IW4M-Admin/Application/Misc/LogPathGeneratorInfo.cs
2021-08-27 20:47:06 -05:00

58 lines
1.7 KiB
C#

using System.Runtime.InteropServices;
namespace IW4MAdmin.Application.Misc
{
/// <summary>
/// dto class for handling log path generation
/// </summary>
public class LogPathGeneratorInfo
{
/// <summary>
/// directory under the paths where data comes from by default
/// <remarks>fs_basegame</remarks>
/// </summary>
public string BaseGameDirectory { get; set; } = "";
/// <summary>
/// base game root path
/// <remarks>fs_basepath</remarks>
/// </summary>
public string BasePathDirectory { get; set; } = "";
/// <summary>
/// directory for local storage
/// <remarks>fs_homepath</remarks>
/// </summary>
public string HomePathDirectory { get; set; } = "";
/// <summary>
/// overide game directory
/// <remarks>plugin driven</remarks>
/// </summary>
public string GameDirectory { get; set; } = "";
/// <summary>
/// game director
/// <remarks>fs_game</remarks>
/// </summary>
public string ModDirectory { get; set; } = "";
/// <summary>
/// log file name
/// <remarks>g_log</remarks>
/// </summary>
public string LogFile { get; set; } = "";
/// <summary>
/// indicates if running on windows
/// </summary>
public bool IsWindows { get; set; } = true;
/// <summary>
/// indicates that the game does not log to the mods folder (when mod is loaded),
/// but rather always to the fs_basegame directory
/// </summary>
public bool IsOneLog { get; set; }
}
}