de902a58ac
log writing is thread safe now
1094 lines
42 KiB
C#
1094 lines
42 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Text.RegularExpressions;
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using System.Runtime.InteropServices;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Localization;
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using IW4MAdmin.Application.RconParsers;
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using IW4MAdmin.Application.EventParsers;
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using IW4MAdmin.Application.IO;
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namespace IW4MAdmin
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{
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public class IW4MServer : Server
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{
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private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
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private GameLogEventDetection LogEvent;
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public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
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{
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}
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public override int GetHashCode()
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{
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// todo: make this better with collisions
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int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum());
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// hack: this is a nasty fix for get hashcode being changed
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switch (id)
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{
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case 765:
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return 886229536;
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case 760:
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return 1645744423;
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case 761:
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return 1645809959;
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}
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return id;
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}
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public async Task OnPlayerJoined(Player logClient)
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{
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var existingClient = Players[logClient.ClientNumber];
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if (existingClient == null ||
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(existingClient.NetworkId != logClient.NetworkId &&
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existingClient.State != Player.ClientState.Connected))
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{
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Logger.WriteDebug($"Log detected {logClient} joining");
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Players[logClient.ClientNumber] = logClient;
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}
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await Task.CompletedTask;
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}
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override public async Task<bool> AddPlayer(Player polledPlayer)
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{
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if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) ||
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polledPlayer.Ping < 1 ||
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polledPlayer.ClientNumber < 0)
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{
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return false;
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}
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// set this when they are waiting for authentication
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if (Players[polledPlayer.ClientNumber] == null &&
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polledPlayer.State == Player.ClientState.Connecting)
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{
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Players[polledPlayer.ClientNumber] = polledPlayer;
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return false;
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}
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#if !DEBUG
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if (polledPlayer.Name.Length < 3)
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{
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Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short");
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string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]);
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await this.ExecuteCommandAsync(formattedKick);
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return false;
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}
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if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name && p.NetworkId != polledPlayer.NetworkId) != null)
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{
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Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use");
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string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]);
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await this.ExecuteCommandAsync(formattedKick);
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return false;
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}
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if (polledPlayer.Name == "Unknown Soldier" ||
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polledPlayer.Name == "UnknownSoldier" ||
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polledPlayer.Name == "CHEATER")
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{
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Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic");
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string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]);
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await this.ExecuteCommandAsync(formattedKick);
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return false;
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}
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if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0)
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{
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Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters");
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string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]);
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await this.ExecuteCommandAsync(formattedKick);
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return false;
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}
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#endif
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Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
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try
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{
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Player player = null;
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var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId);
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// first time client is connecting to server
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if (client == null)
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{
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Logger.WriteDebug($"Client {polledPlayer} first time connecting");
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player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer();
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}
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// client has connected in the past
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else
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{
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client.LastConnection = DateTime.UtcNow;
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client.Connections += 1;
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var existingAlias = client.AliasLink.Children
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.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress);
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if (existingAlias == null)
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{
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Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name");
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client.CurrentAlias = new EFAlias()
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{
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IPAddress = polledPlayer.IPAddress,
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Name = polledPlayer.Name,
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};
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// we need to update their new ip and name to the virtual property
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client.Name = polledPlayer.Name;
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client.IPAddress = polledPlayer.IPAddress;
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}
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else
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{
