c3c21a7749
fix regular expression for T6 log parsing
269 lines
11 KiB
C#
269 lines
11 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.RCon;
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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application.RCon
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{
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/// <summary>
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/// implementation of IRConConnection
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/// </summary>
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public class RConConnection : IRConConnection
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{
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static readonly ConcurrentDictionary<EndPoint, ConnectionState> ActiveQueries = new ConcurrentDictionary<EndPoint, ConnectionState>();
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public IPEndPoint Endpoint { get; private set; }
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public string RConPassword { get; private set; }
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private IRConParserConfiguration config;
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private readonly ILogger _log;
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private readonly Encoding _gameEncoding;
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public RConConnection(string ipAddress, int port, string password, ILogger log, Encoding gameEncoding)
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{
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Endpoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
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_gameEncoding = gameEncoding;
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RConPassword = password;
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_log = log;
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}
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public void SetConfiguration(IRConParserConfiguration config)
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{
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this.config = config;
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}
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public async Task<string[]> SendQueryAsync(StaticHelpers.QueryType type, string parameters = "")
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{
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if (!ActiveQueries.ContainsKey(this.Endpoint))
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{
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ActiveQueries.TryAdd(this.Endpoint, new ConnectionState());
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}
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var connectionState = ActiveQueries[this.Endpoint];
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#if DEBUG == true
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_log.WriteDebug($"Waiting for semaphore to be released [{this.Endpoint}]");
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#endif
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// enter the semaphore so only one query is sent at a time per server.
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await connectionState.OnComplete.WaitAsync();
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var timeSinceLastQuery = (DateTime.Now - connectionState.LastQuery).TotalMilliseconds;
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if (timeSinceLastQuery < StaticHelpers.FloodProtectionInterval)
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{
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await Task.Delay(StaticHelpers.FloodProtectionInterval - (int)timeSinceLastQuery);
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}
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connectionState.LastQuery = DateTime.Now;
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#if DEBUG == true
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_log.WriteDebug($"Semaphore has been released [{this.Endpoint}]");
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_log.WriteDebug($"Query [{this.Endpoint},{type.ToString()},{parameters}]");
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#endif
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byte[] payload = null;
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bool waitForResponse = config.WaitForResponse;
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string convertEncoding(string text)
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{
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byte[] convertedBytes = Utilities.EncodingType.GetBytes(text);
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return _gameEncoding.GetString(convertedBytes);
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}
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try
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{
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string convertedRConPassword = convertEncoding(RConPassword);
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string convertedParameters = convertEncoding(parameters);
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switch (type)
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{
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case StaticHelpers.QueryType.GET_DVAR:
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waitForResponse |= true;
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payload = string.Format(config.CommandPrefixes.RConGetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
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break;
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case StaticHelpers.QueryType.SET_DVAR:
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payload = string.Format(config.CommandPrefixes.RConSetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
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break;
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case StaticHelpers.QueryType.COMMAND:
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payload = string.Format(config.CommandPrefixes.RConCommand, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
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break;
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case StaticHelpers.QueryType.GET_STATUS:
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waitForResponse |= true;
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payload = (config.CommandPrefixes.RConGetStatus + '\0').Select(Convert.ToByte).ToArray();
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break;
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case StaticHelpers.QueryType.GET_INFO:
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waitForResponse |= true;
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payload = (config.CommandPrefixes.RConGetInfo + '\0').Select(Convert.ToByte).ToArray();
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break;
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case StaticHelpers.QueryType.COMMAND_STATUS:
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waitForResponse |= true;
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payload = string.Format(config.CommandPrefixes.RConCommand, convertedRConPassword, "status\0").Select(Convert.ToByte).ToArray();
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break;
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}
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}
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// this happens when someone tries to send something that can't be converted into a 7 bit character set
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// e.g: emoji -> windows-1252
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catch (OverflowException)
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{
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connectionState.OnComplete.Release(1);
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throw new NetworkException($"Invalid character encountered when converting encodings - {parameters}");
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}
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byte[] response = null;
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retrySend:
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using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
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{
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DontFragment = true,
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Ttl = 100,
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ExclusiveAddressUse = true,
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})
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{
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connectionState.SendEventArgs.UserToken = socket;
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connectionState.OnSentData.Reset();
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connectionState.OnReceivedData.Reset();
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connectionState.ConnectionAttempts++;
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#if DEBUG == true
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_log.WriteDebug($"Sending {payload.Length} bytes to [{this.Endpoint}] ({connectionState.ConnectionAttempts}/{StaticHelpers.AllowedConnectionFails})");
