IW4M-Admin/SharedLibraryCore/Interfaces/Events/IManagementEventSubscriptions.cs
2023-04-05 09:54:57 -05:00

131 lines
5.8 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using SharedLibraryCore.Events;
using SharedLibraryCore.Events.Management;
namespace SharedLibraryCore.Interfaces.Events;
public interface IManagementEventSubscriptions
{
/// <summary>
/// Raised when <see cref="IManager"/> is loading
/// </summary>
static event Func<IManager, CancellationToken, Task> Load;
/// <summary>
/// Raised when <see cref="IManager"/> is restarting
/// </summary>
static event Func<IManager, CancellationToken, Task> Unload;
/// <summary>
/// Raised when client enters a tracked state
/// <remarks>
/// At this point, the client is not guaranteed to be allowed to play on the server.
/// See <see cref="ClientStateAuthorized"/> for final state.
/// </remarks>
/// <value><see cref="ClientStateInitializeEvent"/></value>
/// </summary>
static event Func<ClientStateInitializeEvent, CancellationToken, Task> ClientStateInitialized;
/// <summary>
/// Raised when client enters an authorized state (valid data and no bans)
/// <value><see cref="ClientStateAuthorizeEvent"/></value>
/// </summary>
static event Func<ClientStateAuthorizeEvent, CancellationToken, Task> ClientStateAuthorized;
/// <summary>
/// Raised when client is no longer tracked (unknown state)
/// <remarks>At this point any references to the client should be dropped</remarks>
/// <value><see cref="ClientStateDisposeEvent"/></value>
/// </summary>
static event Func<ClientStateDisposeEvent, CancellationToken, Task> ClientStateDisposed;
/// <summary>
/// Raised when a client receives a penalty
/// <value><see cref="ClientPenaltyEvent"/></value>
/// </summary>
static event Func<ClientPenaltyEvent, CancellationToken, Task> ClientPenaltyAdministered;
/// <summary>
/// Raised when a client penalty is revoked (eg unflag/unban)
/// <value><see cref="ClientPenaltyRevokeEvent"/></value>
/// </summary>
static event Func<ClientPenaltyRevokeEvent, CancellationToken, Task> ClientPenaltyRevoked;
/// <summary>
/// Raised when a client command is executed (after completion of the command)
/// <value><see cref="ClientExecuteCommandEvent"/></value>
/// </summary>
static event Func<ClientExecuteCommandEvent, CancellationToken, Task> ClientCommandExecuted;
/// <summary>
/// Raised when a client's permission level changes
/// <value><see cref="ClientPermissionChangeEvent"/></value>
/// </summary>
static event Func<ClientPermissionChangeEvent, CancellationToken, Task> ClientPermissionChanged;
/// <summary>
/// Raised when a client logs in to the webfront or ingame
/// <value><see cref="LoginEvent"/></value>
/// </summary>
static event Func<LoginEvent, CancellationToken, Task> ClientLoggedIn;
/// <summary>
/// Raised when a client logs out of the webfront
/// <value><see cref="LogoutEvent"/></value>
/// </summary>
static event Func<LogoutEvent, CancellationToken, Task> ClientLoggedOut;
/// <summary>
/// Raised when a client's persistent id (stats file marker) is received
/// <value><see cref="ClientPersistentIdReceiveEvent"/></value>
/// </summary>
static event Func<ClientPersistentIdReceiveEvent, CancellationToken, Task> ClientPersistentIdReceived;
static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token)
{
return coreEvent switch
{
ClientStateInitializeEvent clientStateInitializeEvent => ClientStateInitialized?.InvokeAsync(
clientStateInitializeEvent, token) ?? Task.CompletedTask,
ClientStateDisposeEvent clientStateDisposedEvent => ClientStateDisposed?.InvokeAsync(
clientStateDisposedEvent, token) ?? Task.CompletedTask,
ClientStateAuthorizeEvent clientStateAuthorizeEvent => ClientStateAuthorized?.InvokeAsync(
clientStateAuthorizeEvent, token) ?? Task.CompletedTask,
ClientPenaltyRevokeEvent clientPenaltyRevokeEvent => ClientPenaltyRevoked?.InvokeAsync(
clientPenaltyRevokeEvent, token) ?? Task.CompletedTask,
ClientPenaltyEvent clientPenaltyEvent =>
ClientPenaltyAdministered?.InvokeAsync(clientPenaltyEvent, token) ?? Task.CompletedTask,
ClientPermissionChangeEvent clientPermissionChangeEvent => ClientPermissionChanged?.InvokeAsync(
clientPermissionChangeEvent, token) ?? Task.CompletedTask,
ClientExecuteCommandEvent clientExecuteCommandEvent => ClientCommandExecuted?.InvokeAsync(
clientExecuteCommandEvent, token) ?? Task.CompletedTask,
LogoutEvent logoutEvent => ClientLoggedOut?.InvokeAsync(logoutEvent, token) ?? Task.CompletedTask,
LoginEvent loginEvent => ClientLoggedIn?.InvokeAsync(loginEvent, token) ?? Task.CompletedTask,
ClientPersistentIdReceiveEvent clientPersistentIdReceiveEvent => ClientPersistentIdReceived?.InvokeAsync(
clientPersistentIdReceiveEvent, token) ?? Task.CompletedTask,
_ => Task.CompletedTask
};
}
static Task InvokeLoadAsync(IManager manager, CancellationToken token) => Load?.InvokeAsync(manager, token) ?? Task.CompletedTask;
static Task InvokeUnloadAsync(IManager manager, CancellationToken token) => Unload?.InvokeAsync(manager, token) ?? Task.CompletedTask;
static void ClearEventInvocations()
{
Load = null;
Unload = null;
ClientStateInitialized = null;
ClientStateAuthorized = null;
ClientStateDisposed = null;
ClientPenaltyAdministered = null;
ClientPenaltyRevoked = null;
ClientCommandExecuted = null;
ClientPermissionChanged = null;
ClientLoggedIn = null;
ClientLoggedOut = null;
ClientPersistentIdReceived = null;
}
}