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client.CurrentAlias = existingAlias;
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client.CurrentAliasId = existingAlias.AliasId;
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client.Name = existingAlias.Name;
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client.IPAddress = existingAlias.IPAddress;
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}
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await Manager.GetClientService().Update(client);
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player = client.AsPlayer();
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}
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// reserved slots stuff
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if ((MaxClients - ClientNum) < ServerConfig.ReservedSlotNumber &&
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!player.IsPrivileged())
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{
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Logger.WriteDebug($"Kicking {polledPlayer} their spot is reserved");
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string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_SLOT_IS_RESERVED"]);
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await this.ExecuteCommandAsync(formattedKick);
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return false;
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}
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Logger.WriteInfo($"Client {player} connected...");
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// Do the player specific stuff
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player.ClientNumber = polledPlayer.ClientNumber;
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player.IsBot = polledPlayer.IsBot;
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player.Score = polledPlayer.Score;
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player.CurrentServer = this;
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player.DelayedEvents = (Players[player.ClientNumber]?.DelayedEvents) ?? new Queue<GameEvent>();
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Players[player.ClientNumber] = player;
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var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress);
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var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow);
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var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
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.Where(p => p.Active)
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.OrderByDescending(p => p.When)
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.FirstOrDefault();
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// remove their auto flag status after a week
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if (player.Level == Player.Permission.Flagged &&
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currentAutoFlag != null &&
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(DateTime.Now - currentAutoFlag.When).TotalDays > 7)
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{
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player.Level = Player.Permission.User;
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}
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if (currentBan != null)
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{
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Logger.WriteInfo($"Banned client {player} trying to connect...");
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var autoKickClient = Utilities.IW4MAdminClient;
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autoKickClient.CurrentServer = this;
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// the player is permanently banned
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if (currentBan.Type == Penalty.PenaltyType.Ban)
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{
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// don't store the kick message
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string formattedKick = String.Format(
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RconParser.GetCommandPrefixes().Kick,
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polledPlayer.ClientNumber,
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$"{loc["SERVER_BAN_PREV"]} {currentBan.Offense} ({loc["SERVER_BAN_APPEAL"]} {Website})");
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await this.ExecuteCommandAsync(formattedKick);
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}
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else
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{
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string formattedKick = String.Format(
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RconParser.GetCommandPrefixes().Kick,
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polledPlayer.ClientNumber,
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$"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})");
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await this.ExecuteCommandAsync(formattedKick);
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}
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// reban the "evading" guid
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if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban)
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{
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// hack: re apply the automated offense to the reban
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if (currentBan.AutomatedOffense != null)
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{
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autoKickClient.AdministeredPenalties.Add(new EFPenalty() { AutomatedOffense = currentBan.AutomatedOffense });
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}
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player.Ban($"{currentBan.Offense}", autoKickClient);
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}
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// they didn't fully connect so empty their slot
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Players[player.ClientNumber] = null;
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return false;
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}
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player.State = Player.ClientState.Connected;
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return true;
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}
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catch (Exception ex)
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{
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Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}");
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Logger.WriteDebug(ex.Message);
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Logger.WriteDebug(ex.StackTrace);
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return false;
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}
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}
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//Remove player by CLIENT NUMBER
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override public async Task RemovePlayer(int cNum)
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{
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if (cNum >= 0 && Players[cNum] != null)
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{
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Player Leaving = Players[cNum];
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// occurs when the player disconnects via log before being authenticated by RCon
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if (Leaving.State != Player.ClientState.Connected)
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{
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Players[cNum] = null;
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}
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else
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{
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Logger.WriteInfo($"Client {Leaving} [{Leaving.State.ToString().ToLower()}] disconnecting...");
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Leaving.State = Player.ClientState.Disconnecting;
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Leaving.TotalConnectionTime += Leaving.ConnectionLength;
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Leaving.LastConnection = DateTime.UtcNow;
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await Manager.GetClientService().Update(Leaving);
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Players[cNum] = null;
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}
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}
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}
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public override async Task ExecuteEvent(GameEvent E)
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{
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bool canExecuteCommand = true;
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if (!await ProcessEvent(E))
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{
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return;
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}
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Command C = null;
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if (E.Type == GameEvent.EventType.Command)
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{
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try
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{
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C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
