d8b19f289a
fixed issues with stats page made the pages json request faster
147 lines
6.0 KiB
HTML
147 lines
6.0 KiB
HTML
<div id="stats">
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<div id="stats-info">
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<input type="range" min="1" max="1000" value="100" class="slider" id="KillEventCount">
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<label for="KillEventCount">Showing 100 Kills</label>
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</div>
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</div>
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<script>
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var killsList = [];
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var refreshInterval = 250;
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function drawCircle(context, x, y, color) {
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context.beginPath();
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context.arc(x, y, 3.5, 0, 2 * Math.PI, false);
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context.fillStyle = color;
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context.fill();
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context.lineWidth = 0.5;
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context.strokeStyle = 'rgba(255, 255, 255, 0.5)';
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context.stroke();
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}
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function drawLine(context, x1, y1, x2, y2, color) {
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context.beginPath();
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context.lineWidth = '1';
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var grad = context.createLinearGradient(x1, y1, x2, y2);
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grad.addColorStop(0, 'rgba(0, 255, 0, 0.75)');
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grad.addColorStop(0.75, 'rgba(223, 66, 244, 0.8)');
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context.strokeStyle = grad;
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context.moveTo(x1, y1);
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context.lineTo(x2, y2);
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context.stroke();
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}
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function clearCanvas(canvas) {
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var context = canvas[0].getContext("2d");
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context.clearRect(0, 0, context.canvas.width, context.canvas.height);
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}
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function checkCanvasSize(canvas, context, minimap, minimapInfo) {
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var height = minimap.height() - minimapInfo.Top - minimapInfo.Bottom;
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var width = minimap.width() - minimapInfo.Left - minimapInfo.Right;
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if (context.canvas.height != height || context.canvas.width != width) {
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context.canvas.height = height;
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context.canvas.width = width;
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canvas.css('position', 'absolute');
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canvas.css('left', minimapInfo.Left + minimap.offset().left);
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canvas.css('top', minimapInfo.Top + minimap.offset().top);
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}
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}
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function drawKill(opacity, canvas, server, kill) {
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var context = canvas[0].getContext("2d");
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var minimapInfo = server.Minimap[0];
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var calcX1 = (minimapInfo.MaxLeft - kill.KillOrigin.Y) / (minimapInfo.Width / canvas.width());
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var calcY1 = (minimapInfo.MaxTop - kill.KillOrigin.X) / (minimapInfo.Height / canvas.height());
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var calcX2 = (minimapInfo.MaxLeft - kill.DeathOrigin.Y) / (minimapInfo.Width / canvas.width());
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var calcY2 = (minimapInfo.MaxTop - kill.DeathOrigin.X) / (minimapInfo.Height / canvas.height());
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drawCircle(context, calcX1, calcY1, 'rgba(0, 122, 204, ' + opacity + ')');
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drawLine(context, calcX1, calcY1, calcX2, calcY2, 'rgba(0, 255, 0, 0.1)');
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drawCircle(context, calcX2, calcY2, 'rgba(255, 0, 0, ' + opacity + ')');
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}
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function loadKills() {
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$.getJSON("/_killstats?count=" + $('#KillEventCount').val(), function (result) {
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$.each(result.Servers, function (i, server) {
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if (server.Minimap.length == 0) {
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//console.log("missing minimap data for " + server.ServerName);
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return true;
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}
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if ($('#minimap-overlay-' + i).length == 0) {
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var html = '<div style="clear: both;"></div><div id="stats-container-' + i + '"><div class="stats-minimap-container" id="stats-minimap-' + i + '"><h2 class="datThing">' + server.ServerName + '</h2><img class="stats-minimap-image" src="/webfront/images/minimap_' + server.Minimap[0].MapName + '.png" /> </div>';
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html += '<div class="stats-serverinfo"></div><canvas id="minimap-overlay-' + i + '"></canvas></div>';
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$('#stats').append(html);
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}
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server.MapKills = server.MapKills.reverse();
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var newKills = [];
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var oldKills = [];
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if (killsList[i] != undefined) {
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newKills = server.MapKills.filter(x => killsList[i].filter(x2 => x2.ID == x.ID).length == 0);
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oldKills = server.MapKills.filter(x => newKills.findIndex(x2 => x2.ID == x.ID) === -1);
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}
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killsList[i] = server.MapKills;
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var canvas = $('#minimap-overlay-' + i);
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var minimap = $('#stats-minimap-' + i + ' img');
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clearCanvas(canvas);
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checkCanvasSize(canvas, canvas[0].getContext("2d"), minimap, server.Minimap[0]);
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var furthestKill = 0;
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$.each(newKills, function (i, kill) {
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if (kill.Distance > furthestKill)
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furthestKill = kill.Distance;
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drawKill('1', canvas, server, kill);
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});
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$.each(oldKills, function (i, kill) {
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if (kill.Distance > furthestKill)
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furthestKill = kill.Distance;
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drawKill('0.35', canvas, server, kill);
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});
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var html = '<span>' + server.ServerInfo.Uptime + ' of uptime</span><br/><span>Round started ' + server.ServerInfo.ElapsedRoundTime + '</span><br/>';
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html += '<span>Furthest kill from ' + Math.round(furthestKill * 10) / 10 + ' meters</span><br/>';
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if (newKills.length > 0) {
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if (newKills[0].KillerPlayer != null)
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html += '<span class="last-kill">' + newKills[0].KillerPlayer + ' killed ' + newKills[0].VictimPlayer + '</span><br/>';
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else
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html += `<span class="last-kill">Kill information pulled from database</span><br/>`;
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}
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else
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html += '<span class="last-kill">' + $('#stats-container-' + i).find('.last-kill').text() + '</span><br/>';
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$('#stats-container-' + i + ' .stats-serverinfo').html(html);
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});
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});
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setTimeout(loadKills, refreshInterval)
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}
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$(document).ready(function () {
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$('#KillEventCount').on('input change', function () {
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$(this).next().text('Showing ' + $(this).val() + ' Kills');
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if ($(this).val() > 300)
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refreshInterval = 500;
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else
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refreshInterval = 250;
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});
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loadKills();
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});
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</script>
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