d8b19f289a
fixed issues with stats page made the pages json request faster
664 lines
28 KiB
C#
664 lines
28 KiB
C#
using SharedLibrary;
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using SharedLibrary.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatsPlugin
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{
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public class CViewStats : Command
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{
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public CViewStats() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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String statLine;
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PlayerStats pStats;
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if (E.Data.Length > 0 && E.Target == null)
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{
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await E.Origin.Tell("Cannot find the player you specified");
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return;
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}
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if (E.Target != null)
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Target);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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else
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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if (E.Message.IsBroadcastCommand())
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{
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string name = E.Target == null ? E.Origin.Name : E.Target.Name;
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await E.Owner.Broadcast($"Stats for ^5{name}^7");
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await E.Owner.Broadcast(statLine);
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}
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else
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{
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if (E.Target != null)
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await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
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await E.Origin.Tell(statLine);
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}
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}
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}
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public class CViewTopStats : Command
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{
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public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "ts", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
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StringBuilder msgBlder = new StringBuilder();
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await E.Origin.Tell("^5--Top Players--");
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foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
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{
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Player P = E.Owner.Manager.GetClientDatabase().GetPlayer(pStat.Key, -1);
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if (P == null)
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continue;
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await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
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}
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}
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}
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public class CResetStats : Command
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{
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public CResetStats() : base("resetstats", "reset your stats to factory-new, !syntax !resetstats", "rs", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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var stats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
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stats.Deaths = 0;
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stats.Kills = 0;
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stats.scorePerMinute = 1.0;
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stats.Skill = 1;
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stats.KDR = 0.0;
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await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.UpdateStats(E.Origin, stats); });
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await E.Origin.Tell("Your stats have been reset");
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}
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}
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/// <summary>
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/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
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/// So, to have multiple stat tracking, we must store a stat struct for each server
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/// </summary>
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public class Stats : SharedLibrary.Interfaces.IPlugin
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{
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public static SharedLibrary.Interfaces.IManager ManagerInstance;
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public static int MAX_KILLEVENTS = 1000;
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public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
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public class ServerStatInfo
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{
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public ServerStatInfo()
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{
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KillQueue = new Queue<KillInfo>();
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ServerStartTime = DateTime.Now;
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}
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public DateTime ServerStartTime { get; private set; }
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public DateTime RoundStartTime { get; set; }
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public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
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public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
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private Queue<KillInfo> KillQueue { get; set; }
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public Queue<KillInfo> GetKillQueue() { return KillQueue; }
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}
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public class KillInfo
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{
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public IW4Info.HitLocation HitLoc { get; set; }
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public string HitLocString => HitLoc.ToString();
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public IW4Info.MeansOfDeath DeathType { get; set; }
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public string DeathTypeString => DeathType.ToString();
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public int Damage { get; set; }
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public IW4Info.WeaponName Weapon { get; set; }
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public string WeaponString => Weapon.ToString();
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public Vector3 KillOrigin { get; set; }
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public Vector3 DeathOrigin { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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public string KillerPlayer { get; set; }
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public int KillerPlayerID { get; set; }
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public string VictimPlayer { get; set; }
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public int VictimPlayerID { get; set; }
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public IW4Info.MapName Map { get; set; }
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public int ID => GetHashCode();
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public KillInfo() { }
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public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
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{
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KillerPlayerID = killer;
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VictimPlayerID = victim;
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Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
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HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