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}
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catch (CommandException e)
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{
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Logger.WriteInfo(e.Message);
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}
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if (C != null)
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{
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E.Extra = C;
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}
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}
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foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
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{
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try
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{
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await plugin.OnEventAsync(E, this);
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}
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catch (AuthorizationException e)
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{
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E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
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canExecuteCommand = false;
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}
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catch (Exception Except)
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{
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Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
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Logger.WriteDebug(Except.GetExceptionInfo());
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}
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}
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// hack: this prevents commands from getting executing that 'shouldn't' be
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if (E.Type == GameEvent.EventType.Command &&
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E.Extra != null &&
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(canExecuteCommand ||
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E.Origin?.Level == Player.Permission.Console))
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{
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await (((Command)E.Extra).ExecuteAsync(E));
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}
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}
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/// <summary>
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/// Perform the server specific tasks when an event occurs
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/// </summary>
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/// <param name="E"></param>
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/// <returns></returns>
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override protected async Task<bool> ProcessEvent(GameEvent E)
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{
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if (E.Type == GameEvent.EventType.Connect)
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{
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E.Origin.State = Player.ClientState.Authenticated;
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// add them to the server
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if (!await AddPlayer(E.Origin))
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{
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E.Origin.State = Player.ClientState.Connecting;
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Logger.WriteDebug("client didn't pass authentication, so we are discontinuing event");
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return false;
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}
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// hack: makes the event propgate with the correct info
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E.Origin = Players[E.Origin.ClientNumber];
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin?.Name ?? "ERROR!",
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Message = "CONNECTED",
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Time = DateTime.UtcNow
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});
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if (E.Origin.Level > Player.Permission.Moderator)
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{
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E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
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}
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}
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else if (E.Type == GameEvent.EventType.Join)
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{
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await OnPlayerJoined(E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Flag)
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{
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Penalty newPenalty = new Penalty()
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{
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Type = Penalty.PenaltyType.Flag,
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Expires = DateTime.UtcNow,
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Offender = E.Target,
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Offense = E.Data,
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Punisher = E.Origin,
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Active = true,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
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E.Target.ReceivedPenalties.Add(addedPenalty);
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await Manager.GetClientService().Update(E.Target);
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}
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else if (E.Type == GameEvent.EventType.Unflag)
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{
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await Manager.GetClientService().Update(E.Target);
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}
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else if (E.Type == GameEvent.EventType.Report)
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{
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this.Reports.Add(new Report()
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{
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Origin = E.Origin,
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Target = E.Target,
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Reason = E.Data
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});
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}
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else if (E.Type == GameEvent.EventType.TempBan)
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{
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await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ;
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}
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else if (E.Type == GameEvent.EventType.Ban)
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{
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await Ban(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Unban)
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{
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await Unban(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Kick)
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{
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await Kick(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Warn)
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{
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await Warn(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Quit)
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{
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var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
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if (origin != null &&
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// we only want to forward the event if they are connected.
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origin.State == Player.ClientState.Connected &&
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// make sure we don't get the disconnect event from every time the game ends
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origin.ConnectionLength < Manager.GetApplicationSettings().Configuration().RConPollRate)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Disconnect,
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Origin = origin,
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Owner = this
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};
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Manager.GetEventHandler().AddEvent(e);
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}
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else if (origin != null &&
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origin.State != Player.ClientState.Connected)
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{
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await RemovePlayer(origin.ClientNumber);
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}
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}
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else if (E.Type == GameEvent.EventType.Disconnect)
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{
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = "DISCONNECTED",
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Time = DateTime.UtcNow
