2340e30c2d
* -add waittill_any_timeout to _integration_t6.gsc - thread event handler calls in monitorEvents * - add WaitTillAnyTimeout to iw5 - remove unneeded thread from event handlers - change WaitTillAnyTimeout in t6 to use a wrapper
336 lines
7.9 KiB
Plaintext
336 lines
7.9 KiB
Plaintext
#include common_scripts\utility;
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Init()
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{
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thread Setup();
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}
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Setup()
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{
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level endon( "game_ended" );
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waittillframeend;
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level waittill( level.notifyTypes.sharedFunctionsInitialized );
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level.eventBus.gamename = "IW5";
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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level.overrideMethods[level.commonFunctions.getTotalShotsFired] = ::GetTotalShotsFired;
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level.overrideMethods[level.commonFunctions.setDvar] = ::SetDvarIfUninitializedWrapper;
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level.overrideMethods[level.commonFunctions.waittillNotifyOrTimeout] = ::WaitillNotifyOrTimeoutWrapper;
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level.overrideMethods[level.commonFunctions.isBot] = ::IsBotWrapper;
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level.overrideMethods[level.commonFunctions.getXuid] = ::GetXuidWrapper;
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level.overrideMethods[level.commonFunctions.waitTillAnyTimeout] = ::WaitTillAnyTimeout;
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RegisterClientCommands();
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level notify( level.notifyTypes.gameFunctionsInitialized );
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}
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RegisterClientCommands()
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{
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scripts\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
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scripts\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
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scripts\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
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scripts\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
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scripts\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
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scripts\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
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scripts\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
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scripts\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
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scripts\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
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scripts\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
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scripts\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
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}
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GetTotalShotsFired()
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{
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return maps\mp\_utility::getPlayerStat( "mostshotsfired" );
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}
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SetDvarIfUninitializedWrapper( dvar, value )
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{
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SetDvarIfUninitialized( dvar, value );
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}
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WaitillNotifyOrTimeoutWrapper( _notify, timeout )
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{
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common_scripts\utility::waittill_notify_or_timeout( _notify, timeout );
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}
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Log2Console( logLevel, message )
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{
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Print( "[" + logLevel + "] " + message + "\n" );
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}
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IsBotWrapper( client )
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{
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return client IsTestClient();
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}
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GetXuidWrapper()
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{
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return self GetXUID();
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}
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WaitTillAnyTimeout( timeOut, string1, string2, string3, string4, string5 )
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{
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return common_scripts\utility::waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 );
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}
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//////////////////////////////////
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// Command Implementations
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/////////////////////////////////
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GiveWeaponImpl( event, data )
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self IPrintLnBold( "You have been given a new weapon" );
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self GiveWeapon( data["weaponName"] );
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self SwitchToWeapon( data["weaponName"] );
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return self.name + "^7 has been given ^5" + data["weaponName"];
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}
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TakeWeaponsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self TakeAllWeapons();
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self IPrintLnBold( "All your weapons have been taken" );
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return "Took weapons from " + self.name;
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}
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TeamSwitchImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self + "^7 is not alive";
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}
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team = level.allies;
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if ( self.team == "allies" )
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{
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team = level.axis;
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}
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self IPrintLnBold( "You are being team switched" );
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wait( 2 );
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self [[team]]();
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return self.name + "^7 switched to " + self.team;
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}
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LockControlsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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if ( !IsDefined ( self.isControlLocked ) )
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{
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self.isControlLocked = false;
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}
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if ( !self.isControlLocked )
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{
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self freezeControls( true );
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self God();
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self Hide();
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info = [];
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info[ "alertType" ] = "Alert!";
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info[ "message" ] = "You have been frozen!";
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self AlertImpl( undefined, info );
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self.isControlLocked = true;
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return self.name + "\'s controls are locked";
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}
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else
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{
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self freezeControls( false );
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self God();
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self Show();
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self.isControlLocked = false;
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return self.name + "\'s controls are unlocked";
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}
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}
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NoClipImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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}
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if ( !IsDefined ( self.isNoClipped ) )
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{
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self.isNoClipped = false;
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}
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if ( !self.isNoClipped )
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self God();
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self Noclip();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isNoClipped = true;
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self IPrintLnBold( "NoClip enabled" );
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}
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else
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self God();
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self Noclip();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isNoClipped = false;
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self IPrintLnBold( "NoClip disabled" );
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}
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self IPrintLnBold( "NoClip enabled" );
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}
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HideImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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if ( !IsDefined ( self.isHidden ) )
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{
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self.isHidden = false;
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}
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if ( !self.isHidden )
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self God();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isHidden = true;
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self IPrintLnBold( "Hide enabled" );
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}
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else
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self God();
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self Show();
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SetDvar( "sv_cheats", 0 );
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self.isHidden = false;
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self IPrintLnBold( "Hide disabled" );
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}
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}
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AlertImpl( event, data )
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{
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self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
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return "Sent alert to " + self.name;
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}
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GotoImpl( event, data )
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{
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if ( IsDefined( event.target ) )
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{
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return self GotoPlayerImpl( event.target );
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}
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else
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{
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return self GotoCoordImpl( data );
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}
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}
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GotoCoordImpl( data )
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
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self SetOrigin( position );
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self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
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}
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GotoPlayerImpl( target )
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{
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if ( !IsAlive( target ) )
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{
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self IPrintLnBold( target.name + " is not alive" );
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return;
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}
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self SetOrigin( target GetOrigin() );
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self IPrintLnBold( "Moved to " + target.name );
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}
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PlayerToMeImpl( event )
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self SetOrigin( event.origin GetOrigin() );
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return "Moved here " + self.name;
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}
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KillImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self Suicide();
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self IPrintLnBold( "You were killed by " + self.name );
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return "You killed " + self.name;
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}
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SetSpectatorImpl()
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{
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if ( self.pers["team"] == "spectator" )
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{
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return self.name + " is already spectating";
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}
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self [[level.spectator]]();
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self IPrintLnBold( "You have been moved to spectator" );
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return self.name + " has been moved to spectator";
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}
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