46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace IW4MAdmin.Application.Misc
|
|
{
|
|
/// <summary>
|
|
/// dto class for handling log path generation
|
|
/// </summary>
|
|
public class LogPathGeneratorInfo
|
|
{
|
|
/// <summary>
|
|
/// directory under the paths where data comes from by default
|
|
/// <remarks>fs_basegame</remarks>
|
|
/// </summary>
|
|
public string BaseGameDirectory { get; set; } = "";
|
|
|
|
/// <summary>
|
|
/// base game root path
|
|
/// <remarks>fs_basepath</remarks>
|
|
/// </summary>
|
|
public string BasePathDirectory { get; set; } = "";
|
|
|
|
/// <summary>
|
|
/// overide game directory
|
|
/// <remarks>plugin driven</remarks>
|
|
/// </summary>
|
|
public string GameDirectory { get; set; } = "";
|
|
|
|
/// <summary>
|
|
/// game director
|
|
/// <remarks>fs_game</remarks>
|
|
/// </summary>
|
|
public string ModDirectory { get; set; } = "";
|
|
|
|
/// <summary>
|
|
/// log file name
|
|
/// <remarks>g_log</remarks>
|
|
/// </summary>
|
|
public string LogFile { get; set; } = "";
|
|
|
|
/// <summary>
|
|
/// indicates if running on windows
|
|
/// </summary>
|
|
public bool IsWindows { get; set; } = true;
|
|
}
|
|
}
|