cfbacabb4a
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
198 lines
8.2 KiB
C#
198 lines
8.2 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IW4ScriptCommands.Commands
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{
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class Balance : Command
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{
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private class TeamAssignment
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{
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public IW4MAdmin.Plugins.Stats.IW4Info.Team CurrentTeam { get; set; }
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public int Num { get; set; }
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public IW4MAdmin.Plugins.Stats.Models.EFClientStatistics Stats { get; set; }
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}
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public Balance() : base("balance", "balance teams", "bal", Player.Permission.Trusted, false, null)
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{
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}
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public override async Task ExecuteAsync(GameEvent E)
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{
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string teamsString = (await E.Owner.GetDvarAsync<string>("sv_iw4madmin_teams")).Value;
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var scriptClientTeams = teamsString.Split(';', StringSplitOptions.RemoveEmptyEntries)
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.Select(c => c.Split(','))
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.Select(c => new TeamAssignment()
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{
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CurrentTeam = (IW4MAdmin.Plugins.Stats.IW4Info.Team)Enum.Parse(typeof(IW4MAdmin.Plugins.Stats.IW4Info.Team), c[1]),
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Num = E.Owner.Players.FirstOrDefault(p => p?.NetworkId == c[0].ConvertLong())?.ClientNumber ?? -1,
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Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(E.Owner.Players.FirstOrDefault(p => p?.NetworkId == c[0].ConvertLong()).ClientId, E.Owner.GetHashCode())
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})
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.ToList();
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// at least one team is full so we can't balance
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if (scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis) >= Math.Floor(E.Owner.MaxClients / 2.0)
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|| scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies) >= Math.Floor(E.Owner.MaxClients / 2.0))
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{
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await E.Origin?.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL"]);
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return;
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}
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List<string> teamAssignments = new List<string>();
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var activeClients = E.Owner.GetPlayersAsList().Select(c => new TeamAssignment()
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{
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Num = c.ClientNumber,
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Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, E.Owner.GetHashCode()),
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CurrentTeam = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, E.Owner.GetHashCode()).Team
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})
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.Where(c => scriptClientTeams.FirstOrDefault(sc => sc.Num == c.Num)?.CurrentTeam != IW4MAdmin.Plugins.Stats.IW4Info.Team.Spectator)
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.Where(c => c.CurrentTeam != scriptClientTeams.FirstOrDefault(p => p.Num == c.Num)?.CurrentTeam)
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.OrderByDescending(c => c.Stats.Performance)
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.ToList();
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var alliesTeam = scriptClientTeams
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.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies)
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.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
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.ToList();
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var axisTeam = scriptClientTeams
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.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis)
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.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
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.ToList();
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while (activeClients.Count() > 0)
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{
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int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
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double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
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axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
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if (teamSizeDifference == 0)
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{
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if (performanceDisparity == 0)
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{
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alliesTeam.Add(activeClients.First());
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activeClients.RemoveAt(0);
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}
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else
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{
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if (performanceDisparity > 0)
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{
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axisTeam.Add(activeClients.First());
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activeClients.RemoveAt(0);
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}
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else
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{
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alliesTeam.Add(activeClients.First());
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activeClients.RemoveAt(0);
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}
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}
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}
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else if (teamSizeDifference > 0)
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{
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if (performanceDisparity > 0)
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{
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axisTeam.Add(activeClients.First());
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activeClients.RemoveAt(0);
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}
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else
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{
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axisTeam.Add(activeClients.Last());
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activeClients.RemoveAt(activeClients.Count - 1);
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}
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}
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else
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{
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if (performanceDisparity > 0)
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{
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alliesTeam.Add(activeClients.First());
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activeClients.RemoveAt(0);
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}
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else
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{
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alliesTeam.Add(activeClients.Last());
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activeClients.RemoveAt(activeClients.Count - 1);
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}
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}
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}
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alliesTeam = alliesTeam.OrderByDescending(t => t.Stats.Performance)
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.ToList();
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axisTeam = axisTeam.OrderByDescending(t => t.Stats.Performance)
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.ToList();
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while (Math.Abs(alliesTeam.Count - axisTeam.Count) > 1)
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{
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int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
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double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
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axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
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if (teamSizeDifference > 0)
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{
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if (performanceDisparity > 0)
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{
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axisTeam.Add(alliesTeam.First());
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alliesTeam.RemoveAt(0);
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}
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else
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{
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axisTeam.Add(alliesTeam.Last());
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alliesTeam.RemoveAt(axisTeam.Count - 1);
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}
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}
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else
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{
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if (performanceDisparity > 0)
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{
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alliesTeam.Add(axisTeam.Last());
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axisTeam.RemoveAt(axisTeam.Count - 1);
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}
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else
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{
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alliesTeam.Add(axisTeam.First());
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axisTeam.RemoveAt(0);
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}
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}
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}
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foreach (var assignment in alliesTeam)
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{
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teamAssignments.Add($"{assignment.Num},2");
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assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies;
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}
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foreach (var assignment in axisTeam)
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{
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teamAssignments.Add($"{assignment.Num},3");
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assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis;
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}
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if (alliesTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0 &&
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axisTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0)
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{
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await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL_BALANCED"]);
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return;
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}
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if (E.Origin?.Level > Player.Permission.Administrator)
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{
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await E.Origin.Tell($"Allies Elo: {(alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0)}");
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await E.Origin.Tell($"Axis Elo: {(axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0)}");
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}
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string args = string.Join(",", teamAssignments);
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await E.Owner.ExecuteCommandAsync($"sv_iw4madmin_command \"balance:{args}\"");
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await E.Origin.Tell("Balance command sent");
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}
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}
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}
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