427 lines
18 KiB
Plaintext
427 lines
18 KiB
Plaintext
@using SharedLibraryCore.Configuration
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@using Data.Models.Client.Stats
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@using Stats.Helpers
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@using Data.Models.Client
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@using Data.Models.Client.Stats.Reference
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@using Humanizer
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@using Humanizer.Localisation
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@using IW4MAdmin.Plugins.Stats
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@using WebfrontCore.ViewModels
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@using System.Text.Json
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@using IW4MAdmin.Plugins.Stats.Web.Dtos
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@model Stats.Dtos.AdvancedStatsInfo
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@{
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ViewBag.Title = ViewBag.Localization["WEBFRONT_ADV_STATS_TITLE"];
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ViewBag.Description = Model.ClientName.StripColors();
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const string headshotKey = "MOD_HEAD_SHOT";
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const string headshotKey2 = "head";
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const string meleeKey = "MOD_MELEE";
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var suicideKeys = new[] { "MOD_SUICIDE", "MOD_FALLING" };
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// if they've not copied default settings config this could be null
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var config = (GameStringConfiguration)ViewBag.Config ?? new GameStringConfiguration();
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string GetWeaponNameForHit(EFClientHitStatistic stat)
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{
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if (stat == null)
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{
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return null;
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}
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var rebuiltName = stat.RebuildWeaponName();
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var name = config.GetStringForGame(rebuiltName, stat.Weapon?.Game);
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return !rebuiltName.Equals(name, StringComparison.InvariantCultureIgnoreCase)
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? name
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: config.GetStringForGame(stat.Weapon.Name, stat.Weapon.Game);
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}
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string GetWeaponAttachmentName(EFWeaponAttachmentCombo attachment)
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{
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if (attachment == null)
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{
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return null;
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}
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var attachmentText = string.Join(" + ", new[]
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{
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config.GetStringForGame(attachment.Attachment1.Name, attachment.Attachment1.Game),
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config.GetStringForGame(attachment.Attachment2?.Name, attachment.Attachment2?.Game),
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config.GetStringForGame(attachment.Attachment3?.Name, attachment.Attachment3?.Game)
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}.Where(attach => !string.IsNullOrWhiteSpace(attach)));
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return attachmentText;
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}
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var weapons = Model.ByWeapon
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.Where(hit => hit.DamageInflicted > 0 || (hit.DamageInflicted == 0 && hit.HitCount > 0))
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.GroupBy(hit => new { hit.WeaponId })
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.Select(group =>
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{
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var withoutAttachments = group.FirstOrDefault(hit => hit.WeaponAttachmentComboId == null);
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var mostUsedAttachment = group.Except(new[] { withoutAttachments })
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.OrderByDescending(g => g.DamageInflicted)
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.GroupBy(g => g.WeaponAttachmentComboId)
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.FirstOrDefault()
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?.FirstOrDefault();
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if (withoutAttachments == null || mostUsedAttachment == null)
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{
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return withoutAttachments;
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}
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withoutAttachments.WeaponAttachmentComboId = mostUsedAttachment.WeaponAttachmentComboId;
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withoutAttachments.WeaponAttachmentCombo = mostUsedAttachment.WeaponAttachmentCombo;
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return withoutAttachments;
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})
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.Where(hit => hit != null)
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.OrderByDescending(hit => hit.KillCount)
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.ToList();
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var allPerServer = Model.All.Where(hit => hit.ServerId == Model.ServerId).ToList();
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// if the serverId is supplied we want all the entries with serverID but nothing else
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var aggregate = Model.ServerId == null
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? Model.Aggregate
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: allPerServer.Where(hit => hit.WeaponId == null)
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.Where(hit => hit.HitLocation == null)
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.Where(hit => hit.ServerId == Model.ServerId)
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.Where(hit => hit.WeaponAttachmentComboId == null)
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.FirstOrDefault(hit => hit.MeansOfDeathId == null);
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var filteredHitLocations = Model.ByHitLocation
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.Where(hit => hit.HitCount > 0)
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.Where(hit => hit.HitLocation.Name != "none")
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.Where(hit => hit.HitLocation.Name != "neck")
