bb90a807b7
GameEventHandler uses ConcurrentQueue for events exception handlers for events and log reading added IW4ScriptCommands plugin fixed stats lots of little fixes
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using SharedLibraryCore;
|
|
using SharedLibraryCore.Objects;
|
|
using IW4MAdmin.Plugins.Stats.Models;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace IW4MAdmin.Plugins.Stats.Commands
|
|
{
|
|
public class ResetStats : Command
|
|
{
|
|
public ResetStats() : base("resetstats", Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_DESC"], "rs", Player.Permission.User, false) { }
|
|
|
|
public override async Task ExecuteAsync(GameEvent E)
|
|
{
|
|
if (E.Origin.ClientNumber >= 0)
|
|
{
|
|
var svc = new SharedLibraryCore.Services.GenericRepository<EFClientStatistics>();
|
|
int serverId = E.Owner.GetHashCode();
|
|
var stats = svc.Find(s => s.ClientId == E.Origin.ClientId && s.ServerId == serverId).First();
|
|
|
|
stats.Deaths = 0;
|
|
stats.Kills = 0;
|
|
stats.SPM = 0.0;
|
|
stats.Skill = 0.0;
|
|
stats.TimePlayed = 0;
|
|
|
|
// reset the cached version
|
|
Plugin.Manager.ResetStats(E.Origin.ClientId, E.Owner.GetHashCode());
|
|
|
|
// fixme: this doesn't work properly when another context exists
|
|
await svc.SaveChangesAsync();
|
|
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_SUCCESS"]);
|
|
}
|
|
|
|
else
|
|
{
|
|
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_FAIL"]);
|
|
}
|
|
}
|
|
}
|
|
}
|