c0865b82a0
Show chat on mobile view of server overview basic authentication switched to extreme-ip-lookup for ip lookups (SSL)
296 lines
9.7 KiB
C#
296 lines
9.7 KiB
C#
using SharedLibrary.Exceptions;
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using SharedLibrary.Interfaces;
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace SharedLibrary.RCon
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{
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class ConnectionState
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{
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public Socket Client { get; private set; }
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public int BufferSize { get; private set; }
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public byte[] Buffer { get; private set; }
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private readonly StringBuilder sb;
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public StringBuilder ResponseString
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{
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get => sb;
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}
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public ConnectionState(Socket cl)
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{
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BufferSize = 8192;
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Buffer = new byte[BufferSize];
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Client = cl;
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sb = new StringBuilder();
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}
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}
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public class Connection
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{
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IPEndPoint Endpoint;
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string RConPassword;
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Socket ServerConnection;
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ILogger Log;
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int FailedSends;
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int FailedReceives;
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DateTime LastQuery;
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string response;
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ManualResetEvent OnConnected;
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ManualResetEvent OnSent;
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ManualResetEvent OnReceived;
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public Connection(string ipAddress, int port, string password, ILogger log)
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{
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Endpoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
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RConPassword = password;
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Log = log;
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OnConnected = new ManualResetEvent(false);
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OnSent = new ManualResetEvent(false);
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OnReceived = new ManualResetEvent(false);
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try
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{
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ServerConnection = new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
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ServerConnection.BeginConnect(Endpoint, new AsyncCallback(OnConnectedCallback), ServerConnection);
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if (!OnConnected.WaitOne(StaticHelpers.SocketTimeout))
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throw new SocketException((int)SocketError.TimedOut);
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FailedSends = 0;
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}
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catch (SocketException e)
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{
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throw new NetworkException(e.Message);
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}
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}
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~Connection()
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{
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ServerConnection.Shutdown(SocketShutdown.Both);
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ServerConnection.Close();
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ServerConnection.Dispose();
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}
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private void OnConnectedCallback(IAsyncResult ar)
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{
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var serverSocket = (Socket)ar.AsyncState;
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try
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{
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serverSocket.EndConnect(ar);
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#if DEBUG
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Log.WriteDebug($"Successfully initialized socket to {serverSocket.RemoteEndPoint}");
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#endif
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OnConnected.Set();
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}
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catch (SocketException e)
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{
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throw new NetworkException($"Could not initialize socket for RCon - {e.Message}");
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}
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}
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private void OnSentCallback(IAsyncResult ar)
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{
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Socket serverConnection = (Socket)ar.AsyncState;
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try
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{
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int sentByteNum = serverConnection.EndSend(ar);
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#if DEBUG
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Log.WriteDebug($"Sent {sentByteNum} bytes to {ServerConnection.RemoteEndPoint}");
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#endif
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OnSent.Set();
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}
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catch (SocketException)
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{
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}
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}
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private void OnReceivedCallback(IAsyncResult ar)
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{
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var connectionState = (ConnectionState)ar.AsyncState;
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var serverConnection = connectionState.Client;
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try
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{
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int bytesRead = serverConnection.EndReceive(ar);
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if (bytesRead > 0)
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{
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#if DEBUG
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Log.WriteDebug($"Received {bytesRead} bytes from {ServerConnection.RemoteEndPoint}");
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#endif
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connectionState.ResponseString.Append(Encoding.UTF7.GetString(connectionState.Buffer, 0, bytesRead).TrimEnd('\0'));
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if (serverConnection.Available > 0)
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{
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ServerConnection.BeginReceive(connectionState.Buffer, 0, connectionState.Buffer.Length, 0,
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new AsyncCallback(OnReceivedCallback), connectionState);
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}
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else
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{
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response = connectionState.ResponseString.ToString();
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OnReceived.Set();
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}
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}
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else
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{
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response = connectionState.ResponseString.ToString();
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OnReceived.Set();
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}
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}
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catch (SocketException)
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{
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}
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}
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public async Task<string[]> SendQueryAsync(StaticHelpers.QueryType type, string parameters = "")
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{
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// will this really prevent flooding?
