IW4M-Admin/Plugins/Stats/Commands/TopStats.cs

93 lines
3.3 KiB
C#

using Microsoft.EntityFrameworkCore;
using System;
using System.Linq;
using System.Threading.Tasks;
using SharedLibraryCore;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Models;
using SharedLibraryCore.Database;
using System.Collections.Generic;
namespace IW4MAdmin.Plugins.Stats.Commands
{
class TopStats : Command
{
public static async Task<List<string>> GetTopStats(Server s)
{
int serverId = s.GetHashCode();
List<string> topStatsText = new List<string>()
{
$"^5--{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_TOP_TEXT"]}--"
};
using (var db = new DatabaseContext(true))
{
var fifteenDaysAgo = DateTime.UtcNow.AddDays(-15);
var iqStats = (from stats in db.Set<EFClientStatistics>()
join client in db.Clients
on stats.ClientId equals client.ClientId
join alias in db.Aliases
on client.CurrentAliasId equals alias.AliasId
where stats.ServerId == serverId
where stats.TimePlayed >= Plugin.Config.Configuration().TopPlayersMinPlayTime
where client.Level != Player.Permission.Banned
where client.LastConnection >= fifteenDaysAgo
orderby stats.Performance descending
select new
{
stats.KDR,
stats.Performance,
alias.Name
})
.Take(5);
#if DEBUG == true
var statsSql = iqStats.ToSql();
#endif
var statsList = (await iqStats.ToListAsync())
.Select(stats => $"^3{stats.Name}^7 - ^5{stats.KDR} ^7{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_TEXT_KDR"]} | ^5{stats.Performance} ^7{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_PERFORMANCE"]}");
topStatsText.AddRange(statsList);
}
// no one qualified
if (topStatsText.Count == 1)
{
topStatsText = new List<string>()
{
Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_TEXT_NOQUALIFY"]
};
}
return topStatsText;
}
public TopStats() : base("topstats", Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_TOP_DESC"], "ts", Player.Permission.User, false) { }
public override async Task ExecuteAsync(GameEvent E)
{
var topStats = await GetTopStats(E.Owner);
if (!E.Message.IsBroadcastCommand())
{
foreach (var stat in topStats)
{
E.Origin.Tell(stat);
}
}
else
{
foreach (var stat in topStats)
{
E.Owner.Broadcast(stat);
}
}
}
}
}