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DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
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Damage = Int32.Parse(damage);
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
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KillOrigin = Vector3.Parse(kOrigin);
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DeathOrigin = Vector3.Parse(dOrigin);
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}
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}
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public static List<StatTracking> statLists;
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public struct StatTracking
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{
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public StatsDB playerStats;
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public DateTime[] lastKill, connectionTime;
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public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
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public int Port;
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public StatTracking(int port)
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{
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playerStats = new StatsDB("Database/stats_" + port + ".rm");
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inactiveMinutes = new int[18];
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Kills = new int[18];
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deathStreaks = new int[18];
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killStreaks = new int[18];
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lastKill = new DateTime[18];
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connectionTime = new DateTime[18];
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Port = port;
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}
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}
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public string Name
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{
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get { return "Basic Stats"; }
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}
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public float Version
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{
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get { return 1.1f; }
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}
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public string Author
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{
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get { return "RaidMax"; }
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}
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public async Task OnLoadAsync()
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{
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statLists = new List<StatTracking>();
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ServerStats = new Dictionary<int, ServerStatInfo>();
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try
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{
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var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
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}
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catch (SharedLibrary.Exceptions.SerializeException e)
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{
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MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
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}
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}
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public async Task OnUnloadAsync()
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{
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statLists.Clear();
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}
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public async Task OnTickAsync(Server S)
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{
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return;
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}
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public async Task OnEventAsync(Event E, Server S)
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{
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if (E.Type == Event.GType.Start)
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{
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if (ManagerInstance == null)
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{
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ManagerInstance = S.Manager;
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WebService.PageList.Add(new StatsPage());
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WebService.PageList.Add(new KillStatsJSON());
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}
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statLists.Add(new StatTracking(S.GetPort()));
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if (statLists.Count == 1)
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{
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S.Manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
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S.Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
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}
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ServerStats.Add(S.GetPort(), new ServerStatInfo());
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}
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if (E.Type == Event.GType.Stop)
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{
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statLists.RemoveAll(s => s.Port == S.GetPort());
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ServerStats.Remove(S.GetPort());
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}
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if (E.Type == Event.GType.Connect)
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{
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ResetCounters(E.Origin.ClientID, S.GetPort());
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PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
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if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
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{
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E.Origin.SetLevel(Player.Permission.Trusted);
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E.Owner.Manager.GetClientDatabase().UpdatePlayer(E.Origin);
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await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
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await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
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}
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}
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if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
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{
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foreach (Player P in S.GetPlayersAsList())
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{
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if (P == null)
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continue;
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CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
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ResetCounters(P.ClientID, S.GetPort());
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E.Owner.Logger.WriteInfo($"Updated skill for {P}");
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//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
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}
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}
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if (E.Type == Event.GType.MapChange)
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{
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ServerStats[S.GetPort()].GetKillQueue().Clear();
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ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
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}
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if (E.Type == Event.GType.Disconnect)
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{
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CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
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ResetCounters(E.Origin.ClientID, S.GetPort());
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E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.DatabaseID);
