IW4M-Admin/Plugins/IW4ScriptCommands/Commands/Balance.cs
RaidMax cfbacabb4a fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe)
updated readme
remove vpn detection from application configuration as it's now in a seperate plugin
defaulted webfront bind URl to all interfaces
readd the custom say name
added visibility percentage to AC
2018-09-04 12:40:29 -05:00

198 lines
8.2 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4ScriptCommands.Commands
{
class Balance : Command
{
private class TeamAssignment
{
public IW4MAdmin.Plugins.Stats.IW4Info.Team CurrentTeam { get; set; }
public int Num { get; set; }
public IW4MAdmin.Plugins.Stats.Models.EFClientStatistics Stats { get; set; }
}
public Balance() : base("balance", "balance teams", "bal", Player.Permission.Trusted, false, null)
{
}
public override async Task ExecuteAsync(GameEvent E)
{
string teamsString = (await E.Owner.GetDvarAsync<string>("sv_iw4madmin_teams")).Value;
var scriptClientTeams = teamsString.Split(';', StringSplitOptions.RemoveEmptyEntries)
.Select(c => c.Split(','))
.Select(c => new TeamAssignment()
{
CurrentTeam = (IW4MAdmin.Plugins.Stats.IW4Info.Team)Enum.Parse(typeof(IW4MAdmin.Plugins.Stats.IW4Info.Team), c[1]),
Num = E.Owner.Players.FirstOrDefault(p => p?.NetworkId == c[0].ConvertLong())?.ClientNumber ?? -1,
Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(E.Owner.Players.FirstOrDefault(p => p?.NetworkId == c[0].ConvertLong()).ClientId, E.Owner.GetHashCode())
})
.ToList();
// at least one team is full so we can't balance
if (scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis) >= Math.Floor(E.Owner.MaxClients / 2.0)
|| scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies) >= Math.Floor(E.Owner.MaxClients / 2.0))
{
await E.Origin?.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL"]);
return;
}
List<string> teamAssignments = new List<string>();
var activeClients = E.Owner.GetPlayersAsList().Select(c => new TeamAssignment()
{
Num = c.ClientNumber,
Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, E.Owner.GetHashCode()),
CurrentTeam = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, E.Owner.GetHashCode()).Team
})
.Where(c => scriptClientTeams.FirstOrDefault(sc => sc.Num == c.Num)?.CurrentTeam != IW4MAdmin.Plugins.Stats.IW4Info.Team.Spectator)
.Where(c => c.CurrentTeam != scriptClientTeams.FirstOrDefault(p => p.Num == c.Num)?.CurrentTeam)
.OrderByDescending(c => c.Stats.Performance)
.ToList();
var alliesTeam = scriptClientTeams
.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies)
.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
.ToList();
var axisTeam = scriptClientTeams
.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis)
.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
.ToList();
while (activeClients.Count() > 0)
{
int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
if (teamSizeDifference == 0)
{
if (performanceDisparity == 0)
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
if (performanceDisparity > 0)
{
axisTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
}
}
else if (teamSizeDifference > 0)
{
if (performanceDisparity > 0)
{
axisTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
axisTeam.Add(activeClients.Last());
activeClients.RemoveAt(activeClients.Count - 1);
}
}
else
{
if (performanceDisparity > 0)
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
alliesTeam.Add(activeClients.Last());
activeClients.RemoveAt(activeClients.Count - 1);
}
}
}
alliesTeam = alliesTeam.OrderByDescending(t => t.Stats.Performance)
.ToList();
axisTeam = axisTeam.OrderByDescending(t => t.Stats.Performance)
.ToList();
while (Math.Abs(alliesTeam.Count - axisTeam.Count) > 1)
{
int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
if (teamSizeDifference > 0)
{
if (performanceDisparity > 0)
{
axisTeam.Add(alliesTeam.First());
alliesTeam.RemoveAt(0);
}
else
{
axisTeam.Add(alliesTeam.Last());
alliesTeam.RemoveAt(axisTeam.Count - 1);
}
}
else
{
if (performanceDisparity > 0)
{
alliesTeam.Add(axisTeam.Last());
axisTeam.RemoveAt(axisTeam.Count - 1);
}
else
{
alliesTeam.Add(axisTeam.First());
axisTeam.RemoveAt(0);
}
}
}
foreach (var assignment in alliesTeam)
{
teamAssignments.Add($"{assignment.Num},2");
assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies;
}
foreach (var assignment in axisTeam)
{
teamAssignments.Add($"{assignment.Num},3");
assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis;
}
if (alliesTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0 &&
axisTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0)
{
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL_BALANCED"]);
return;
}
if (E.Origin?.Level > Player.Permission.Administrator)
{
await E.Origin.Tell($"Allies Elo: {(alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0)}");
await E.Origin.Tell($"Axis Elo: {(axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0)}");
}
string args = string.Join(",", teamAssignments);
await E.Owner.ExecuteCommandAsync($"sv_iw4madmin_command \"balance:{args}\"");
await E.Origin.Tell("Balance command sent");
}
}
}