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});
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var currentState = E.Origin.State;
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await RemovePlayer(E.Origin.ClientNumber);
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if (currentState != Player.ClientState.Connected)
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{
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throw new ServerException("Disconnecting player was not in a connected state");
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}
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}
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if (E.Type == GameEvent.EventType.Say)
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{
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E.Data = E.Data.StripColors();
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if (E.Data.Length > 0)
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{
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// this may be a fix for a hard to reproduce null exception error
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lock (ChatHistory)
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{
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = E.Data ?? "NULL",
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Time = DateTime.UtcNow
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});
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}
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}
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}
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|
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if (E.Type == GameEvent.EventType.MapChange)
|
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{
|
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Logger.WriteInfo($"New map loaded - {ClientNum} active players");
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// iw4 doesn't log the game info
|
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if (E.Extra == null)
|
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{
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var dict = await this.GetInfoAsync();
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if (dict == null)
|
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{
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Logger.WriteWarning("Map change event response doesn't have any data");
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}
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else
|
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{
|
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Gametype = dict["gametype"].StripColors();
|
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Hostname = dict["hostname"]?.StripColors();
|
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|
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string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
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CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
|
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}
|
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}
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else
|
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{
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var dict = (Dictionary<string, string>)E.Extra;
|
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Gametype = dict["g_gametype"].StripColors();
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Hostname = dict["sv_hostname"].StripColors();
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|
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string mapname = dict["mapname"].StripColors();
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CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
|
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{
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Alias = mapname,
|
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Name = mapname
|
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};
|
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}
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.MapEnd)
|
|
{
|
|
Logger.WriteInfo("Game ending...");
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.Tell)
|
|
{
|
|
await Tell(E.Message, E.Target);
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.Broadcast)
|
|
{
|
|
// this is a little ugly but I don't want to change the abstract class
|
|
if (E.Data != null)
|
|
{
|
|
await E.Owner.ExecuteCommandAsync(E.Data);
|
|
}
|
|
}
|
|
|
|
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
|
|
ChatHistory.RemoveAt(0);
|
|
|
|
// the last client hasn't fully disconnected yet
|
|
// so there will still be at least 1 client left
|
|
if (ClientNum < 2)
|
|
ChatHistory.Clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// lists the connecting and disconnecting clients via RCon response
|
|
/// array index 0 = connecting clients
|
|
/// array index 1 = disconnecting clients
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
async Task<IList<Player>[]> PollPlayersAsync()
|
|
{
|
|
#if DEBUG
|
|
var now = DateTime.Now;
|
|
#endif
|
|
var currentClients = GetPlayersAsList();
|
|
var polledClients = await this.GetStatusAsync();
|
|
#if DEBUG
|
|
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
|
|
#endif
|
|
Throttled = false;
|
|
|
|
foreach (var client in polledClients)
|
|
{
|
|
// todo: move out somehwere
|
|
var existingClient = Players[client.ClientNumber] ?? client;
|
|
existingClient.Ping = client.Ping;
|
|
existingClient.Score = client.Score;
|
|
}
|
|
|
|
var disconnectingClients = currentClients.Except(polledClients);
|
|
var connectingClients = polledClients.Except(currentClients.Where(c => c.State == Player.ClientState.Connected));
|
|
|
|
return new List<Player>[] { connectingClients.ToList(), disconnectingClients.ToList() };
|
|
}
|
|
|
|
DateTime start = DateTime.Now;
|
|
DateTime playerCountStart = DateTime.Now;
|
|
DateTime lastCount = DateTime.Now;
|
|
|
|
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
|
|
{
|
|
try
|
|
{
|
|
if (Manager.ShutdownRequested())
|
|
{
|
|
// todo: fix up disconnect
|
|
//for (int i = 0; i < Players.Count; i++)
|
|
// await RemovePlayer(i);
|
|
|
|
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
|
|
await plugin.OnUnloadAsync();
|
|
}
|
|
|
|
// only check every 2 minutes if the server doesn't seem to be responding
|
|
/* if ((DateTime.Now - LastPoll).TotalMinutes < 0.5 && ConnectionErrors >= 1)
|
|
return true;*/
|
|
|
|
try
|
|
{
|
|
var polledClients = await PollPlayersAsync();
|
|
var waiterList = new List<GameEvent>();
|
|
|
|
foreach (var disconnectingClient in polledClients[1])
|
|
{
|
|
if (disconnectingClient.State == Player.ClientState.Disconnecting)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Disconnect,
|
|
Origin = disconnectingClient,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
// wait until the disconnect event is complete
|
|
// because we don't want to try to fill up a slot that's not empty yet
|
|
waiterList.Add(e);
|
|
}
|
|
// wait for all the disconnect tasks to finish
|
|
await Task.WhenAll(waiterList.Select(e => e.WaitAsync()));
|
|
|
|
waiterList.Clear();
|
|
// this are our new connecting clients
|
|
foreach (var client in polledClients[0])
|
|
{
|
|
// this prevents duplicate events from being sent to the event api
|
|
if (GetPlayersAsList().Count(c => c.NetworkId == client.NetworkId &&
|
|
c.State == Player.ClientState.Connected) != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Connect,
|
|
Origin = client,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
waiterList.Add(e);
|
|
}
|
|
|
|
// wait for all the connect tasks to finish
|
|
await Task.WhenAll(waiterList.Select(e => e.WaitAsync()));
|
|
|
|
if (ConnectionErrors > 0)
|
|
{
|
|
Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}");
|
|
Throttled = false;
|
|
}
|
|
ConnectionErrors = 0;
|
|
LastPoll = DateTime.Now;
|
|
}
|
|
|
|
catch (NetworkException e)
|
|
{
|
|
ConnectionErrors++;
|
|
if (ConnectionErrors == 1)
|
|
{
|
|
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
|
|
Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
|
|
Throttled = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
LastMessage = DateTime.Now - start;
|
|
lastCount = DateTime.Now;
|
|
|
|
// todo: re-enable on tick
|
|
/*
|
|
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
|
|
{
|
|
foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
|
|
{
|
|
if (cts.IsCancellationRequested)
|
|
break;
|
|
|
|
await Plugin.OnTickAsync(this);
|
|
}
|
|
tickTime = DateTime.Now;
|
|
}*/
|
|
|
|
// update the player history
|
|
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
|
|
{
|
|
while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
|
|
PlayerHistory.Dequeue();
|
|
PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
|
|
playerCountStart = DateTime.Now;
|
|
}
|
|
|
|
// send out broadcast messages
|
|
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
|
|
&& BroadcastMessages.Count > 0
|
|
&& ClientNum > 0)
|
|
{
|
|
string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine);
|
|
|
|
foreach (string message in messages)
|
|
{
|
|
Broadcast(message);
|
|
}
|
|
|
|
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
|
|
start = DateTime.Now;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// this one is ok
|
|
catch (ServerException e)
|
|
{
|
|
if (e is NetworkException)
|
|
{
|
|
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
|
|
Logger.WriteDebug(e.GetExceptionInfo());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
catch (Exception E)
|
|
{
|
|
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
|
|
Logger.WriteDebug(E.GetExceptionInfo());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public async Task Initialize()
|
|
{
|
|
RconParser = ServerConfig.UseT6MParser ?
