IW4M-Admin/Application/Server.cs
RaidMax a58726d872 add gsc api controller for communicating with gsc
add ignore bots option
fix first localization message not working
2018-10-13 18:51:07 -05:00

1105 lines
42 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Runtime.InteropServices;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Localization;
using IW4MAdmin.Application.RconParsers;
using IW4MAdmin.Application.EventParsers;
using IW4MAdmin.Application.IO;
namespace IW4MAdmin
{
public class IW4MServer : Server
{
private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
private GameLogEventDetection LogEvent;
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
{
}
public override int GetHashCode()
{
if (GameName == Game.IW4)
{
// todo: make this better with collisions
int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum());
// hack: this is a nasty fix for get hashcode being changed
switch (id)
{
case 765:
return 886229536;
case 760:
return 1645744423;
case 761:
return 1645809959;
}
return id;
}
else
{
int id = HashCode.Combine(IP, Port);
return id < 0 ? Math.Abs(id) : id;
}
}
public async Task OnPlayerJoined(Player logClient)
{
var existingClient = Players[logClient.ClientNumber];
if (existingClient == null ||
(existingClient.NetworkId != logClient.NetworkId &&
existingClient.State != Player.ClientState.Connected))
{
Logger.WriteDebug($"Log detected {logClient} joining");
Players[logClient.ClientNumber] = logClient;
}
await Task.CompletedTask;
}
override public async Task<bool> AddPlayer(Player polledPlayer)
{
if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) ||
polledPlayer.Ping < 1 ||
polledPlayer.ClientNumber < 0)
{
return false;
}
// set this when they are waiting for authentication
if (Players[polledPlayer.ClientNumber] == null &&
polledPlayer.State == Player.ClientState.Connecting)
{
Players[polledPlayer.ClientNumber] = polledPlayer;
return false;
}
#if !DEBUG
if (polledPlayer.Name.Length < 3)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name && p.NetworkId != polledPlayer.NetworkId) != null)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name == "Unknown Soldier" ||
polledPlayer.Name == "UnknownSoldier" ||
polledPlayer.Name == "CHEATER")
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
#endif
Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
try
{
Player player = null;
var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId);
// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {polledPlayer} first time connecting");
player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer();
}
// client has connected in the past
else
{
client.LastConnection = DateTime.UtcNow;
client.Connections += 1;
var existingAlias = client.AliasLink.Children
.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress);
if (existingAlias == null)
{
Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name");
client.CurrentAlias = new EFAlias()
{
IPAddress = polledPlayer.IPAddress,
Name = polledPlayer.Name,
};
// we need to update their new ip and name to the virtual property
client.Name = polledPlayer.Name;
client.IPAddress = polledPlayer.IPAddress;
}
else
{
client.CurrentAlias = existingAlias;
client.CurrentAliasId = existingAlias.AliasId;
client.Name = existingAlias.Name;
client.IPAddress = existingAlias.IPAddress;
}
await Manager.GetClientService().Update(client);
player = client.AsPlayer();
}
// reserved slots stuff
if ((MaxClients - ClientNum) < ServerConfig.ReservedSlotNumber &&
!player.IsPrivileged())
{
Logger.WriteDebug($"Kicking {polledPlayer} their spot is reserved");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_SLOT_IS_RESERVED"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
Logger.WriteInfo($"Client {player} connected...");
// Do the player specific stuff
player.ClientNumber = polledPlayer.ClientNumber;
player.IsBot = polledPlayer.IsBot;
player.Score = polledPlayer.Score;
player.CurrentServer = this;
player.DelayedEvents = (Players[player.ClientNumber]?.DelayedEvents) ?? new Queue<GameEvent>();
Players[player.ClientNumber] = player;
var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress);
var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow);
var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
.Where(p => p.Active)
.OrderByDescending(p => p.When)
.FirstOrDefault();
// remove their auto flag status after a week
if (player.Level == Player.Permission.Flagged &&
currentAutoFlag != null &&
(DateTime.Now - currentAutoFlag.When).TotalDays > 7)
{
player.Level = Player.Permission.User;
}
if (currentBan != null)
{
Logger.WriteInfo($"Banned client {player} trying to connect...");
