b1a1aae6c0
improvements to script plugin capabilities and error feedback
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Threading.Tasks;
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using Data.Models.Client;
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using Microsoft.Extensions.Logging;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace IW4MAdmin.Application.Misc
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{
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/// <summary>
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/// generic script command implementation
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/// </summary>
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public class ScriptCommand : Command
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{
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private readonly Func<GameEvent, Task> _executeAction;
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private readonly ILogger _logger;
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public ScriptCommand(string name, string alias, string description, bool isTargetRequired,
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EFClient.Permission permission,
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CommandArgument[] args, Func<GameEvent, Task> executeAction, CommandConfiguration config,
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ITranslationLookup layout, ILogger<ScriptCommand> logger, Server.Game[] supportedGames)
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: base(config, layout)
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{
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_executeAction = executeAction;
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_logger = logger;
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Name = name;
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Alias = alias;
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Description = description;
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RequiresTarget = isTargetRequired;
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Permission = permission;
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Arguments = args;
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SupportedGames = supportedGames;
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}
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public override async Task ExecuteAsync(GameEvent e)
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{
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if (_executeAction == null)
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{
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throw new InvalidOperationException($"No execute action defined for command \"{Name}\"");
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}
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try
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{
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await _executeAction(e);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Failed to execute ScriptCommand action for command {command} {@event}", Name, e);
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}
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}
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}
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}
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