IW4M-Admin/Plugins/Stats/Commands/ResetStats.cs
RaidMax bb90a807b7 moved heartbeat to timer instead of manual task/thread
GameEventHandler uses ConcurrentQueue for events
exception handlers for events and log reading
added IW4ScriptCommands plugin
fixed stats
lots of little fixes
2018-04-28 00:22:18 -05:00

45 lines
1.6 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Objects;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Commands
{
public class ResetStats : Command
{
public ResetStats() : base("resetstats", Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_DESC"], "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(GameEvent E)
{
if (E.Origin.ClientNumber >= 0)
{
var svc = new SharedLibraryCore.Services.GenericRepository<EFClientStatistics>();
int serverId = E.Owner.GetHashCode();
var stats = svc.Find(s => s.ClientId == E.Origin.ClientId && s.ServerId == serverId).First();
stats.Deaths = 0;
stats.Kills = 0;
stats.SPM = 0.0;
stats.Skill = 0.0;
stats.TimePlayed = 0;
// reset the cached version
Plugin.Manager.ResetStats(E.Origin.ClientId, E.Owner.GetHashCode());
// fixme: this doesn't work properly when another context exists
await svc.SaveChangesAsync();
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_SUCCESS"]);
}
else
{
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_STATS_COMMANDS_RESET_FAIL"]);
}
}
}
}