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#endif
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try
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{
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response = await SendPayloadAsync(payload, waitForResponse);
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if (response.Length == 0 && waitForResponse)
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{
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throw new NetworkException("Expected response but got 0 bytes back");
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}
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connectionState.ConnectionAttempts = 0;
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}
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catch
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{
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if (connectionState.ConnectionAttempts < StaticHelpers.AllowedConnectionFails)
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{
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await Task.Delay(StaticHelpers.FloodProtectionInterval);
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goto retrySend;
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}
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throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_COMMUNICATION"].FormatExt(Endpoint));
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}
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finally
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{
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if (connectionState.OnComplete.CurrentCount == 0)
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{
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connectionState.OnComplete.Release(1);
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}
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}
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}
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string responseString = _gameEncoding.GetString(response, 0, response.Length) + '\n';
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// note: not all games respond if the pasword is wrong or not set
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if (responseString.Contains("Invalid password") || responseString.Contains("rconpassword"))
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{
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throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_INVALID"]);
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}
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if (responseString.Contains("rcon_password"))
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{
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throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_NOTSET"]);
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}
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if (responseString.Contains(config.ServerNotRunningResponse))
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{
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throw new ServerException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_NOT_RUNNING"].FormatExt(Endpoint.ToString()));
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}
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string[] splitResponse = responseString.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries)
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.Select(line => line.Trim())
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.ToArray();
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return splitResponse;
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}
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private async Task<byte[]> SendPayloadAsync(byte[] payload, bool waitForResponse)
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{
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var connectionState = ActiveQueries[this.Endpoint];
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var rconSocket = (Socket)connectionState.SendEventArgs.UserToken;
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if (connectionState.ReceiveEventArgs.RemoteEndPoint == null &&
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connectionState.SendEventArgs.RemoteEndPoint == null)
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{
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// setup the event handlers only once because we're reusing the event args
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connectionState.SendEventArgs.Completed += OnDataSent;
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connectionState.ReceiveEventArgs.Completed += OnDataReceived;
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connectionState.SendEventArgs.RemoteEndPoint = this.Endpoint;
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connectionState.ReceiveEventArgs.RemoteEndPoint = this.Endpoint;
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connectionState.ReceiveEventArgs.DisconnectReuseSocket = true;
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connectionState.SendEventArgs.DisconnectReuseSocket = true;
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}
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connectionState.SendEventArgs.SetBuffer(payload);
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// send the data to the server
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bool sendDataPending = rconSocket.SendToAsync(connectionState.SendEventArgs);
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if (sendDataPending)
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{
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// the send has not been completed asyncronously
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if (!await Task.Run(() => connectionState.OnSentData.Wait(StaticHelpers.SocketTimeout)))
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{
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rconSocket.Close();
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throw new NetworkException("Timed out sending data", rconSocket);
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}
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}
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if (!waitForResponse)
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{
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return new byte[0];
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}
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connectionState.ReceiveEventArgs.SetBuffer(connectionState.ReceiveBuffer);
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// get our response back
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bool receiveDataPending = rconSocket.ReceiveFromAsync(connectionState.ReceiveEventArgs);
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if (receiveDataPending)
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{
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if (!await Task.Run(() => connectionState.OnReceivedData.Wait(StaticHelpers.SocketTimeout)))
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{
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rconSocket.Close();
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throw new NetworkException("Timed out waiting for response", rconSocket);
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}
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}
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rconSocket.Close();
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byte[] response = connectionState.ReceiveBuffer
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.Take(connectionState.ReceiveEventArgs.BytesTransferred)
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.ToArray();
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return response;
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}
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private void OnDataReceived(object sender, SocketAsyncEventArgs e)
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{
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#if DEBUG == true
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_log.WriteDebug($"Read {e.BytesTransferred} bytes from {e.RemoteEndPoint.ToString()}");
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#endif
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ActiveQueries[this.Endpoint].OnReceivedData.Set();
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}
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private void OnDataSent(object sender, SocketAsyncEventArgs e)
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{
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#if DEBUG == true
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_log.WriteDebug($"Sent {e.Buffer?.Length} bytes to {e.ConnectSocket?.RemoteEndPoint?.ToString()}");
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#endif
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ActiveQueries[this.Endpoint].OnSentData.Set();
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}
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}
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}
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