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if ((DateTime.Now - LastQuery).TotalMilliseconds < 150)
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{
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await Task.Delay(150);
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}
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LastQuery = DateTime.Now;
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OnSent.Reset();
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OnReceived.Reset();
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string queryString = "";
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switch (type)
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{
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case StaticHelpers.QueryType.DVAR:
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case StaticHelpers.QueryType.COMMAND:
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queryString = $"ÿÿÿÿrcon {RConPassword} {parameters}";
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break;
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case StaticHelpers.QueryType.GET_STATUS:
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queryString = "ÿÿÿÿgetstatus";
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break;
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}
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byte[] payload = Encoding.Default.GetBytes(queryString);
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retrySend:
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try
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{
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ServerConnection.BeginSend(payload, 0, payload.Length, 0, new AsyncCallback(OnSentCallback), ServerConnection);
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bool success = await Task.FromResult(OnSent.WaitOne(StaticHelpers.SocketTimeout));
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if (!success)
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{
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FailedSends++;
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#if DEBUG
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Log.WriteDebug($"{FailedSends} failed sends to {ServerConnection.RemoteEndPoint.ToString()}");
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#endif
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if (FailedSends < 4)
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goto retrySend;
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else if (FailedSends == 4)
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Log.WriteError($"Failed to send data to {ServerConnection.RemoteEndPoint}");
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}
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else
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{
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if (FailedSends >= 4)
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{
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Log.WriteVerbose($"Resumed send RCon connection with {ServerConnection.RemoteEndPoint}");
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FailedSends = 0;
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}
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}
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}
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catch (SocketException e)
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{
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// this result is normal if the server is not listening
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if (e.NativeErrorCode != (int)SocketError.ConnectionReset &&
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e.NativeErrorCode != (int)SocketError.TimedOut)
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throw new NetworkException($"Unexpected error while sending data to server - {e.Message}");
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}
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var connectionState = new ConnectionState(ServerConnection);
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retryReceive:
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try
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{
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ServerConnection.BeginReceive(connectionState.Buffer, 0, connectionState.Buffer.Length, 0,
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new AsyncCallback(OnReceivedCallback), connectionState);
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bool success = await Task.FromResult(OnReceived.WaitOne(StaticHelpers.SocketTimeout));
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if (!success)
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{
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FailedReceives++;
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#if DEBUG
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Log.WriteDebug($"{FailedReceives} failed receives from {ServerConnection.RemoteEndPoint.ToString()}");
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#endif
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if (FailedReceives < 4)
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goto retrySend;
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else if (FailedReceives == 4)
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{
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Log.WriteError($"Failed to receive data from {ServerConnection.RemoteEndPoint} after {FailedReceives} tries");
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}
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if (FailedReceives >= 4)
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{
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throw new NetworkException($"Could not receive data from the {ServerConnection.RemoteEndPoint}");
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}
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}
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else
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{
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if (FailedReceives >= 4)
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{
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Log.WriteVerbose($"Resumed receive RCon connection from {ServerConnection.RemoteEndPoint}");
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FailedReceives = 0;
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}
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}
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}
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catch (SocketException e)
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{
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// this result is normal if the server is not listening
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if (e.NativeErrorCode != (int)SocketError.ConnectionReset &&
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e.NativeErrorCode != (int)SocketError.TimedOut)
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throw new NetworkException($"Unexpected error while receiving data from server - {e.Message}");
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else if (FailedReceives < 4)
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{
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goto retryReceive;
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}
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else if (FailedReceives == 4)
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{
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Log.WriteError($"Failed to receive data from {ServerConnection.RemoteEndPoint} after {FailedReceives} tries");
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}
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if (FailedReceives >= 4)
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{
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throw new NetworkException(e.Message);
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}
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}
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string queryResponse = response;
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if (queryResponse.Contains("Invalid password"))
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throw new NetworkException("RCON password is invalid");
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if (queryResponse.ToString().Contains("rcon_password"))
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throw new NetworkException("RCON password has not been set");
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string[] splitResponse = queryResponse.Split(new char[]
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{
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StaticHelpers.SeperatorChar
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}, StringSplitOptions.RemoveEmptyEntries);
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return splitResponse;
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}
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}
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}
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