405 lines
15 KiB
C#
405 lines
15 KiB
C#
using System;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using System.Data;
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using System.Threading.Tasks;
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using SharedLibrary;
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namespace StatsPlugin
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{
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public class CViewStats : Command
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{
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public CViewStats() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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String statLine;
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PlayerStats pStats;
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if (E.Target != null)
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Target);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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else
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Origin);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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await E.Origin.Tell(statLine);
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}
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}
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public class CViewTopStats : Command
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{
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public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.topStats();
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StringBuilder msgBlder = new StringBuilder();
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await E.Origin.Tell("^5--Top Players--");
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foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
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{
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Player P = E.Owner.Manager.GetClientDatabase().getPlayer(pStat.Key, -1);
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if (P == null)
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continue;
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await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
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}
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}
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}
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/// <summary>
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/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
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/// So, to have multiple stat tracking, we must store a stat struct for each server
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/// </summary>
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public class Stats : SharedLibrary.Interfaces.IPlugin
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{
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public static List<StatTracking> statLists;
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public struct StatTracking
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{
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public StatsDB playerStats;
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public DateTime[] lastKill, connectionTime;
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public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
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public int Port;
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public StatTracking(int port)
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{
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playerStats = new StatsDB("Database/stats_" + port + ".rm");
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inactiveMinutes = new int[18];
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Kills = new int[18];
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deathStreaks = new int[18];
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killStreaks = new int[18];
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lastKill = new DateTime[18];
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connectionTime = new DateTime[18];
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Port = port;
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}
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}
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public string Name
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{
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get { return "Basic Stats"; }
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}
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public float Version
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{
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get { return 1f; }
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}
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public string Author
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{
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get { return "RaidMax"; }
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}
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public async Task OnLoadAsync()
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{
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statLists = new List<StatTracking>();
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}
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public async Task OnUnloadAsync()
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{
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statLists.Clear();
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}
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public async Task OnTickAsync(Server S)
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{
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return;
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}
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public async Task OnEventAsync(Event E, Server S)
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{
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if (E.Type == Event.GType.Start)
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{
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statLists.Add(new StatTracking(S.getPort()));
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}
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if (E.Type == Event.GType.Stop)
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{
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statLists.RemoveAll(x => x.Port == S.getPort());
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}
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if (E.Type == Event.GType.Connect)
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{
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resetCounters(E.Origin.clientID, S.getPort());
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PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.getStats(E.Origin);
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if (checkForTrusted.playTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
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{
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E.Origin.setLevel(Player.Permission.Trusted);
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E.Owner.Manager.GetClientDatabase().updatePlayer(E.Origin);
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await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
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await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
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}
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}
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if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
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{
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foreach (Player P in S.getPlayers())
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{
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if (P == null)
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continue;
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calculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
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resetCounters(P.clientID, S.getPort());
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E.Owner.Logger.WriteInfo("Updated skill for client #" + P.databaseID);
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//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
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}
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}
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if (E.Type == Event.GType.Disconnect)
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{
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calculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
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resetCounters(E.Origin.clientID, S.getPort());
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E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.databaseID);
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}
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if (E.Type == Event.GType.Kill)
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{
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if (E.Origin == E.Target || E.Origin == null)
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return;
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Player Killer = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
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PlayerStats killerStats = curServer.playerStats.getStats(Killer);
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curServer.lastKill[E.Origin.clientID] = DateTime.Now;
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curServer.Kills[E.Origin.clientID]++;
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if ((curServer.lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
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curServer.inactiveMinutes[E.Origin.clientID]++;
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killerStats.Kills++;
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if (killerStats.Deaths == 0)
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killerStats.KDR = killerStats.Kills;
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else
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killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
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curServer.playerStats.updateStats(Killer, killerStats);
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curServer.killStreaks[Killer.clientID] += 1;
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curServer.deathStreaks[Killer.clientID] = 0;
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await Killer.Tell(messageOnStreak(curServer.killStreaks[Killer.clientID], curServer.deathStreaks[Killer.clientID]));
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}
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if (E.Type == Event.GType.Death)
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{
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if (E.Origin == E.Target || E.Origin == null)
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return;
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Player Victim = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
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PlayerStats victimStats = curServer.playerStats.getStats(Victim);
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victimStats.Deaths++;
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victimStats.KDR = Math.Round((double)victimStats.Kills / (double)victimStats.Deaths, 2);
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curServer.playerStats.updateStats(Victim, victimStats);
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curServer.deathStreaks[Victim.clientID] += 1;
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curServer.killStreaks[Victim.clientID] = 0;
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await Victim.Tell(messageOnStreak(curServer.killStreaks[Victim.clientID], curServer.deathStreaks[Victim.clientID]));
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}
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}
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private void calculateAndSaveSkill(Player P, StatTracking curServer)
