c4f19e94ef
allow override of level names through configuration few small fixes/improvements
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using SharedLibraryCore;
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using SharedLibraryCore.Dtos;
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using System.Linq;
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using System.Net;
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using static SharedLibraryCore.Server;
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namespace WebfrontCore.ViewComponents
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{
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public class ServerListViewComponent : ViewComponent
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{
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public IViewComponentResult Invoke(Game? game)
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{
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var servers = Program.Manager.GetServers().Where(_server => !game.HasValue ? true : _server.GameName == game);
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var serverInfo = servers.Select(s => new ServerInfo()
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{
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Name = s.Hostname,
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ID = s.EndPoint,
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Port = s.Port,
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Map = s.CurrentMap.Alias,
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ClientCount = s.ClientNum,
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MaxClients = s.MaxClients,
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GameType = s.Gametype,
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PlayerHistory = s.ClientHistory.ToArray(),
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Players = s.GetClientsAsList()
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.Select(p => new PlayerInfo()
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{
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Name = p.Name,
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ClientId = p.ClientId,
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Level = p.Level.ToLocalizedLevelName(),
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LevelInt = (int)p.Level,
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Tag = p.Tag
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}).ToList(),
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ChatHistory = s.ChatHistory.ToList(),
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Online = !s.Throttled,
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IPAddress = $"{(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP)}:{s.Port}",
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ConnectProtocolUrl = s.EventParser.URLProtocolFormat.FormatExt(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP, s.Port)
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}).ToList();
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return View("_List", serverInfo);
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}
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}
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}
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