|
|
(IRConParser)new T6MRConParser() :
|
|
new IW3RConParser();
|
|
|
|
if (ServerConfig.UseIW5MParser)
|
|
RconParser = new IW5MRConParser();
|
|
|
|
var version = await this.GetDvarAsync<string>("version");
|
|
GameName = Utilities.GetGame(version.Value);
|
|
|
|
if (GameName == Game.IW4)
|
|
{
|
|
EventParser = new IW4EventParser();
|
|
RconParser = new IW4RConParser();
|
|
}
|
|
else if (GameName == Game.IW5)
|
|
EventParser = new IW5EventParser();
|
|
else if (GameName == Game.T5M)
|
|
EventParser = new T5MEventParser();
|
|
else if (GameName == Game.T6M)
|
|
EventParser = new T6MEventParser();
|
|
else
|
|
EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths
|
|
|
|
if (GameName == Game.UKN)
|
|
Logger.WriteWarning($"Game name not recognized: {version}");
|
|
|
|
var infoResponse = await this.GetInfoAsync();
|
|
// this is normally slow, but I'm only doing it because different games have different prefixes
|
|
var hostname = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("sv_hostname")).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
|
|
var mapname = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("mapname")).Value :
|
|
infoResponse["mapname"];
|
|
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
|
|
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
|
|
infoResponse == null ?
|
|
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
|
|
Convert.ToInt32(infoResponse["sv_maxclients"]);
|
|
var gametype = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("g_gametype")).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
|
|
var basepath = await this.GetDvarAsync<string>("fs_basepath");
|
|
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
|
|
(await this.GetDvarAsync<string>("fs_game")).Value :
|
|
infoResponse["fs_game"];
|
|
var logfile = await this.GetDvarAsync<string>("g_log");
|
|
var logsync = await this.GetDvarAsync<int>("g_logsync");
|
|
|
|
WorkingDirectory = basepath.Value;
|
|
|
|
try
|
|
{
|
|
var website = await this.GetDvarAsync<string>("_website");
|
|
Website = website.Value;
|
|
}
|
|
|
|
catch (DvarException)
|
|
{
|
|
Website = loc["SERVER_WEBSITE_GENERIC"];
|
|
}
|
|
|
|
InitializeMaps();
|
|
|
|
this.Hostname = hostname.StripColors();
|
|
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
|
|
this.MaxClients = maxplayers;
|
|
this.FSGame = game;
|
|
this.Gametype = gametype;
|
|
if (logsync.Value == 0 || logfile.Value == string.Empty)
|
|
{
|
|
// this DVAR isn't set until the a map is loaded
|
|
await this.SetDvarAsync("logfile", 2);
|
|
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
|
|
await this.SetDvarAsync("g_log", "games_mp.log");
|
|
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
|
|
await this.ExecuteCommandAsync("map_restart");
|
|
logfile = await this.GetDvarAsync<string>("g_log");
|
|
}
|
|
|
|
CustomCallback = await ScriptLoaded();
|
|
string mainPath = EventParser.GetGameDir();
|
|
#if DEBUG
|
|
// basepath.Value = @"D:\";
|
|
#endif
|
|
string logPath = string.Empty;
|
|
|
|
LogPath = game == string.Empty ?