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}
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if (E.Type == Event.GType.Kill)
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{
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if (E.Origin == E.Target || E.Origin == null)
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return;
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string[] killInfo = E.Data.Split(';');
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Player Killer = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
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PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
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if (killInfo.Length >= 9)
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{
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var killEvent = new KillInfo(E.Origin.DatabaseID, E.Target.DatabaseID, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
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{
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KillerPlayer = E.Origin.Name,
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VictimPlayer = E.Target.Name,
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};
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if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
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ServerStats[S.GetPort()].GetKillQueue().Dequeue();
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ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
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//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
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curServer.playerStats.AddKill(killEvent);
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S.Logger.WriteInfo(killEvent.ID.ToString());
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return;
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}
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curServer.lastKill[E.Origin.ClientID] = DateTime.Now;
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curServer.Kills[E.Origin.ClientID]++;
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if ((DateTime.Now - curServer.lastKill[E.Origin.ClientID]).TotalSeconds > 120)
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curServer.inactiveMinutes[E.Origin.ClientID] += 2;
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killerStats.Kills++;
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killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
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curServer.playerStats.UpdateStats(Killer, killerStats);
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curServer.killStreaks[Killer.ClientID] += 1;
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curServer.deathStreaks[Killer.ClientID] = 0;
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await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientID], curServer.deathStreaks[Killer.ClientID]));
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}
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if (E.Type == Event.GType.Death)
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{
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if (E.Origin == E.Target || E.Origin == null)
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return;
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Player Victim = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
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PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
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victimStats.Deaths++;
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victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
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curServer.playerStats.UpdateStats(Victim, victimStats);
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curServer.deathStreaks[Victim.ClientID] += 1;
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curServer.killStreaks[Victim.ClientID] = 0;
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await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientID], curServer.deathStreaks[Victim.ClientID]));
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}
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}
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public static string GetTotalKills()
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{
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long Kills = 0;
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foreach (var S in statLists)
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Kills += S.playerStats.GetTotalServerKills();
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return Kills.ToString("#,##0");
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}
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public static string GetTotalPlaytime()
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{
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long Playtime = 0;
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foreach (var S in statLists)
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Playtime += S.playerStats.GetTotalServerPlaytime();
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return Playtime.ToString("#,##0");
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}
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private void CalculateAndSaveSkill(Player P, StatTracking curServer)
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{
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if (P == null)
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return;
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PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
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if (curServer.Kills[P.ClientID] == 0)
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return;
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else if (curServer.lastKill[P.ClientID] > curServer.connectionTime[P.ClientID])
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curServer.inactiveMinutes[P.ClientID] += (int)(DateTime.Now - curServer.lastKill[P.ClientID]).TotalMinutes;
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int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientID]).TotalMinutes - curServer.inactiveMinutes[P.ClientID];
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if (newPlayTime < 2)
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return;
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// calculate the players Score Per Minute for the current session
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double SessionSPM = curServer.Kills[P.ClientID] * 100 / Math.Max(1, newPlayTime);
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// calculate how much the KDR should way
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// 0.81829 is a Eddie-Generated number that weights the KDR nicely
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double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
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double SPMWeightAgainstAverage;
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// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
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SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
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// calculate the weight of the new play time againmst lifetime playtime
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//
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double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime + newPlayTime);
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// calculate the new weight against average times the weight against play time
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double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
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// if the weight is greater than 1, add, else subtract
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DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
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DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight / 10;
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DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
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curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
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}
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private void ResetCounters(int cID, int serverPort)
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{
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StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
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selectedPlayers.Kills[cID] = 0;
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selectedPlayers.connectionTime[cID] = DateTime.Now;
