Hopefully this is the final fix for chat remaining on empty servers. (order matters!) Configuration setting to allow multiple owners. Fixed setlevel issues. Organized Server class variables
37 lines
954 B
C#
37 lines
954 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary;
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namespace IW4MAdmin
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{
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class PenaltyList : SharedLibrary.Interfaces.IPenaltyList
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{
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public PenaltyList()
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{
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}
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public void AddPenalty(Penalty P)
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{
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ApplicationManager.GetInstance().GetClientDatabase().AddBan(P);
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}
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public void RemovePenalty(Penalty P)
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{
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ApplicationManager.GetInstance().GetClientDatabase().RemoveBan(P.OffenderID);
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}
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public List<Penalty> FindPenalties(Player P)
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{
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return ApplicationManager.GetInstance().GetClientDatabase().GetClientPenalties(P);
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}
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public List<Penalty> AsChronoList(int offset, int count)
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{
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return ApplicationManager.GetInstance().GetClientDatabase().GetPenaltiesChronologically(offset, count);
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}
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}
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}
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