813 lines
29 KiB
C#
813 lines
29 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Data.Models;
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using Microsoft.Extensions.Logging;
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using Serilog.Context;
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using SharedLibraryCore.Localization;
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namespace SharedLibraryCore.Database.Models
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{
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public class EFClient : Data.Models.Client.EFClient
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{
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public enum ClientState
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{
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/// <summary>
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/// default client state
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/// </summary>
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Unknown,
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/// <summary>
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/// represents when the client has been detected as joining
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/// by the log file, but has not be authenticated by RCon
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/// </summary>
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Connecting,
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/// <summary>
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/// represents when the client has been authenticated by RCon
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/// and validated by the database
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/// </summary>
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Connected,
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/// <summary>
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/// represents when the client is leaving (either through RCon or log file)
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/// </summary>
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Disconnecting
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}
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public enum TeamType
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{
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Unknown,
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Spectator,
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Allies,
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Axis
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}
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[NotMapped] private readonly SemaphoreSlim _processingEvent;
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public EFClient()
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{
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ConnectionTime = DateTime.UtcNow;
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ClientNumber = -1;
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SetAdditionalProperty("_reportCount", 0);
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ReceivedPenalties = new List<EFPenalty>();
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_processingEvent = new SemaphoreSlim(1, 1);
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}
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[NotMapped]
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public virtual string Name
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{
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get => CurrentAlias?.Name ?? "--";
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set
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{
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if (CurrentAlias != null)
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{
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CurrentAlias.Name = value;
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}
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}
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}
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[NotMapped] public string CleanedName => Name?.StripColors();
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[NotMapped]
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public virtual int? IPAddress
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{
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get => CurrentAlias.IPAddress;
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set => CurrentAlias.IPAddress = value;
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}
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[NotMapped] public string IPAddressString => IPAddress.ConvertIPtoString();
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[NotMapped] public bool IsIngame => ClientNumber >= 0;
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[NotMapped] public virtual IDictionary<int, long> LinkedAccounts { get; set; }
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[NotMapped] public int ClientNumber { get; set; }
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[NotMapped] public int Ping { get; set; }
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[NotMapped] public int Warnings { get; set; }
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[NotMapped] public DateTime ConnectionTime { get; set; }
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[NotMapped] public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds;
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[NotMapped] public Server CurrentServer { get; set; }
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[NotMapped] public int Score { get; set; }
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[NotMapped] public bool IsBot => NetworkId == Name.GenerateGuidFromString();
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[NotMapped] public bool IsZombieClient => IsBot && Name == "Zombie";
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[NotMapped] public string XuidString => (NetworkId + 0x110000100000000).ToString("x");
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[NotMapped] public string GuidString => NetworkId.ToString("x");
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[NotMapped] public ClientState State { get; set; }
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[NotMapped] public TeamType Team { get; set; }
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[NotMapped] public string TeamName { get; set; }
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[NotMapped]
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// this is kinda dirty, but I need localizable level names
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public ClientPermission ClientPermission => new ClientPermission
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{
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Level = Level,
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Name = Level.ToLocalizedLevelName()
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};