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selectedPlayers.inactiveMinutes[cID] = 0;
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selectedPlayers.deathStreaks[cID] = 0;
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selectedPlayers.killStreaks[cID] = 0;
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}
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private String MessageOnStreak(int killStreak, int deathStreak)
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{
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String Message = "";
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switch (killStreak)
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{
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case 5:
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Message = "Great job! You're on a ^55 killstreak!";
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break;
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case 10:
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Message = "Amazing! ^510 kills ^7without dying!";
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break;
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}
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switch (deathStreak)
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{
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case 5:
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Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
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break;
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case 10:
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Message = "Seriously? ^510 deaths ^7without getting a kill?";
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break;
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}
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return Message;
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}
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}
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public class StatsDB : Database
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{
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public StatsDB(String FN) : base(FN) { }
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public override void Init()
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{
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if (!File.Exists(FileName))
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{
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String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
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String createKillsTable = @"CREATE TABLE `KILLS` (
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`KillerID` INTEGER NOT NULL,
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`VictimID` INTEGER NOT NULL,
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`MapID` INTEGER NOT NULL,
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`DeathOrigin` TEXT NOT NULL,
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`MeansOfDeath` INTEGER NOT NULL,
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`Weapon` INTEGER NOT NULL,
|
|
`HitLocation` INTEGER NOT NULL,
|
|
`Damage` INTEGER,
|
|
`KillOrigin` TEXT NOT NULL
|
|
); ";
|
|
ExecuteNonQuery(Create);
|
|
ExecuteNonQuery(createKillsTable);
|
|
}
|
|
}
|
|
|
|
public void AddKill(Stats.KillInfo info)
|
|
{
|
|
var kill = new Dictionary<string, object>
|
|
{
|
|
{ "KillerID", info.KillerPlayerID },
|
|
{ "VictimID", info.VictimPlayerID },
|
|
{ "MapID", (int)info.Map },
|
|
{ "KillOrigin", info.KillOrigin.ToString() },
|
|
{ "DeathOrigin", info.DeathOrigin.ToString() },
|
|
{ "MeansOfDeath", (int)info.DeathType },
|
|
{ "Weapon", (int)info.Weapon },
|
|
{ "HitLocation", (int)info.HitLoc },
|
|
{ "Damage", info.Damage }
|
|
};
|
|
|
|
Insert("KILLS", kill);
|
|
}
|
|
|
|
public List<Stats.KillInfo> GetKillsByPlayer(int databaseID)
|
|
{
|
|
var queryResult = GetDataTable("KILLS", new KeyValuePair<string, object>("KillerID", databaseID));
|
|
var resultList = new List<Stats.KillInfo>();
|
|
|
|
if (queryResult?.Rows.Count > 0)
|
|
{
|
|
foreach (DataRow resultRow in queryResult.Rows)
|
|
{
|
|
resultList.Add(new Stats.KillInfo()
|
|
{
|
|
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
|
|
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
|
|
Map = (IW4Info.MapName)resultRow["MapID"],
|
|
HitLoc = (IW4Info.HitLocation)resultRow["HitLocation"],
|
|
DeathType = (IW4Info.MeansOfDeath)resultRow["MeansOfDeath"],
|
|
Damage = (int)resultRow["Damage"],
|
|
Weapon = (IW4Info.WeaponName)resultRow["Weapon"],
|
|
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
|
|
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
|
|
|
|
});
|
|
}
|
|
}
|
|
|
|
return resultList;
|
|
}
|
|
|
|
public List<Stats.KillInfo> GetKillsByMap(Map map, int count)
|
|
{
|
|
var mapID = ParseEnum<IW4Info.MapName>.Get(map.Name, typeof(IW4Info.MapName));
|
|
var queryResult = GetDataTable($"select * from KILLS where MapID == {(int)mapID} LIMIT {count} OFFSET (SELECT COUNT(*) FROM KILLS)-500"); //GetDataTable("KILLS", new KeyValuePair<string, object>("MapID", mapID));
|
|
var resultList = new List<Stats.KillInfo>();
|
|
|
|
if (queryResult?.Rows.Count > 0)
|
|
{
|
|
foreach (DataRow resultRow in queryResult.Rows)
|
|
{
|
|
resultList.Add(new Stats.KillInfo()
|
|
{
|
|
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
|
|
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
|
|
Map = ParseEnum<IW4Info.MapName>.Get(resultRow["MapID"].ToString(), typeof(IW4Info.MapName)),
|
|
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(resultRow["HitLocation"].ToString(), typeof(IW4Info.HitLocation)),
|
|
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(resultRow["MeansOfDeath"].ToString(), typeof(IW4Info.MeansOfDeath)),
|
|
Damage = Convert.ToInt32(resultRow["Damage"]),
|
|
Weapon = ParseEnum<IW4Info.WeaponName>.Get(resultRow["Weapon"].ToString(), typeof(IW4Info.WeaponName)),
|
|
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
|
|
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
|
|
|
|
});
|
|
}
|
|
}
|
|
|
|
return resultList;
|
|
}
|
|
|
|
public void AddPlayer(Player P)
|
|
{
|
|
Dictionary<String, object> newPlayer = new Dictionary<String, object>
|
|
{
|
|
{ "npID", P.NetworkID },
|
|
{ "KILLS", 0 },
|
|
{ "DEATHS", 0 },
|
|
{ "KDR", 0.0 },
|
|
{ "SKILL", 1.0 },
|
|
{ "SPM", 1.0 },
|
|
{ "PLAYTIME", 1.0 }
|
|
};
|
|
Insert("STATS", newPlayer);
|
|
}
|
|
|
|
public PlayerStats GetStats(Player P)
|
|
{
|
|
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkID));
|
|
|
|
if (Result != null && Result.Rows.Count > 0)
|
|
{
|
|
DataRow ResponseRow = Result.Rows[0];
|
|
return new PlayerStats(
|
|
Convert.ToInt32(ResponseRow["KILLS"]),
|
|
Convert.ToInt32(ResponseRow["DEATHS"]),
|
|
Convert.ToDouble(ResponseRow["KDR"]),
|
|
Convert.ToDouble(ResponseRow["SKILL"]),
|
|
Convert.ToDouble(ResponseRow["SPM"]),
|
|
Convert.ToInt32(ResponseRow["PLAYTIME"])
|
|
);
|
|
}
|
|
|
|
else
|
|
{
|
|
AddPlayer(P);
|
|
return GetStats(P);
|
|
}
|
|
}
|
|
|
|
public long GetTotalServerKills()
|
|
{
|
|
var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
|
|
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]);
|
|
}
|
|
|
|
public long GetTotalServerPlaytime()
|
|
{
|
|
var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
|
|
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]) / 60;
|
|
}
|
|
|
|
public void UpdateStats(Player P, PlayerStats S)
|
|
{
|
|
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
|
|
{
|
|
{ "KILLS", S.Kills },
|
|
{ "DEATHS", S.Deaths },
|
|
{ "KDR", Math.Round(S.KDR, 2) },
|
|
{ "SKILL", Math.Round(S.Skill, 2) },
|
|
{ "SPM", Math.Round(S.scorePerMinute, 2) },
|
|
{ "PLAYTIME", S.TotalPlayTime }
|
|
};
|
|
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkID));
|
|
}
|
|
|
|
public List<KeyValuePair<String, PlayerStats>> GetTopStats()
|
|
{
|
|
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
|
|
DataTable Result = GetDataTable(Query);
|
|
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
|
|
|
|
if (Result != null && Result.Rows.Count > 0)
|
|
{
|
|
foreach (DataRow ResponseRow in Result.Rows)
|
|
{
|
|
pStats.Add(new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
|
|
new PlayerStats(
|
|
Convert.ToInt32(ResponseRow["KILLS"]),
|
|
Convert.ToInt32(ResponseRow["DEATHS"]),
|
|
Convert.ToDouble(ResponseRow["KDR"]),
|
|
Convert.ToDouble(ResponseRow["SKILL"]),
|
|
Convert.ToDouble(ResponseRow["SPM"]),
|
|
Convert.ToInt32(ResponseRow["PLAYTIME"])
|
|
)
|
|
));
|
|
}
|
|
}
|
|
return pStats;
|
|
}
|
|
}
|
|
|
|
public struct PlayerStats
|
|
{
|
|
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
|
|
{
|
|
Kills = K;
|
|
Deaths = D;
|
|
KDR = DR;
|
|
Skill = S;
|
|
scorePerMinute = sc;
|
|
TotalPlayTime = P;
|
|
}
|
|
|
|
public int Kills;
|
|
public int Deaths;
|
|
public double KDR;
|
|
public double Skill;
|
|
public double scorePerMinute;
|
|
public int TotalPlayTime;
|
|
}
|
|
} |