var autoKickClient = Utilities.IW4MAdminClient(this);
// the player is permanently banned
if (currentBan.Type == Penalty.PenaltyType.Ban)
{
// don't store the kick message
string formattedKick = String.Format(
RconParser.GetCommandPrefixes().Kick,
polledPlayer.ClientNumber,
$"{loc["SERVER_BAN_PREV"]} {currentBan.Offense} ({loc["SERVER_BAN_APPEAL"]} {Website})");
await this.ExecuteCommandAsync(formattedKick);
}
else
{
string formattedKick = String.Format(
RconParser.GetCommandPrefixes().Kick,
polledPlayer.ClientNumber,
$"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})");
await this.ExecuteCommandAsync(formattedKick);
}
// reban the "evading" guid
if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban)
{
// hack: re apply the automated offense to the reban
if (currentBan.AutomatedOffense != null)
{
autoKickClient.AdministeredPenalties.Add(new EFPenalty() { AutomatedOffense = currentBan.AutomatedOffense });
}
player.Ban($"{currentBan.Offense}", autoKickClient);
}
// they didn't fully connect so empty their slot
Players[player.ClientNumber] = null;
return false;
}
player.State = Player.ClientState.Connected;
return true;
}
catch (Exception ex)
{
Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}");
Logger.WriteDebug(ex.Message);
Logger.WriteDebug(ex.StackTrace);
return false;
}
}
//Remove player by CLIENT NUMBER
override public async Task RemovePlayer(int cNum)
{
if (cNum >= 0 && Players[cNum] != null)
{
Player Leaving = Players[cNum];
// occurs when the player disconnects via log before being authenticated by RCon
if (Leaving.State != Player.ClientState.Connected)
{
Players[cNum] = null;
}
else
{
Logger.WriteInfo($"Client {Leaving} [{Leaving.State.ToString().ToLower()}] disconnecting...");
Leaving.State = Player.ClientState.Disconnecting;
Leaving.TotalConnectionTime += Leaving.ConnectionLength;
Leaving.LastConnection = DateTime.UtcNow;
await Manager.GetClientService().Update(Leaving);
Players[cNum] = null;
}
}
}
public override async Task ExecuteEvent(GameEvent E)
{
bool canExecuteCommand = true;
if (!await ProcessEvent(E))
{
return;
}
Command C = null;
if (E.Type == GameEvent.EventType.Command)
{
try
{
C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
E.Extra = C;
}
}
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
try
{
await plugin.OnEventAsync(E, this);
}
catch (AuthorizationException e)
{
E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
Logger.WriteDebug(Except.GetExceptionInfo());
}
}
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command &&
E.Extra != null &&
(canExecuteCommand ||
E.Origin?.Level == Player.Permission.Console))
{
await (((Command)E.Extra).ExecuteAsync(E));
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
override protected async Task<bool> ProcessEvent(GameEvent E)
{
if (E.Type == GameEvent.EventType.Connect)
{
E.Origin.State = Player.ClientState.Authenticated;
// add them to the server
if (!await AddPlayer(E.Origin))
{
E.Origin.State = Player.ClientState.Connecting;
Logger.WriteDebug("client didn't pass authentication, so we are discontinuing event");
return false;
}
// hack: makes the event propgate with the correct info
E.Origin = Players[E.Origin.ClientNumber];
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin?.Name ?? "ERROR!",
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > Player.Permission.Moderator)
{
E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
}
else if (E.Type == GameEvent.EventType.Join)
{
await OnPlayerJoined(E.Origin);
}
else if (E.Type == GameEvent.EventType.Flag)
{
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Flag,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Data,
Punisher = E.Origin,
Active = true,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
E.Target.ReceivedPenalties.Add(addedPenalty);
await Manager.GetClientService().Update(E.Target);
}
else if (E.Type == GameEvent.EventType.Unflag)
{
await Manager.GetClientService().Update(E.Target);
}
else if (E.Type == GameEvent.EventType.Report)
{
this.Reports.Add(new Report()
{
Origin = E.Origin,
Target = E.Target,
Reason = E.Data
});
}
else if (E.Type == GameEvent.EventType.TempBan)
{
await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ;
}
else if (E.Type == GameEvent.EventType.Ban)
{
await Ban(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Unban)
{
await Unban(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Kick)
{
await Kick(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Warn)
{
await Warn(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Quit)
{
var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
if (origin != null &&
// we only want to forward the event if they are connected.