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.Where(hit => hit.ServerId == Model.ServerId)
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.OrderByDescending(hit => hit.HitCount)
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.ThenBy(hit => hit.HitLocationId)
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.ToList();
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var uniqueWeapons = allPerServer.Any()
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? Model.ByWeapon.Where(hit => hit.ServerId == Model.ServerId)
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.Where(weapon => weapon.DamageInflicted > 0)
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.GroupBy(weapon => weapon.WeaponId)
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.Count()
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: (int?)null; // want to default to -- in ui instead of 0
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var activeTime = weapons.Any()
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? TimeSpan.FromSeconds(weapons.Sum(weapon => weapon.UsageSeconds ?? 0))
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: (TimeSpan?)null; // want to default to -- in ui instead of 0
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var kdr = aggregate == null
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? null
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: Math.Round(aggregate.KillCount / (float)aggregate.DeathCount, 2).ToString(Utilities.CurrentLocalization.Culture);
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var serverLegacyStat = Model.LegacyStats
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.FirstOrDefault(stat => stat.ServerId == Model.ServerId);
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// legacy stats section
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var performance = Model.Performance;
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var skill = Model.ServerId != null ? serverLegacyStat?.Skill.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.Skill), 0).ToNumericalString();
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var elo = Model.ServerId != null ? serverLegacyStat?.EloRating.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.EloRating), 0).ToNumericalString();
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var spm = Model.ServerId != null ? serverLegacyStat?.SPM.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.SPM), 0).ToNumericalString();
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var performanceHistory = Model.Ratings
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.OrderBy(rating => rating.CreatedDateTime)
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.Select(rating => new PerformanceHistory { Performance = rating.PerformanceMetric, OccurredAt = rating.CreatedDateTime });
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if (performance != null && performance != Model.Ratings.FirstOrDefault().PerformanceMetric)
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{
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performanceHistory = performanceHistory.Append(new PerformanceHistory { Performance = performance.Value, OccurredAt = Model.Ratings.FirstOrDefault()?.CreatedDateTime ?? DateTime.UtcNow });
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}
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var score = allPerServer.Any()
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? allPerServer.Sum(stat => stat.Score)
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: null;
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var headShots = allPerServer.Any()
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? allPerServer.Where(hit => hit.MeansOfDeath?.Name == headshotKey || (hit.HitLocation?.Name?.StartsWith(headshotKey2) ?? false)).Sum(hit => hit.HitCount)
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: (int?)null; // want to default to -- in ui instead of 0
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var meleeKills = allPerServer.Any()
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? allPerServer.Where(hit => hit.MeansOfDeath?.Name == meleeKey).Sum(hit => hit.KillCount)
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: (int?)null;
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var suicides = allPerServer.Any()
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? allPerServer.Where(hit => suicideKeys.Contains(hit.MeansOfDeath?.Name ?? "")).Sum(hit => hit.KillCount)
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: (int?)null;
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var statCards = new[]
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{
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KILLS"] as string).Titleize(),
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Value = aggregate?.KillCount.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_DEATHS"] as string).Titleize(),
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Value = aggregate?.DeathCount.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KDR"] as string).Titleize(),
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Value = kdr
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_SCORE"] as string).Titleize(),
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Value = score.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ZSCORE"] as string),
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Value = Model.ZScore.ToNumericalString(2)
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_SKILL"] as string).ToLower().Titleize(),
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Value = skill
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ELO"] as string).Titleize(),
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Value = elo
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_META_SPM"] as string).Titleize(),
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Value = spm
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_DAMAGE"] as string,
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Value = aggregate?.DamageInflicted.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_SUICIDES"] as string,
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Value = suicides.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_HEADSHOTS"] as string,
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Value = headShots.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_MELEES"] as string,
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Value = meleeKills.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_WEAP"] as string,
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Value = GetWeaponNameForHit(weapons.FirstOrDefault())
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"] as string,
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Value = GetWeaponAttachmentName(weapons.FirstOrDefault()?.WeaponAttachmentCombo)
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_WEAPONS_USED"] as string,
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Value = uniqueWeapons.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_ACTIVE_TIME"] as string,
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Value = activeTime?.HumanizeForCurrentCulture()
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}
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};
