IW4M-Admin/Plugins/Tests/ManagerTests.cs
RaidMax bbefd53db4 think I finished reworking the event system
added http log reading support for debugging remotely
started working on unit test framework
2018-08-28 16:32:59 -05:00

195 lines
5.8 KiB
C#

using IW4MAdmin.Application;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Xunit;
namespace Tests
{
[Collection("ManagerCollection")]
public class ManagerTests
{
readonly ApplicationManager Manager;
public ManagerTests(ManagerFixture fixture)
{
Manager = fixture.Manager;
}
[Fact]
public void AreCommandNamesUnique()
{
bool test = Manager.GetCommands().Count == Manager.GetCommands().Select(c => c.Name).Distinct().Count();
Assert.True(test, "command names are not unique");
}
[Fact]
public void AreCommandAliasesUnique()
{
var mgr = IW4MAdmin.Application.Program.ServerManager;
bool test = mgr.GetCommands().Count == mgr.GetCommands().Select(c => c.Alias).Distinct().Count();
Assert.True(test, "command aliases are not unique");
}
[Fact]
public void AddAndRemoveClientsViaJoinShouldSucceed()
{
var server = Manager.GetServers().First();
var waiters = new Queue<ManualResetEventSlim>();
int clientStartIndex = 4;
int clientNum = 10;
for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Join,
Origin = new Player()
{
Name = $"Player{i}",
NetworkId = i,
ClientNumber = i - 1
},
Owner = server
};
server.Manager.GetEventHandler().AddEvent(e);
waiters.Enqueue(e.OnProcessed);
}
while (waiters.Count > 0)
{
waiters.Dequeue().Wait();
}
Assert.True(server.ClientNum == clientNum, $"client num does not match added client num [{server.ClientNum}:{clientNum}]");
for (int i = clientStartIndex; i < clientStartIndex + clientNum; i++)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = new Player()
{
Name = $"Player{i}",
NetworkId = i,
ClientNumber = i - 1
},
Owner = server
};
server.Manager.GetEventHandler().AddEvent(e);
waiters.Enqueue(e.OnProcessed);
}
while (waiters.Count > 0)
{
waiters.Dequeue().Wait();
}
Assert.True(server.ClientNum == 0, "there are still clients connected");
}
[Fact]
public void AddAndRemoveClientsViaRconShouldSucceed()
{
var server = Manager.GetServers().First();
var waiters = new Queue<ManualResetEventSlim>();
int clientIndexStart = 1;
int clientNum = 8;
for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Connect,
Origin = new Player()
{
Name = $"Player{i}",
NetworkId = i,
ClientNumber = i - 1,
IPAddress = i,
Ping = 50,
CurrentServer = server
},
Owner = server,
};
Manager.GetEventHandler().AddEvent(e);
waiters.Enqueue(e.OnProcessed);
}
while (waiters.Count > 0)
{
waiters.Dequeue().Wait();
}
int actualClientNum = server.GetPlayersAsList().Count(p => p.State == Player.ClientState.Connected);
Assert.True(actualClientNum == clientNum, $"client connected states don't match [{actualClientNum}:{clientNum}");
for (int i = clientIndexStart; i < clientNum + clientIndexStart; i++)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = new Player()
{
Name = $"Player{i}",
NetworkId = i,
ClientNumber = i - 1,
IPAddress = i,
Ping = 50,
CurrentServer = server
},
Owner = server,
};
Manager.GetEventHandler().AddEvent(e);
waiters.Enqueue(e.OnProcessed);
}
while (waiters.Count > 0)
{
waiters.Dequeue().Wait();
}
actualClientNum = server.ClientNum;
Assert.True(actualClientNum == 0, "there are clients still connected");
}
[Fact]
public void AddClientViaLog()
{
var resetEvent = new ManualResetEventSlim();
resetEvent.Reset();
Manager.OnServerEvent += (sender, eventArgs) =>
{
if (eventArgs.Event.Type == GameEvent.EventType.Join)
{
eventArgs.Event.OnProcessed.Wait();
Assert.True(false);
}
};
File.AppendAllText("test_mp.log", " 2:33 J;224b3d0bc64ab4f9;0;goober");
resetEvent.Wait(5000);
}
}
}