354 lines
13 KiB
C#
354 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Serilog.Context;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Database.Models;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace SharedLibraryCore
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{
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public abstract class Server
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{
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public enum Game
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{
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COD = -1,
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UKN = 0,
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IW3 = 1,
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IW4 = 2,
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IW5 = 3,
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IW6 = 4,
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T4 = 5,
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T5 = 6,
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T6 = 7,
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T7 = 8
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}
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public Server(ILogger<Server> logger, SharedLibraryCore.Interfaces.ILogger deprecatedLogger,
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ServerConfiguration config, IManager mgr, IRConConnectionFactory rconConnectionFactory,
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IGameLogReaderFactory gameLogReaderFactory)
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{
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Password = config.Password;
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IP = config.IPAddress;
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Port = config.Port;
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Manager = mgr;
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Logger = deprecatedLogger;
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ServerConfig = config;
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RemoteConnection = rconConnectionFactory.CreateConnection(IP, Port, Password);
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EventProcessing = new SemaphoreSlim(1, 1);
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Clients = new List<EFClient>(new EFClient[18]);
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Reports = new List<Report>();
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ClientHistory = new Queue<PlayerHistory>();
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ChatHistory = new List<ChatInfo>();
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NextMessage = 0;
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CustomSayEnabled = Manager.GetApplicationSettings().Configuration().EnableCustomSayName;
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CustomSayName = Manager.GetApplicationSettings().Configuration().CustomSayName;
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this.gameLogReaderFactory = gameLogReaderFactory;
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ServerLogger = logger;
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InitializeTokens();
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InitializeAutoMessages();
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}
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public long EndPoint => Convert.ToInt64($"{IP.Replace(".", "")}{Port}");
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/// <summary>
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/// Returns list of all current players
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/// </summary>
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/// <returns></returns>
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public List<EFClient> GetClientsAsList()
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{
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return Clients.FindAll(x => x != null && x.NetworkId != 0);
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}
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/// <summary>
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/// Add a player to the server's player list
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/// </summary>
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/// <param name="P">EFClient pulled from memory reading</param>
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/// <returns>True if player added sucessfully, false otherwise</returns>
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public abstract Task<EFClient> OnClientConnected(EFClient P);
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/// <summary>
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/// Remove player by client number
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/// </summary>
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/// <param name="cNum">Client ID of player to be removed</param>
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/// <returns>true if removal succeded, false otherwise</returns>
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public abstract Task OnClientDisconnected(EFClient client);
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/// <summary>
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/// Get a player by name
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/// todo: make this an extension
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/// </summary>
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/// <param name="pName">EFClient name to search for</param>
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/// <returns>Matching player if found</returns>
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public List<EFClient> GetClientByName(String pName)
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{
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if (string.IsNullOrEmpty(pName))
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{
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return new List<EFClient>();
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}
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pName = pName.Trim().StripColors();
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string[] QuoteSplit = pName.Split('"');
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bool literal = false;
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if (QuoteSplit.Length > 1)
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{
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pName = QuoteSplit[1];
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literal = true;
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}
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if (literal)
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{
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return GetClientsAsList().Where(p => p.Name?.ToLower() == pName.ToLower()).ToList();
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}
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return GetClientsAsList().Where(p => (p.Name?.ToLower() ?? "").Contains(pName.ToLower())).ToList();
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}
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virtual public Task<bool> ProcessUpdatesAsync(CancellationToken cts) => (Task<bool>)Task.CompletedTask;
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/// <summary>
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/// Process any server event
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/// </summary>
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/// <param name="E">Event</param>
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/// <returns>True on sucess</returns>
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protected abstract Task<bool> ProcessEvent(GameEvent E);
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public abstract Task ExecuteEvent(GameEvent E);
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/// <summary>
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/// Send a message to all players
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/// </summary>
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/// <param name="message">Message to be sent to all players</param>
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public GameEvent Broadcast(string message, EFClient sender = null)
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{
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string formattedMessage = string.Format(RconParser.Configuration.CommandPrefixes.Say ?? "", $"{(CustomSayEnabled && GameName == Game.IW4 ? $"{CustomSayName}: " : "")}{message.FixIW4ForwardSlash()}");
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ServerLogger.LogDebug("All->" + message.StripColors());
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Broadcast,
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Data = formattedMessage,
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Owner = this,
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Origin = sender,
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};
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Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// Send a message to a particular players
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/// </summary>
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/// <param name="message">Message to send</param>
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/// <param name="target">EFClient to send message to</param>
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protected async Task Tell(string message, EFClient target)
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{
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if (!Utilities.IsDevelopment)
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{
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var formattedMessage = string.Format(RconParser.Configuration.CommandPrefixes.Tell,
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target.ClientNumber,
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$"{(CustomSayEnabled && GameName == Game.IW4 ? $"{CustomSayName}: " : "")}{message.FixIW4ForwardSlash()}");
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if (target.ClientNumber > -1 && message.Length > 0 && target.Level != EFClient.Permission.Console)
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await this.ExecuteCommandAsync(formattedMessage);
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}
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else
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{
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ServerLogger.LogDebug("Tell[{clientNumber}]->{message}", target.ClientNumber, message.StripColors());
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}
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if (target.Level == EFClient.Permission.Console)
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{
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Console.ForegroundColor = ConsoleColor.Green;
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using (LogContext.PushProperty("Server", ToString()))
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{
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ServerLogger.LogInformation("Command output received: {message}", message);
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}
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Console.WriteLine(message.StripColors());
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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// prevent this from queueing up too many command responses
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if (CommandResult.Count > 15)
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{
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CommandResult.RemoveAt(0);
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}
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// it was a remote command so we need to add it to the command result queue
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if (target.ClientNumber < 0)
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{
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CommandResult.Add(new CommandResponseInfo()
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{
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Response = message.StripColors(),
