a16986f7a3
* Fix self-targeting Remove creation of penalty on mute expiration * Display mute penalties on profile Expire mute penalties on unmute * Resolves issues in code review Added comment in ClientController.cs Fixed order of operations in MuteManager.cs Fixed condition in MuteManager.cs * Fix self-targeting Remove creation of penalty on mute expiration * Display mute penalties on profile Expire mute penalties on unmute * Resolves issues in code review Added comment in ClientController.cs Fixed order of operations in MuteManager.cs Fixed condition in MuteManager.cs * Changed localisation value to be more generic Fix null reference warning (it should never be null) (34da216)
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using Data.Models.Client;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace Mute.Commands;
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public class UnmuteCommand : Command
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{
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public UnmuteCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config,
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translationLookup)
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{
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Name = "unmute";
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Description = translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_DESC"];
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Alias = "um";
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Permission = EFClient.Permission.Moderator;
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RequiresTarget = true;
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SupportedGames = Plugin.SupportedGames;
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Arguments = new[]
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{
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new CommandArgument
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{
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Name = translationLookup["COMMANDS_ARGS_PLAYER"],
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Required = true
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},
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new CommandArgument
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{
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Name = translationLookup["COMMANDS_ARGS_REASON"],
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Required = true
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}
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};
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}
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public override async Task ExecuteAsync(GameEvent gameEvent)
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{
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if (gameEvent.Origin.ClientId == gameEvent.Target.ClientId)
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{
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_DENY_SELF_TARGET"]);
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return;
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}
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if (await Plugin.MuteManager.Unmute(gameEvent.Owner, gameEvent.Origin, gameEvent.Target, gameEvent.Data))
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{
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_UNMUTED"]
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.FormatExt(gameEvent.Target.CleanedName));
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gameEvent.Target.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_TARGET_UNMUTED"]
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.FormatExt(gameEvent.Data));
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return;
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}
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_NOT_MUTED"]
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.FormatExt(gameEvent.Target.CleanedName));
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}
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}
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