c5375b661b
broke data out into its own library. may be breaking changes with existing plugins
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using Microsoft.Extensions.Logging;
|
|
using Stats.Client.Abstractions;
|
|
using Stats.Client.Game;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using IW4MAdmin.Plugins.Stats.Config;
|
|
using SharedLibraryCore;
|
|
using SharedLibraryCore.Interfaces;
|
|
using ILogger = Microsoft.Extensions.Logging.ILogger;
|
|
|
|
namespace Stats.Client
|
|
{
|
|
public class WeaponNameParser : IWeaponNameParser
|
|
{
|
|
private readonly ILogger _logger;
|
|
private readonly StatsConfiguration _config;
|
|
|
|
public WeaponNameParser(ILogger<WeaponNameParser> logger, IConfigurationHandler<StatsConfiguration> config)
|
|
{
|
|
_logger = logger;
|
|
_config = config.Configuration();
|
|
}
|
|
|
|
public WeaponInfo Parse(string weaponName, Server.Game gameName)
|
|
{
|
|
var configForGame = _config.WeaponNameParserConfigurations
|
|
?.FirstOrDefault(config => config.Game == gameName);
|
|
|
|
if (configForGame == null)
|
|
{
|
|
_logger.LogWarning("No weapon parser config available for game {game}", gameName);
|
|
return new WeaponInfo()
|
|
{
|
|
Name = "Unknown"
|
|
};
|
|
}
|
|
|
|
var splitWeaponName = weaponName.Split(configForGame.Delimiters);
|
|
|
|
if (!splitWeaponName.Any())
|
|
{
|
|
_logger.LogError("Could not parse weapon name {weapon}", weaponName);
|
|
|
|
return new WeaponInfo()
|
|
{
|
|
Name = "Unknown"
|
|
};
|
|
}
|
|
|
|
// remove the _mp suffix
|
|
var filtered = splitWeaponName.Where(part => part != configForGame.WeaponSuffix);
|
|
var baseName = splitWeaponName.First();
|
|
var attachments = new List<string>();
|
|
|
|
if (filtered.Count() > 1)
|
|
{
|
|
attachments.AddRange(filtered.Skip(1));
|
|
}
|
|
|
|
var weaponInfo = new WeaponInfo()
|
|
{
|
|
RawName = weaponName,
|
|
Name = baseName,
|
|
Attachments = attachments.Select(attachment => new AttachmentInfo()
|
|
{
|
|
Name = attachment
|
|
}).ToList()
|
|
};
|
|
|
|
// _logger.LogDebug("Parsed weapon info {@info}", weaponInfo);
|
|
|
|
return weaponInfo;
|
|
}
|
|
}
|
|
} |