90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using IW4MAdmin.Application.Misc;
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using SharedLibraryCore;
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using SharedLibraryCore.Events;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application
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{
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class GameEventHandler : IEventHandler
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{
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private const int MAX_CONCURRENT_EVENTS = 10;
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private readonly ApplicationManager _manager;
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private readonly EventProfiler _profiler;
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private readonly SemaphoreSlim _processingEvents;
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private static readonly GameEvent.EventType[] overrideEvents = new[]
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{
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GameEvent.EventType.Connect,
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GameEvent.EventType.Disconnect,
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GameEvent.EventType.Quit,
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GameEvent.EventType.Stop
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};
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public GameEventHandler(IManager mgr)
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{
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_manager = (ApplicationManager)mgr;
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_profiler = new EventProfiler(mgr.GetLogger(0));
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_processingEvents = new SemaphoreSlim(0, MAX_CONCURRENT_EVENTS);
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}
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private Task GameEventHandler_GameEventAdded(object sender, GameEventArgs args)
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{
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#if DEBUG
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var start = DateTime.Now;
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#endif
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return Task.Run(async () =>
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{
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try
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{
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// this is not elegant and there's probably a much better way to do it, but it works for now
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await _processingEvents.WaitAsync();
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EventApi.OnGameEvent(sender, args);
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await _manager.ExecuteEvent(args.Event);
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#if DEBUG
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_profiler.Profile(start, DateTime.Now, args.Event);
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#endif
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}
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catch
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{
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}
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finally
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{
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if (_processingEvents.CurrentCount < MAX_CONCURRENT_EVENTS)
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{
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_processingEvents.Release();
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}
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}
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});
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}
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public void AddEvent(GameEvent gameEvent)
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{
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#if DEBUG
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ThreadPool.GetMaxThreads(out int workerThreads, out int n);
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ThreadPool.GetAvailableThreads(out int availableThreads, out int m);
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gameEvent.Owner.Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks");
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#endif
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if (_manager.Running || overrideEvents.Contains(gameEvent.Type))
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{
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#if DEBUG
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gameEvent.Owner.Logger.WriteDebug($"Adding event with id {gameEvent.Id}");
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#endif
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Task.Run(() => GameEventHandler_GameEventAdded(this, new GameEventArgs(null, false, gameEvent)));
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}
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#if DEBUG
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else
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{
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gameEvent.Owner.Logger.WriteDebug($"Skipping event as we're shutting down {gameEvent.Id}");
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}
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#endif
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}
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}
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}
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