IW4M-Admin/_customcallbacks.gsc
RaidMax 36d493f05b update file localizations
update custom callbacks
add server count to master
add most played to token list
2018-05-21 16:09:27 -05:00

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
SetDvarIfUninitialized("sv_customcallbacks", true);
SetDvarIfUninitialized("sv_framewaittime", 0.05);
SetDvarIfUninitialized("sv_additionalwaittime", 0.05);
SetDvarIfUninitialized("sv_maxstoredframes", 3);
level thread onPlayerConnect();
level waittill("prematch_over");
level.callbackPlayerKilled = ::Callback_PlayerKilled;
level.callbackPlayerDamage = ::Callback_PlayerDamage;
}
onPlayerConnect(player)
{
for(;;)
{
level waittill( "connected", player );
player thread waitForFrameThread();
}
}
hitLocationToBone(hitloc)
{
switch(hitloc)
{
case "helmet":
return "j_helmet";
case "head":
return "j_head";
case "neck":
return "j_neck";
case "torso_upper":
return "j_spineupper";
case "torso_lower":
return "j_spinelower";
case "right_arm_upper":
return "j_shoulder_ri";
case "left_arm_upper":
return "j_shoulder_le";
case "right_arm_lower":
return "j_elbow_ri";
case "left_arm_lower":
return "j_elbow_le";
case "right_hand":
return "j_wrist_ri";
case "left_hand":
return "j_wrist_le";
case "right_leg_upper":
return "j_hip_ri";
case "left_leg_upper":
return "j_hip_le";
case "right_leg_lower":
return "j_knee_ri";
case "left_leg_lower":
return "j_knee_le";
case "right_foot":
return "j_ankle_ri";
case "left_foot":
return "j_ankle_le";
default:
return "tag_origin";
}
}
waitForFrameThread()
{
self endon("disconnect");
self.currentAnglePosition = 0;
self.anglePositions = [];
for(;;)
{
self.anglePositions[self.currentAnglePosition] = self getPlayerAngles();
wait(getDvarFloat("sv_framewaittime"));
self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt("sv_maxstoredframes");
}
}
waitForAdditionalAngles(logString)
{
wait(getDvarFloat("sv_additionalwaittime"));
self.angleSnapshot = [];
for(i = 0; i < getDvarInt("sv_maxstoredframes"); i++)
{
self.angleSnapshot[i] = self.anglePositions[i];
}
currentPos = self.currentAnglePosition;
anglesStr = "";
i = 0;
if (currentPos < getDvarInt("sv_maxstoredframes") - 1)
{
i = currentPos + 1;
}
while(i != currentPos)
{
anglesStr += self.angleSnapshot[i] + ":";
i = (i + 1) % getDvarInt("sv_maxstoredframes");
}
logPrint(logString + ";" + anglesStr + "\n");
}
Process_Hit(type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon)
{
victim = self;
_attacker = attacker;
if (!isPlayer(attacker) && isDefined(attacker.owner))
_attacker = attacker.owner;
else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
_attacker = victim;
location = victim GetTagOrigin(hitLocationToBone(sHitLoc));
isKillstreakKill = !isPlayer(attacker) || isKillstreakWeapon(sWeapon);
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS();
attacker thread waitForAdditionalAngles(logLine);
}
Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if (level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ))
return;
if (self.health - iDamage > 0)
{
self Process_Hit("Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
}
self maps\mp\gametypes\_damage::Callback_PlayerDamage(eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
}
Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
{
Process_Hit("Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
}