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[NotMapped]
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public string Tag
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{
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get => GetAdditionalProperty<string>(EFMeta.ClientTagV2);
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set => SetAdditionalProperty(EFMeta.ClientTagV2, value);
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}
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[NotMapped]
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public int TemporalClientNumber
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{
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get
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{
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var temporalClientId = GetAdditionalProperty<string>("ConnectionClientId");
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var parsedClientId = string.IsNullOrEmpty(temporalClientId) ? (int?)null : int.Parse(temporalClientId);
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return parsedClientId ?? ClientNumber;
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}
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}
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~EFClient()
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{
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_processingEvent?.Dispose();
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}
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public override string ToString()
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{
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return
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$"[Name={CurrentAlias?.Name ?? "--"}, NetworkId={NetworkId.ToString("X")}, IP={(string.IsNullOrEmpty(IPAddressString) ? "--" : IPAddressString)}, ClientSlot={ClientNumber}]";
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}
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/// <summary>
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/// send a message directly to the connected client
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/// </summary>
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/// <param name="message">message content to send to client</param>
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public GameEvent Tell(string message)
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{
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var e = new GameEvent
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{
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Message = message,
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Target = this,
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Owner = CurrentServer,
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Type = GameEvent.EventType.Tell,
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Data = message,
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CorrelationId = CurrentServer.Manager.ProcessingEvents.Values
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.FirstOrDefault(ev =>
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ev.Type == GameEvent.EventType.Command && (ev.Origin?.ClientId == ClientId ||
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ev.ImpersonationOrigin?.ClientId == ClientId))
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?.CorrelationId ?? Guid.NewGuid()
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};
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e.Output.Add(message.FormatMessageForEngine(CurrentServer?.RconParser.Configuration.ColorCodeMapping)
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.StripColors());
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CurrentServer?.Manager.AddEvent(e);
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return e;
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}
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[Obsolete("Use TellAsync")]
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public void Tell(IEnumerable<string> messages)
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{
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foreach (var message in messages)
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{
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#pragma warning disable 4014
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Tell(message).WaitAsync();
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#pragma warning restore 4014
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}
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}
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public async Task TellAsync(IEnumerable<string> messages, CancellationToken token = default)
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{
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foreach (var message in messages)
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{
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if (token.IsCancellationRequested)
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{
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return;
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}
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await Tell(message).WaitAsync(Utilities.DefaultCommandTimeout, token);
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}
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}
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/// <summary>
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/// warn a client with given reason
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/// </summary>
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/// <param name="warnReason">reason for warn</param>
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/// <param name="sender">client performing the warn</param>
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public GameEvent Warn(string warnReason, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Warn,
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Message = warnReason,
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Data = warnReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else
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{
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Warnings++;
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}
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// clear all warnings for a client
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/// </summary>
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/// <param name="sender">client performing the warn clear</param>
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/// <returns></returns>
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public GameEvent WarnClear(EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.WarnClear,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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return e;
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}