|
|
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" :
|
|
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}";
|
|
|
|
if (GameName == Game.IW5 || ServerConfig.ManualLogPath?.Length > 0)
|
|
{
|
|
logPath = ServerConfig.ManualLogPath;
|
|
}
|
|
else
|
|
{
|
|
logPath = LogPath;
|
|
}
|
|
|
|
// hopefully fix wine drive name mangling
|
|
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
{
|
|
logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", "");
|
|
}
|
|
|
|
if (!File.Exists(logPath) && !logPath.StartsWith("http"))
|
|
{
|
|
Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
|
|
#if !DEBUG
|
|
throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
|
|
//#else
|
|
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
|
|
}
|
|
|
|
Logger.WriteInfo($"Log file is {logPath}");
|
|
|
|
_ = Task.Run(() => LogEvent.PollForChanges());
|
|
#if !DEBUG
|
|
Broadcast(loc["BROADCAST_ONLINE"]);
|
|
#endif
|
|
}
|
|
|
|
protected override async Task Warn(String Reason, Player Target, Player Origin)
|
|
{
|
|
// ensure player gets warned if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Warn(Reason, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if (Target.Warnings >= 4)
|
|
{
|
|
Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient);
|
|
return;
|
|
}
|
|
|
|
String message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
|
|
Target.CurrentServer.Broadcast(message);
|
|
}
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Warning,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = Target,
|
|
Offense = Reason,
|
|
Punisher = Origin,
|
|
Active = true,
|
|
When = DateTime.UtcNow,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
protected override async Task Kick(String Reason, Player Target, Player Origin)
|
|
{
|
|
// ensure player gets kicked if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Kick(Reason, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
#if !DEBUG
|
|
else
|
|
{
|
|
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
|
|
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
#endif
|
|
|
|
#if DEBUG
|
|
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
|
|
#endif
|
|
|
|
var newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Kick,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = Target,
|
|
Offense = Reason,
|
|
Punisher = Origin,
|
|
Active = true,
|
|
When = DateTime.UtcNow,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
protected override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin)
|
|
{
|
|
// ensure player gets banned if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await TempBan(Reason, length, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
#if !DEBUG
|
|
else
|
|
{
|
|
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
|
|
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
#else
|
|
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
|
|
#endif
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.TempBan,
|
|
Expires = DateTime.UtcNow + length,
|
|
Offender = Target,
|
|
Offense = Reason,
|
|
Punisher = Origin,
|
|
Active = true,
|
|
When = DateTime.UtcNow,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
override protected async Task Ban(String Message, Player Target, Player Origin)
|
|
{
|
|
// ensure player gets banned if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
Player ingameClient = null;
|
|
|
|
ingameClient = Manager.GetServers()
|
|
.Select(s => s.GetPlayersAsList())
|
|
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null)
|
|
?.First(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Ban(Message, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
// this is set only because they're still in the server.
|
|
Target.Level = Player.Permission.Banned;
|
|
|
|
#if !DEBUG
|
|
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
|
|
await Target.CurrentServer.ExecuteCommandAsync(formattedString);
|
|
#else
|
|
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
|
|
#endif
|
|
}
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Ban,
|
|
Expires = DateTime.MaxValue,
|
|
Offender = Target,
|
|
Offense = Message,
|
|
Punisher = Origin,
|
|
Active = true,
|
|
When = DateTime.UtcNow,
|
|
Link = Target.AliasLink,
|
|
AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
// prevent them from logging in again
|
|
Manager.GetPrivilegedClients().Remove(Target.ClientId);
|
|
}
|
|
|
|
override public async Task Unban(string reason, Player Target, Player Origin)
|
|
{
|
|
var unbanPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Unban,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = Target,
|
|
Offense = reason,
|
|
Punisher = Origin,
|
|
When = DateTime.UtcNow,
|
|
Active = true,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
|
|
await Manager.GetPenaltyService().Create(unbanPenalty);
|
|
}
|
|
|
|
override public void InitializeTokens()
|
|
{
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString()));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString()));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)));
|
|
}
|
|
}
|
|
}
|