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{
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if (P == null)
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return;
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PlayerStats disconnectStats = curServer.playerStats.getStats(P);
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if (curServer.Kills[P.clientID] == 0)
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return;
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else if (curServer.lastKill[P.clientID] > curServer.connectionTime[P.clientID])
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curServer.inactiveMinutes[P.clientID] += (int)(DateTime.Now - curServer.lastKill[P.clientID]).TotalMinutes;
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int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.clientID]).TotalMinutes - curServer.inactiveMinutes[P.clientID];
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if (newPlayTime < 2)
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return;
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double newSPM = curServer.Kills[P.clientID] * 50 / Math.Max(1, newPlayTime);
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double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
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double Multiplier;
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if (disconnectStats.scorePerMinute == 1)
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Multiplier = 1;
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else
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Multiplier = newSPM / disconnectStats.scorePerMinute;
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double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime));
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double newSkillFactor = Multiplier * scoreWeight;
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if (Multiplier >= 1)
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disconnectStats.scorePerMinute += newSkillFactor;
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else
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disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor);
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disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
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disconnectStats.playTime += newPlayTime;
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curServer.playerStats.updateStats(P, disconnectStats);
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}
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private void resetCounters(int cID, int serverPort)
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{
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StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
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selectedPlayers.Kills[cID] = 0;
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selectedPlayers.connectionTime[cID] = DateTime.Now;
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selectedPlayers.inactiveMinutes[cID] = 0;
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selectedPlayers.deathStreaks[cID] = 0;
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selectedPlayers.killStreaks[cID] = 0;
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}
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private String messageOnStreak(int killStreak, int deathStreak)
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{
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String Message = "";
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switch (killStreak)
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{
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case 5:
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Message = "Great job! You're on a ^55 killstreak!";
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break;
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case 10:
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Message = "Amazing! ^510 kills ^7without dying!";
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break;
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}
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switch (deathStreak)
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{
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case 5:
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Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
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break;
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case 10:
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Message = "Seriously? ^510 deaths ^7without getting a kill?";
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break;
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}
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return Message;
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}
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}
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public class StatsDB : Database
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{
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public StatsDB(String FN) : base(FN) { }
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public override void Init()
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{
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if (!File.Exists(FileName))
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{
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String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
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ExecuteNonQuery(Create);
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}
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}
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public void addPlayer(Player P)
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{
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Dictionary<String, object> newPlayer = new Dictionary<String, object>();
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newPlayer.Add("npID", P.npID);
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newPlayer.Add("KILLS", 0);
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newPlayer.Add("DEATHS", 0);
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newPlayer.Add("KDR", 0.0);
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newPlayer.Add("SKILL", 1.0);
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newPlayer.Add("SPM", 1.0);
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newPlayer.Add("PLAYTIME", 1.0);
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Insert("STATS", newPlayer);
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}
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public PlayerStats getStats(Player P)
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{
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DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.npID));
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if (Result != null && Result.Rows.Count > 0)
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{
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DataRow ResponseRow = Result.Rows[0];
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return new PlayerStats(
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Convert.ToInt32(ResponseRow["KILLS"]),
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Convert.ToInt32(ResponseRow["DEATHS"]),
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Convert.ToDouble(ResponseRow["KDR"]),
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Convert.ToDouble(ResponseRow["SKILL"]),
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Convert.ToDouble(ResponseRow["SPM"]),
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Convert.ToInt32(ResponseRow["PLAYTIME"])
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);
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}
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else
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{
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addPlayer(P);
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return getStats(P);
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}
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}
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public void updateStats(Player P, PlayerStats S)
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{
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Dictionary<String, object> updatedPlayer = new Dictionary<String, object>();
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updatedPlayer.Add("KILLS", S.Kills);
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updatedPlayer.Add("DEATHS", S.Deaths);
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updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
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updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
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updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 1));
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updatedPlayer.Add("PLAYTIME", S.playTime);
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Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.npID));
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}
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public List<KeyValuePair<String, PlayerStats>> topStats()
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{
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String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
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DataTable Result = GetDataTable(Query);
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List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
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if (Result != null && Result.Rows.Count > 0)
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{
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foreach (DataRow ResponseRow in Result.Rows)
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{
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pStats.Add( new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
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new PlayerStats(
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Convert.ToInt32(ResponseRow["KILLS"]),
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Convert.ToInt32(ResponseRow["DEATHS"]),
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Convert.ToDouble(ResponseRow["KDR"]),
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Convert.ToDouble(ResponseRow["SKILL"]),
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Convert.ToDouble(ResponseRow["SPM"]),
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Convert.ToInt32(ResponseRow["PLAYTIME"])
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)
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));
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}
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}
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return pStats;
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}
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}
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public struct PlayerStats
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{
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public PlayerStats(int K, int D, double DR, double S, double sc, int P)
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{
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Kills = K;
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Deaths = D;
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KDR = DR;
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Skill = S;
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scorePerMinute = sc;
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playTime = P;
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}
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public int Kills;
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public int Deaths;
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public double KDR;
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public double Skill;
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public double scorePerMinute;
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public int playTime;
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}
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} |