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Warnings = 0;
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// report a client for a given reason
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/// </summary>
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/// <param name="reportReason">reason for the report</param>
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/// <param name="sender">client performing the report</param>
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/// <returns></returns>
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public GameEvent Report(string reportReason, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Report,
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Message = reportReason,
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Data = reportReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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var reportCount = sender.GetAdditionalProperty<int>("_reportCount");
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if (Equals(sender))
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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else if (reportCount > 2)
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{
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e.FailReason = GameEvent.EventFailReason.Throttle;
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}
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else if (CurrentServer.Reports.Count(report => report.Origin.NetworkId == sender.NetworkId &&
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report.Target.NetworkId == NetworkId) > 0)
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{
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e.FailReason = GameEvent.EventFailReason.Exception;
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}
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sender.SetAdditionalProperty("_reportCount", reportCount + 1);
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// flag a client for a given reason
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/// </summary>
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/// <param name="flagReason">reason for flagging</param>
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/// <param name="sender">client performing the flag</param>
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/// <param name="flagLength">how long the flag should last</param>
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/// <returns>game event for the flag</returns>
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public GameEvent Flag(string flagReason, EFClient sender, TimeSpan? flagLength = null)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Flag,
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Origin = sender,
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Data = flagReason,
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Message = flagReason,
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Extra = flagLength,
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Target = this,
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Owner = sender.CurrentServer
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};
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if (Level >= sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level == Permission.Flagged || Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// unflag a client for a given reason
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/// </summary>
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/// <param name="unflagReason">reason to unflag a player for</param>
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/// <param name="sender">client performing the unflag</param>
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/// <returns>game event for the un flug</returns>
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public GameEvent Unflag(string unflagReason, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Unflag,
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Origin = sender,
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Target = this,
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Data = unflagReason,
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Message = unflagReason,
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Owner = sender.CurrentServer
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};
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level != Permission.Flagged || Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// kick a client for the given reason
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/// </summary>
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/// <param name="kickReason">reason to kick for</param>
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/// <param name="sender">client performing the kick</param>
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public GameEvent Kick(string kickReason, EFClient sender)
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{
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return Kick(kickReason, sender, null);
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}
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/// <summary>
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/// kick a client for the given reason
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/// </summary>
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/// <param name="kickReason">reason to kick for</param>
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/// <param name="sender">client performing the kick</param>
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/// <param name="originalPenalty">original client penalty</param>
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public GameEvent Kick(string kickReason, EFClient sender, EFPenalty originalPenalty)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Kick,
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Message = kickReason,
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Target = this,
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Origin = sender,
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Data = kickReason,
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Extra = originalPenalty,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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State = ClientState.Disconnecting;
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// temporarily ban a client for the given time span
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/// </summary>
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/// <param name="tempbanReason">reason for the temp ban</param>
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/// <param name="banLength">how long the temp ban lasts</param>
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/// <param name="sender">client performing the tempban</param>
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public GameEvent TempBan(string tempbanReason, TimeSpan banLength, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.TempBan,