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}
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<div class="content row mt-20">
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<!-- main content -->
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<div class="col-12 col-lg-9 mt-0">
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<h2 class="content-title mb-0">@ViewBag.Title</h2>
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<span class="text-muted">
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<color-code value="@(Model.Servers.FirstOrDefault(server => server.Endpoint == Model.ServerEndpoint)?.Name ?? ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"])"></color-code>
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</span>
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<!-- top card -->
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<div class="card p-20 m-0 mt-15 mb-15">
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<div class="align-self-center d-flex flex-column flex-lg-row flex-fill mb-15">
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<!-- rank icon -->
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<img class="img-fluid align-self-center w-75" id="rank_icon" src="~/images/stats/ranks/rank_@(Model.ZScore.RankIconIndexForZScore()).png" alt="@performance"/>
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<!-- summary -->
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<div class="d-flex flex-column align-self-center m-10 text-center text-lg-left" id="client_stats_summary">
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<div class="font-size-20 mb-0 font-weight-bold">
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<a asp-controller="Client" asp-action="Profile" asp-route-id="@Model.ClientId" class="no-decoration">@Model.ClientName.StripColors()</a>
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</div>
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@if (Model.Level == EFClient.Permission.Banned)
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{
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<div class="h5 mb-0 text-danger">@ViewBag.Localization["GLOBAL_PERMISSION_BANNED"]</div>
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}
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else if (Model.ZScore != null)
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{
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if (Model.Ranking > 0)
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{
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<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_RANKED_V2"] as string).FormatExt(Model.Ranking?.ToString("#,##0"), Model.TotalRankedClients.ToString("#,##0")))</div>
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}
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else
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{
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<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_ADV_STATS_EXPIRED"]</div>
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}
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if (Model.ServerId != null)
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{
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<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_PERFORMANCE"] as string).FormatExt($"<span class=\"text-primary\">{performance.ToNumericalString()}</span>"))</div>
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}
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else
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{
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<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_RATING"] as string).FormatExt($"<span class=\"text-primary\">{Model.Rating.ToNumericalString()}</span>"))</div>
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}
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}
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else
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{
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<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_STATS_INDEX_UNRANKED"]</div>
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}
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</div>
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<!-- history graph -->
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@if (performanceHistory.Count() > 5)
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{
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<div class="w-full w-lg-half m-auto ml-lg-auto" id="client_performance_history_container">
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<canvas id="client_performance_history" data-history="@(JsonSerializer.Serialize(performanceHistory))"></canvas>
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</div>
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}
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</div>
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<hr class="m-10"/>
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<div class="d-flex flex-row flex-wrap rounded">
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@foreach (var card in statCards)
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{
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<div class="stat-card bg-very-dark-dm bg-light-ex-lm p-15 m-md-5 w-half w-md-200 rounded flex-fill">
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@if (string.IsNullOrWhiteSpace(card.Value))
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{
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<div class="m-0">—</div>
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}
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else
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{
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<div class="m-0 font-size-16 text-primary">@card.Value</div>
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}
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<div class="font-size-12 text-muted">@card.Name</div>
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</div>
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}
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</div>
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</div>
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<div class="d-flex flex-wrap flex-column-reverse flex-xl-row">
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<!-- hit locations -->
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@{
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var totalHits = filteredHitLocations.Sum(hit => hit.HitCount);
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var hitLocationsTable = new TableInfo(5)
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{
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Header = ViewBag.Localization["WEBFRONT_ADV_STATS_HIT_LOCATIONS"]
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};
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hitLocationsTable.WithColumns(new string[]
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{
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ViewBag.Localization["WEBFRONT_ADV_STATS_LOCATION"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_PERCENTAGE"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"],
