IW4M-Admin/Plugins/Stats/Models/EFClientKill.cs
RaidMax cfbacabb4a fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe)
updated readme
remove vpn detection from application configuration as it's now in a seperate plugin
defaulted webfront bind URl to all interfaces
readd the custom say name
added visibility percentage to AC
2018-09-04 12:40:29 -05:00

49 lines
1.8 KiB
C#

using System;
using SharedLibraryCore.Database.Models;
using System.ComponentModel.DataAnnotations.Schema;
using SharedLibraryCore.Helpers;
using System.ComponentModel.DataAnnotations;
using System.Collections.Generic;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFClientKill : SharedEntity
{
[Key]
public long KillId { get; set; }
public int VictimId { get; set; }
[ForeignKey("VictimId")]
public virtual EFClient Victim { get; set; }
public int AttackerId { get; set; }
[ForeignKey("AttackerId")]
public virtual EFClient Attacker { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public IW4Info.HitLocation HitLoc { get; set; }
public IW4Info.MeansOfDeath DeathType { get; set; }
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
public Vector3 ViewAngles { get; set; }
public DateTime When { get; set; }
public double Fraction { get; set; }
public bool IsKill { get; set; }
public double VisibilityPercentage { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
[NotMapped]
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public IW4Info.MapName Map { get; set; }
[NotMapped]
public long TimeOffset { get; set; }
[NotMapped]
public bool IsKillstreakKill { get; set; }
[NotMapped]
public float AdsPercent { get; set; }
[NotMapped]
public List<Vector3> AnglesList { get; set; }
}
}