c18be20899
update various small code bits
82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application.IO
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{
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class GameLogEventDetection
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{
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private long previousFileSize;
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private readonly Server _server;
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private readonly IGameLogReader _reader;
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private readonly string _gameLogFile;
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class EventState
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{
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public ILogger Log { get; set; }
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public string ServerId { get; set; }
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}
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public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri)
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{
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_gameLogFile = gameLogPath;
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_reader = gameLogServerUri != null ? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser) : _reader = new GameLogReader(gameLogPath, server.EventParser);
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_server = server;
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}
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public async Task PollForChanges()
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{
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while (!_server.Manager.CancellationToken.IsCancellationRequested)
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{
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#if !DEBUG
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if (_server.IsInitialized)
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#endif
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{
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try
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{
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await UpdateLogEvents();
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}
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catch (Exception e)
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{
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_server.Logger.WriteWarning($"Failed to update log event for {_server.EndPoint}");
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_server.Logger.WriteDebug(e.GetExceptionInfo());
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}
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}
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await Task.Delay(_reader.UpdateInterval, _server.Manager.CancellationToken);
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}
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_server.Logger.WriteDebug("Stopped polling for changes");
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}
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private async Task UpdateLogEvents()
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{
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long fileSize = _reader.Length;
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if (previousFileSize == 0)
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{
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previousFileSize = fileSize;
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}
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long fileDiff = fileSize - previousFileSize;
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// this makes the http log get pulled
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if (fileDiff < 1 && fileSize != -1)
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return;
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var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
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foreach (var ev in events)
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{
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_server.Manager.GetEventHandler().AddEvent(ev);
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await ev.WaitAsync(Utilities.DefaultCommandTimeout, ev.Owner.Manager.CancellationToken);
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}
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previousFileSize = fileSize;
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}
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}
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}
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