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Message = tempbanReason,
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Data = tempbanReason,
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Origin = sender,
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Target = this,
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Extra = banLength,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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State = ClientState.Disconnecting;
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// permanently ban a client
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/// </summary>
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/// <param name="banReason">reason for the ban</param>
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/// <param name="sender">client performing the ban</param>
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/// <param name="isEvade">obsolete</param>
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public GameEvent Ban(string banReason, EFClient sender, bool isEvade)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Ban,
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Message = banReason,
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Data = banReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer,
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Extra = isEvade
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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if (Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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State = ClientState.Disconnecting;
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// unban a client
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/// </summary>
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/// <param name="unbanReason">reason for the unban</param>
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/// <param name="sender">client performing the unban</param>
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/// <returns></returns>
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public GameEvent Unban(string unbanReason, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.Unban,
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Message = unbanReason,
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Data = unbanReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// sets the level of the client
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/// </summary>
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/// <param name="newPermission">new permission to set client to</param>
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/// <param name="sender">user performing the set level</param>
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/// <returns></returns>
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public GameEvent SetLevel(Permission newPermission, EFClient sender)
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{
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var e = new GameEvent
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{
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Type = GameEvent.EventType.ChangePermission,
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Extra = newPermission,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level == newPermission)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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else
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{
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Level = newPermission;
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}
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sender.CurrentServer.Manager.AddEvent(e);
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return e;
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}
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/// <summary>
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/// Handles any client related logic on connection
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/// </summary>
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public bool IsAbleToConnectSimple()
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{
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var loc = Utilities.CurrentLocalization.LocalizationIndex;
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using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
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{
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var nameToCheck = CurrentServer.IsCodGame() ? CleanedName : Name;
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if (string.IsNullOrWhiteSpace(Name) || nameToCheck.Replace(" ", "").Length <
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(CurrentServer?.Manager?.GetApplicationSettings()?.Configuration()?.MinimumNameLength ?? 3))
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{
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Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is too short",
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ToString());
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Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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if (CurrentServer.Manager.GetApplicationSettings().Configuration()
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.DisallowedClientNames
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?.Any(_name => Regex.IsMatch(Name, _name)) ?? false)
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{
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Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is not allowed",
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ToString());
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Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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if (Name.Where(c => char.IsControl(c)).Count() > 0)
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{
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Utilities.DefaultLogger.LogInformation(
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"Kicking {Client} because their name contains control characters", ToString());
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Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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// reserved slots stuff
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// todo: bots don't seem to honor party_maxplayers/sv_maxclients
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if (CurrentServer.MaxClients - CurrentServer.GetClientsAsList()
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.Count(_client => !_client.IsPrivileged() && !_client.IsBot) <
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CurrentServer.ServerConfig.ReservedSlotNumber &&
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!this.IsPrivileged() &&
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CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients &&