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}).WithRows(filteredHitLocations, hitLocation => new[]
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{
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config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game),
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hitLocation.HitCount.ToString(),
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$"{Math.Round((hitLocation.HitCount / (float)totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)}%",
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hitLocation.DamageInflicted.ToNumericalString()
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});
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}
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<div class="mr-0 mr-xl-20 flex-fill flex-xl-grow-1">
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<partial name="_DataTable" for="@hitLocationsTable"></partial>
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<div class="h-250 p-15 card m-0 d-flex justify-content-center rounded-bottom" id="hitlocation_container">
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<canvas id="hitlocation_model">
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</canvas>
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</div>
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</div>
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<!-- weapons used -->
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@{
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var weaponsUsedTable = new TableInfo(10)
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{
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Header = ViewBag.Localization["WEBFRONT_ADV_STATS_WEAP_USAGE"]
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};
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weaponsUsedTable.WithColumns(new string[]
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{
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ViewBag.Localization["WEBFRONT_ADV_STATS_WEAPON"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_KILLS"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"],
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ViewBag.Localization["WEBFRONT_ADV_STATS_USAGE"]
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}).WithRows(weapons, weapon => new[]
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{
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GetWeaponNameForHit(weapon),
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GetWeaponAttachmentName(weapon.WeaponAttachmentCombo) ?? "--",
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weapon.KillCount.ToNumericalString(),
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weapon.HitCount.ToNumericalString(),
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weapon.DamageInflicted.ToNumericalString(),
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TimeSpan.FromSeconds(weapon.UsageSeconds ?? 0).HumanizeForCurrentCulture(minUnit: TimeUnit.Second)
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});
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}
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<div class="flex-fill flex-xl-grow-1">
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<partial name="_DataTable" for="@weaponsUsedTable"/>
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</div>
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</div>
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</div>
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<!-- side context menu -->
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@{
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var menuItems = new SideContextMenuItems
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{
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MenuTitle = ViewBag.Localization["WEBFRONT_CONTEXT_MENU_GLOBAL_GAME"],
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Items = Model.Servers.Select(server => new SideContextMenuItem
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{
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IsLink = true,
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Reference = Url.Action("Advanced", "ClientStatistics", new { serverId = server.Endpoint }),
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Title = server.Name.StripColors(),
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IsActive = Model.ServerEndpoint == server.Endpoint,
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IsCollapse = true,
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Meta = server.Game.ToString()
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}).Prepend(new SideContextMenuItem
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{
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IsLink = true,
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Reference = Url.Action("Advanced", "ClientStatistics"),
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Title = ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"],
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IsActive = Model.ServerEndpoint is null
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}).ToList()
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};
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}
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<partial name="_SideContextMenu" for="@menuItems"></partial>
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</div>
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@{
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var projection = filteredHitLocations.Select(loc => new
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{
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name = loc.HitLocation.Name,
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// we want to count head and neck as the same
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percentage = (loc.HitLocation.Name == "head"
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? filteredHitLocations.FirstOrDefault(c => c.HitLocation.Name == "neck")?.HitCount ?? 0 + loc.HitCount
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: loc.HitCount) / (float)totalHits
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}).ToList();
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var maxPercentage = projection.Any() ? projection.Max(p => p.percentage) : 0;
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}
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@section scripts
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{
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<script type="text/javascript">
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const hitLocationData = @Html.Raw(Json.Serialize(projection));
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const maxPercentage = @maxPercentage;
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</script>
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<environment include="Development">
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<script type="text/javascript" src="~/js/advanced_stats.js"></script>
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</environment>
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}
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