e60f612f95
[iw4script] reworked balance to balance based on performance rating [stats] log penalty context to database
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace IW4MAdmin.Plugins.Stats.Cheat
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{
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class Strain
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{
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private const double StrainDecayBase = 0.9;
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private double CurrentStrain;
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public double LastDistance { get; private set; }
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public Vector3 LastAngle { get; private set; }
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public double LastDeltaTime { get; private set; }
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public int TimesReachedMaxStrain { get; private set; }
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public double GetStrain(bool isDamage, int damage, double killDistance, Vector3 newAngle, double deltaTime)
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{
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if (LastAngle == null)
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LastAngle = newAngle;
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LastDeltaTime = deltaTime;
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double decayFactor = GetDecay(deltaTime);
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CurrentStrain *= decayFactor;
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#if DEBUG
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Console.WriteLine($"Decay Factor = {decayFactor} ");
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#endif
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double[] distance = Helpers.Extensions.AngleStuff(newAngle, LastAngle);
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LastDistance = distance[0] + distance[1];
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// this happens on first kill
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if ((distance[0] == 0 && distance[1] == 0) ||
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deltaTime == 0 ||
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double.IsNaN(CurrentStrain))
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{
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return CurrentStrain;
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}
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double newStrain = Math.Pow(distance[0] + distance[1], 0.99) / deltaTime;
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newStrain *= killDistance / 1000.0;
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CurrentStrain += newStrain;
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if (CurrentStrain > Thresholds.MaxStrainBan)
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TimesReachedMaxStrain++;
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LastAngle = newAngle;
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return CurrentStrain;
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}
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private double GetDecay(double deltaTime) => Math.Pow(StrainDecayBase, Math.Pow(2.0, deltaTime / 250.0) / 1000.0);
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}
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} |