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CurrentServer.MaxClients != 0)
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{
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Utilities.DefaultLogger.LogInformation("Kicking {Client} their spot is reserved", ToString());
|
|
Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public async Task OnDisconnect()
|
|
{
|
|
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
|
|
{
|
|
TotalConnectionTime += ConnectionLength;
|
|
LastConnection = DateTime.UtcNow;
|
|
|
|
Utilities.DefaultLogger.LogInformation("Client {client} is leaving the game", ToString());
|
|
|
|
try
|
|
{
|
|
await CurrentServer.Manager.GetClientService().Update(this);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
Utilities.DefaultLogger.LogError(e, "Could not update disconnected client {client}",
|
|
ToString());
|
|
}
|
|
|
|
finally
|
|
{
|
|
State = ClientState.Unknown;
|
|
}
|
|
}
|
|
}
|
|
|
|
public async Task OnJoin(int? ipAddress, bool enableImplicitLinking)
|
|
{
|
|
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
|
|
{
|
|
Utilities.DefaultLogger.LogInformation("Client {client} is joining the game from {source}", ToString(),
|
|
ipAddress.HasValue ? "Status" : "Log");
|
|
|
|
GameName = (Reference.Game)CurrentServer.GameName;
|
|
|
|
if (ipAddress != null)
|
|
{
|
|
IPAddress = ipAddress;
|
|
Utilities.DefaultLogger.LogInformation("Received ip from client {client}", ToString());
|
|
await CurrentServer.Manager.GetClientService().UpdateAlias(this);
|
|
await CurrentServer.Manager.GetClientService().Update(this);
|
|
|
|
var canConnect = await CanConnect(ipAddress, enableImplicitLinking);
|
|
|
|
if (!canConnect)
|
|
{
|
|
Utilities.DefaultLogger.LogInformation("Client {client} is not allowed to join the server",
|
|
ToString());
|
|
}
|
|
|
|
else
|
|
{
|
|
Utilities.DefaultLogger.LogDebug("Creating join event for {client}", ToString());
|
|
var e = new GameEvent
|
|
{
|
|
Type = GameEvent.EventType.Join,
|
|
Origin = this,
|
|
Target = this,
|
|
Owner = CurrentServer
|
|
};
|
|
|
|
CurrentServer.Manager.AddEvent(e);
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
Utilities.DefaultLogger.LogInformation("Waiting to receive ip from client {client}", ToString());
|
|
}
|
|
|
|
Utilities.DefaultLogger.LogDebug("OnJoin finished for {client}", ToString());
|
|
}
|
|
}
|
|
|
|
public async Task<bool> CanConnect(int? ipAddress, bool enableImplicitLinking)
|
|
{
|
|
using (LogContext.PushProperty("Server", CurrentServer?.ToString()))
|
|
{
|
|
var loc = Utilities.CurrentLocalization.LocalizationIndex;
|
|
var autoKickClient = Utilities.IW4MAdminClient(CurrentServer);
|
|
var isAbleToConnectSimple = IsAbleToConnectSimple();
|
|
|
|
if (!isAbleToConnectSimple)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID)
|
|
var activePenalties = await CurrentServer.Manager.GetPenaltyService()
|
|
.GetActivePenaltiesAsync(AliasLinkId, CurrentAliasId, NetworkId, ipAddress);
|
|
var banPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Ban);
|
|
var tempbanPenalty =
|
|
activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.TempBan);
|
|
var flagPenalty =
|
|
activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag);
|
|
|
|
// we want to kick them if any account is banned
|
|
if (banPenalty != null)
|
|
{
|
|
if (Level != Permission.Banned)
|
|
{
|
|
Utilities.DefaultLogger.LogInformation(
|
|
"Client {Client} has a ban penalty, but they're using a new GUID, we we're updating their level and kicking them",
|
|
ToString());
|
|
|
|
await SetLevel(Permission.Banned, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout,
|
|
CurrentServer.Manager.CancellationToken);
|
|
}
|
|
|
|
Utilities.DefaultLogger.LogInformation("Kicking {Client} because they are banned", ToString());
|
|
Kick(loc["WEBFRONT_PENALTY_LIST_BANNED_REASON"], autoKickClient, banPenalty);
|
|
return false;
|
|
}
|
|
|
|
// we want to kick them if any account is tempbanned
|
|
if (tempbanPenalty != null)
|
|
{
|
|
Utilities.DefaultLogger.LogInformation("Kicking {client} because their GUID is temporarily banned",
|
|
ToString());
|
|
Kick(loc["WEBFRONT_PENALTY_LIST_TEMPBANNED_REASON"], autoKickClient, tempbanPenalty);
|
|
return false;
|
|
}
|
|
|
|
// if we found a flag, we need to make sure all the accounts are flagged
|
|
if (flagPenalty != null && Level != Permission.Flagged)
|
|
{
|
|
Utilities.DefaultLogger.LogInformation(
|
|
"Flagged client {client} joining with new GUID, so we are changing their level to flagged",
|
|
ToString());
|
|
await SetLevel(Permission.Flagged, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout,
|
|
CurrentServer.Manager.CancellationToken);
|
|
}
|
|
|
|
// remove their auto flag
|
|
if (Level == Permission.Flagged &&
|
|
!activePenalties.Any(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag))
|
|
{
|
|
// remove their auto flag status after a week
|
|
Utilities.DefaultLogger.LogInformation("Unflagging {client} because the auto flag time has expired",
|
|
ToString());
|
|
Unflag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTOFLAG_UNFLAG"], autoKickClient);
|
|
}
|
|
|
|
if (Level != Permission.Banned)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// we want to see if they've recently used a banned IP
|
|
var recentIPPenalties= await CurrentServer.Manager.GetPenaltyService().ActivePenaltiesByRecentIdentifiers(AliasLinkId);
|
|
|
|
var recentBanPenalty =
|
|
recentIPPenalties.FirstOrDefault(penalty => penalty.Type == EFPenalty.PenaltyType.Ban);
|
|
|
|
if (recentBanPenalty is null || !IPAddress.HasValue)
|
|
{
|
|
Utilities.DefaultLogger.LogInformation(
|
|
"Setting {Client} level to user because they are banned but no direct penalties or recent penalty identifiers exist for them",
|
|
ToString());
|
|
await SetLevel(Permission.User, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout,
|
|
CurrentServer.Manager.CancellationToken);
|
|
return true;
|
|
}
|
|
|
|
Utilities.DefaultLogger.LogInformation("Updating penalty for {Client} because they recently used a banned IP", this);
|
|
await CurrentServer.Manager.GetPenaltyService()
|
|
.CreatePenaltyIdentifier(recentBanPenalty.PenaltyId, NetworkId, IPAddress.Value);
|
|
|
|
Utilities.DefaultLogger.LogInformation("Kicking {Client} because they are banned", ToString());
|
|
Kick(loc["WEBFRONT_PENALTY_LIST_BANNED_REASON"], autoKickClient, recentBanPenalty);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void UpdateTeam(string newTeam)
|
|
{
|
|
if (string.IsNullOrEmpty(newTeam))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Team = Enum.TryParse(newTeam, true, out TeamType team) ? team : TeamType.Unknown;
|
|
TeamName = newTeam;
|
|
}
|
|
|
|
public async Task Lock()
|
|
{
|
|
var result = await _processingEvent.WaitAsync(Utilities.DefaultCommandTimeout);
|
|
|
|
#if DEBUG
|
|
if (!result)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public void Unlock()
|
|
{
|
|
if (_processingEvent.CurrentCount == 0)
|
|
{
|
|
_processingEvent.Release(1);
|
|
}
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj.GetType() == typeof(EFClient) && ((EFClient)obj).NetworkId == NetworkId;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return IsBot ? ClientNumber : (int)NetworkId;
|
|
}
|
|
}
|
|
}
|