cfbacabb4a
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using System;
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using SharedLibraryCore.Database.Models;
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using System.ComponentModel.DataAnnotations.Schema;
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using SharedLibraryCore.Helpers;
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using System.ComponentModel.DataAnnotations;
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using System.Collections.Generic;
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namespace IW4MAdmin.Plugins.Stats.Models
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{
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public class EFClientKill : SharedEntity
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{
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[Key]
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public long KillId { get; set; }
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public int VictimId { get; set; }
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[ForeignKey("VictimId")]
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public virtual EFClient Victim { get; set; }
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public int AttackerId { get; set; }
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[ForeignKey("AttackerId")]
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public virtual EFClient Attacker { get; set; }
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public int ServerId { get; set; }
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[ForeignKey("ServerId")]
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public virtual EFServer Server { get; set; }
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public IW4Info.HitLocation HitLoc { get; set; }
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public IW4Info.MeansOfDeath DeathType { get; set; }
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public int Damage { get; set; }
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public IW4Info.WeaponName Weapon { get; set; }
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public Vector3 KillOrigin { get; set; }
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public Vector3 DeathOrigin { get; set; }
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public Vector3 ViewAngles { get; set; }
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public DateTime When { get; set; }
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public double Fraction { get; set; }
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public bool IsKill { get; set; }
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public double VisibilityPercentage { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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[NotMapped]
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public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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public IW4Info.MapName Map { get; set; }
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[NotMapped]
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public long TimeOffset { get; set; }
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[NotMapped]
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public bool IsKillstreakKill { get; set; }
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[NotMapped]
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public float AdsPercent { get; set; }
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[NotMapped]
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public List<Vector3> AnglesList { get; set; }
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}
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}
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