explicitly set string dvars in quotes to allow setting empty dvars allow piping in input from command line (#114) update the distribution for top stats elo prevent game log file rotation from stopping event parsing
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
using IW4MAdmin.Application.API.GameLogServer;
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using RestEase;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Threading.Tasks;
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using static SharedLibraryCore.Utilities;
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namespace IW4MAdmin.Application.IO
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{
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/// <summary>
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/// provides capibility of reading log files over HTTP
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/// </summary>
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class GameLogReaderHttp : IGameLogReader
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{
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private readonly IEventParser _eventParser;
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private readonly IGameLogServer _logServerApi;
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readonly string logPath;
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private string lastKey = "next";
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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{
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this.logPath = logPath.ToBase64UrlSafeString();
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_eventParser = parser;
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_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUri);
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}
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public long Length => -1;
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public int UpdateInterval => 500;
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await _logServerApi.Log(b64Path, lastKey);
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lastKey = response.NextKey;
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if (!response.Success && string.IsNullOrEmpty(lastKey))
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{
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server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
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return events;
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}
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else if (!string.IsNullOrWhiteSpace(response.Data))
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{
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// parse each line
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var lines = response.Data
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.Split(Environment.NewLine)
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.Where(_line => _line.Length > 0);
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foreach (string eventLine in lines)
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{
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try
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{
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// this trim end should hopefully fix the nasty runaway regex
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var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
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events.Add(gameEvent);
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}
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catch (Exception e)
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{
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server.Logger.WriteError("Could not properly parse event line from http");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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}
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return events;
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}
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}
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}
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