e8dff01c41
less warns when using a disposed socket topstats added to tokens as {{TOPSTATS}} fixed topstats reporting for only a single server added fix to iw4 regex for negative score tokens now support multiple lines (using Environment.NewLine to separate) localization includes culture again
60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
using SharedLibraryCore;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text;
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namespace IW4MAdmin.Application.Localization
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{
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public class Configure
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{
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public static void Initialize(string customLocale)
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{
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string currentLocale = string.IsNullOrEmpty(customLocale) ? CultureInfo.CurrentCulture.Name : customLocale;
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string[] localizationFiles = Directory.GetFiles("Localization", $"*.{currentLocale}.json");
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// culture doesn't exist so we just want language
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if (localizationFiles.Length == 0)
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{
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localizationFiles = Directory.GetFiles("Localization", $"*.{currentLocale.Substring(0, 2)}*.json");
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}
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// language doesn't exist either so defaulting to english
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if (localizationFiles.Length == 0)
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{
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localizationFiles = Directory.GetFiles("Localization", "*.en-US.json");
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}
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// this should never happen unless the localization folder is empty
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if (localizationFiles.Length == 0)
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{
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throw new Exception("No localization files were found");
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}
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var localizationDict = new Dictionary<string, string>();
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foreach (string filePath in localizationFiles)
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{
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var localizationContents = File.ReadAllText(filePath, Encoding.UTF8);
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var eachLocalizationFile = Newtonsoft.Json.JsonConvert.DeserializeObject<SharedLibraryCore.Localization.Layout>(localizationContents);
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foreach (var item in eachLocalizationFile.LocalizationIndex.Set)
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{
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if (!localizationDict.TryAdd(item.Key, item.Value))
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{
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Program.ServerManager.GetLogger().WriteError($"Could not add locale string {item.Key} to localization");
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}
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}
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}
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string localizationFile = $"Localization{Path.DirectorySeparatorChar}IW4MAdmin.{currentLocale}-{currentLocale.ToUpper()}.json";
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Utilities.CurrentLocalization = new SharedLibraryCore.Localization.Layout(localizationDict)
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{
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LocalizationName = currentLocale,
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};
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}
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}
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}
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