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ClientId = target.ClientId
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});
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}
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}
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/// <summary>
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/// Send a message to all admins on the server
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/// </summary>
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/// <param name="message">Message to send out</param>
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public void ToAdmins(String message)
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{
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foreach (var client in GetClientsAsList().Where(c => c.Level > EFClient.Permission.Flagged))
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{
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client.Tell(message);
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}
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}
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/// <summary>
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/// Kick a player from the server
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/// </summary>
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/// <param name="Reason">Reason for kicking</param>
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/// <param name="Target">EFClient to kick</param>
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abstract public Task Kick(String Reason, EFClient Target, EFClient Origin);
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/// <summary>
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/// Temporarily ban a player ( default 1 hour ) from the server
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/// </summary>
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/// <param name="Reason">Reason for banning the player</param>
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/// <param name="Target">The player to ban</param>
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abstract public Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin);
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/// <summary>
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/// Perm ban a player from the server
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/// </summary>
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/// <param name="Reason">The reason for the ban</param>
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/// <param name="Target">The person to ban</param>
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/// <param name="Origin">The person who banned the target</param>
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abstract public Task Ban(String Reason, EFClient Target, EFClient Origin, bool isEvade = false);
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abstract public Task Warn(String Reason, EFClient Target, EFClient Origin);
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/// <summary>
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/// Unban a player by npID / GUID
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/// </summary>
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/// <param name="npID">npID of the player</param>
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/// <param name="Target">I don't remember what this is for</param>
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/// <returns></returns>
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abstract public Task Unban(string reason, EFClient Target, EFClient Origin);
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/// <summary>
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/// Change the current searver map
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/// </summary>
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/// <param name="mapName">Non-localized map name</param>
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public async Task LoadMap(string mapName)
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{
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await this.ExecuteCommandAsync($"map {mapName}");
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}
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/// <summary>
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/// Initalize the macro variables
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/// </summary>
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abstract public void InitializeTokens();
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/// <summary>
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/// Read the map configuration
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/// </summary>
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protected void InitializeMaps()
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{
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Maps = new List<Map>();
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var gameMaps = Manager.GetApplicationSettings().Configuration().Maps.FirstOrDefault(m => m.Game == GameName);
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if (gameMaps != null)
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Maps.AddRange(gameMaps.Maps);
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}
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/// <summary>
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/// Initialize the messages to be broadcasted
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/// </summary>
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protected void InitializeAutoMessages()
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{
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BroadcastMessages = new List<String>();
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if (ServerConfig.AutoMessages != null)
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BroadcastMessages.AddRange(ServerConfig.AutoMessages);
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BroadcastMessages.AddRange(Manager.GetApplicationSettings().Configuration().AutoMessages);
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}
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public override string ToString()
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{
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return $"{IP}:{Port}";
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}
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protected async Task<bool> ScriptLoaded()
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{
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try
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{
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return (await this.GetDvarAsync("sv_customcallbacks", "0")).Value == "1";
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}
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catch (Exceptions.DvarException)
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{
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return false;
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}
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}
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// Objects
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public IManager Manager { get; protected set; }
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[Obsolete]
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public SharedLibraryCore.Interfaces.ILogger Logger { get; private set; }
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public ServerConfiguration ServerConfig { get; private set; }
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public List<Map> Maps { get; protected set; } = new List<Map>();
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public List<Report> Reports { get; set; }
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public List<ChatInfo> ChatHistory { get; protected set; }
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public Queue<PlayerHistory> ClientHistory { get; private set; }
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public Game GameName { get; set; }
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// Info
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private string hostname;
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public string Hostname { get => ServerConfig.CustomHostname ?? hostname; protected set => hostname = value; }
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public string Website { get; protected set; }
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public string Gametype { get; set; }
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public string GamePassword { get; protected set; }
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public Map CurrentMap { get; set; }
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public int ClientNum
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{
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get
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{
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return Clients.Where(p => p != null/* && !p.IsBot*/).Count();
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}
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}
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public int MaxClients { get; protected set; }
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public List<EFClient> Clients { get; protected set; }
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public string Password { get; private set; }
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public bool Throttled { get; protected set; }
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public bool CustomCallback { get; protected set; }
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public string WorkingDirectory { get; protected set; }
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public IRConConnection RemoteConnection { get; protected set; }
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public IRConParser RconParser { get; set; }
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public IEventParser EventParser { get; set; }
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public string LogPath { get; protected set; }
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public bool RestartRequested { get; set; }
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public SemaphoreSlim EventProcessing { get; private set; }
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// Internal
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public string IP { get; protected set; }
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public string Version { get; protected set; }
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public bool IsInitialized { get; set; }
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protected readonly ILogger ServerLogger;
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public int Port { get; private set; }
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protected string FSGame;
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protected int NextMessage;
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protected int ConnectionErrors;
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protected List<string> BroadcastMessages;
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protected TimeSpan LastMessage;
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protected DateTime LastPoll;
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protected ManualResetEventSlim OnRemoteCommandResponse;
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protected IGameLogReaderFactory gameLogReaderFactory;
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// only here for performance
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private readonly bool CustomSayEnabled;
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private readonly string CustomSayName;
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//Remote
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public IList<CommandResponseInfo> CommandResult = new List<CommandResponseInfo>();
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}
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}
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