
if (GetClientsAsList().Count(c => c.NetworkId == client.NetworkId &&
c.State == EFClient.ClientState.Connected) != 0)
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.Connect,
Origin = client,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
waiterList.Add(e);
}
// wait for all the connect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));
if (ConnectionErrors > 0)
{
Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}");
Throttled = false;
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 3)
{
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
Throttled = true;
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// todo: re-enable on tick
/*
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
{
foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
if (cts.IsCancellationRequested)
break;
await Plugin.OnTickAsync(this);
}
tickTime = DateTime.Now;
}*/
// update the player history
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
{
while (ClientHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
{
ClientHistory.Dequeue();
}
ClientHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine);
foreach (string message in messages)
{
Broadcast(message);
}
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException)
{
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
Logger.WriteDebug(e.GetExceptionInfo());
}
return false;
}
catch (Exception E)
{
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
Logger.WriteDebug(E.GetExceptionInfo());
return false;
}
}
public async Task Initialize()
{
RconParser = ServerConfig.UseT6MParser ?
(IRConParser)new T6MRConParser() :
new IW3RConParser();
if (ServerConfig.UseIW5MParser)
{
RconParser = new IW5MRConParser();
}
var version = await this.GetDvarAsync<string>("version");
GameName = Utilities.GetGame(version.Value);
if (GameName == Game.IW4)
{
EventParser = new IW4EventParser();
RconParser = new IW4RConParser();
}
else if (GameName == Game.IW5)
{
EventParser = new IW5EventParser();
}
else if (GameName == Game.T5M)
{
EventParser = new T5MEventParser();
}
else if (GameName == Game.T6M)
{
EventParser = new T6MEventParser();
}
else
{
EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths
}
if (GameName == Game.UKN)
{
Logger.WriteWarning($"Game name not recognized: {version}");
}
var infoResponse = await this.GetInfoAsync();
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
WorkingDirectory = basepath.Value;
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
InitializeMaps();
this.Hostname = hostname.StripColors();
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
this.MaxClients = maxplayers;
this.FSGame = game;
this.Gametype = gametype;
if (logsync.Value == 0 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
await this.SetDvarAsync("g_log", "games_mp.log");
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
CustomCallback = await ScriptLoaded();
string mainPath = EventParser.GetGameDir();
#if DEBUG
// basepath.Value = @"D:\";
#endif
string logPath = string.Empty;
LogPath = game == string.Empty ?
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" :
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}";
if (GameName == Game.IW5 || ServerConfig.ManualLogPath?.Length > 0)
{
logPath = ServerConfig.ManualLogPath;
}
else
{
logPath = LogPath;
}
// hopefully fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", "");
}
if (!File.Exists(logPath) && !logPath.StartsWith("http"))
{
Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
#if !DEBUG
throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
#else
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
#endif
}
else
{
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
}
Logger.WriteInfo($"Log file is {logPath}");
_ = Task.Run(() => LogEvent.PollForChanges());
#if !DEBUG
Broadcast(loc["BROADCAST_ONLINE"]);
#endif
}
protected override async Task Warn(String Reason, EFClient Target, EFClient Origin)
{
// ensure player gets warned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Warn(Reason, ingameClient, Origin);
return;
}
}
else
{
if (Target.Warnings >= 4)
{
Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
return;
}
String message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
Target.CurrentServer.Broadcast(message);
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Warning,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task Kick(String Reason, EFClient Target, EFClient Origin)
{
// ensure player gets kicked if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Kick(Reason, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#endif
#if DEBUG
await Target.CurrentServer.RemoveClient(Target.ClientNumber);
#endif
var newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Kick,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await TempBan(Reason, length, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#else
await Target.CurrentServer.RemoveClient(Target.ClientNumber);
#endif
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
override protected async Task Ban(String Message, EFClient Target, EFClient Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
EFClient ingameClient = null;
ingameClient = Manager.GetServers()
.Select(s => s.GetClientsAsList())
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null)
?.First(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Ban(Message, ingameClient, Origin);
return;
}
}
else
{
// this is set only because they're still in the server.
Target.Level = EFClient.Permission.Banned;
#if !DEBUG
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedString);
#else
await Target.CurrentServer.RemoveClient(Target.ClientNumber);
#endif
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Ban,
Expires = null,
Offender = Target,
Offense = Message,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink,
AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense
};
await Manager.GetPenaltyService().Create(newPenalty);
// prevent them from logging in again
Manager.GetPrivilegedClients().Remove(Target.ClientId);
}
override public async Task Unban(string reason, EFClient Target, EFClient Origin)
{
var unbanPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Unban,
Expires = null,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)));
}
}
}