origin.State == Player.ClientState.Connected &&
// make sure we don't get the disconnect event from every time the game ends
origin.ConnectionLength < Manager.GetApplicationSettings().Configuration().RConPollRate)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = origin,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
}
else if (origin != null &&
origin.State != Player.ClientState.Connected)
{
await RemovePlayer(origin.ClientNumber);
}
}
else if (E.Type == GameEvent.EventType.Disconnect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
var currentState = E.Origin.State;
await RemovePlayer(E.Origin.ClientNumber);
if (currentState != Player.ClientState.Connected)
{
throw new ServerException("Disconnecting player was not in a connected state");
}
}
if (E.Type == GameEvent.EventType.Say)
{
E.Data = E.Data.StripColors();
if (E.Data.Length > 0)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = E.Data ?? "NULL",
Time = DateTime.UtcNow
});
}
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync();
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"].StripColors();
Hostname = dict["hostname"]?.StripColors();
string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"].StripColors();
Hostname = dict["sv_hostname"].StripColors();
string mapname = dict["mapname"].StripColors();
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
// this is a little ugly but I don't want to change the abstract class
if (E.Data != null)
{
await E.Owner.ExecuteCommandAsync(E.Data);
}
}
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
ChatHistory.RemoveAt(0);
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
ChatHistory.Clear();
return true;
}
/// <summary>
/// lists the connecting and disconnecting clients via RCon response
/// array index 0 = connecting clients
/// array index 1 = disconnecting clients
/// </summary>
/// <returns></returns>
async Task<IList<Player>[]> PollPlayersAsync()
{
#if DEBUG
var now = DateTime.Now;
#endif
var currentClients = GetPlayersAsList();
var polledClients = (await this.GetStatusAsync()).AsEnumerable();
if (this.Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
polledClients = polledClients.Where(c => !c.IsBot);
}
#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
Throttled = false;
foreach (var client in polledClients)
{
// todo: move out somehwere
var existingClient = Players[client.ClientNumber] ?? client;
existingClient.Ping = client.Ping;
existingClient.Score = client.Score;
}
var disconnectingClients = currentClients.Except(polledClients);
var connectingClients = polledClients.Except(currentClients.Where(c => c.State == Player.ClientState.Connected));
return new List<Player>[] { connectingClients.ToList(), disconnectingClients.ToList() };
}
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
try
{
if (Manager.ShutdownRequested())
{
// todo: fix up disconnect
//for (int i = 0; i < Players.Count; i++)
// await RemovePlayer(i);
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
await plugin.OnUnloadAsync();
}
// only check every 2 minutes if the server doesn't seem to be responding
/* if ((DateTime.Now - LastPoll).TotalMinutes < 0.5 && ConnectionErrors >= 1)
return true;*/
try
{
var polledClients = await PollPlayersAsync();
var waiterList = new List<GameEvent>();
foreach (var disconnectingClient in polledClients[1])
{
if (disconnectingClient.State == Player.ClientState.Disconnecting)
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = disconnectingClient,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
// wait until the disconnect event is complete
// because we don't want to try to fill up a slot that's not empty yet
waiterList.Add(e);
}
// wait for all the disconnect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync()));
waiterList.Clear();
// this are our new connecting clients
foreach (var client in polledClients[0])
{
// this prevents duplicate events from being sent to the event api
if (GetPlayersAsList().Count(c => c.NetworkId == client.NetworkId &&
c.State == Player.ClientState.Connected) != 0)
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.Connect,
Origin = client,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
waiterList.Add(e);
}
// wait for all the connect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync()));
if (ConnectionErrors > 0)
{
Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}");
Throttled = false;
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 1)
{
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
Throttled = true;
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// todo: re-enable on tick
/*
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
{
foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
if (cts.IsCancellationRequested)
break;
await Plugin.OnTickAsync(this);
}
tickTime = DateTime.Now;
}*/
// update the player history
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
{
while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
PlayerHistory.Dequeue();
PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine);
foreach (string message in messages)
{
Broadcast(message);
}
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException)
{
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
Logger.WriteDebug(e.GetExceptionInfo());
}
return false;
}
catch (Exception E)
{
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
Logger.WriteDebug(E.GetExceptionInfo());
return false;
}
}
public async Task Initialize()
{
RconParser = ServerConfig.UseT6MParser ?
(IRConParser)new T6MRConParser() :
new IW3RConParser();
if (ServerConfig.UseIW5MParser)
RconParser = new IW5MRConParser();
var version = await this.GetDvarAsync<string>("version");
GameName = Utilities.GetGame(version.Value);
if (GameName == Game.IW4)
{
EventParser = new IW4EventParser();
RconParser = new IW4RConParser();
}
else if (GameName == Game.IW5)
EventParser = new IW5EventParser();
else if (GameName == Game.T5M)
EventParser = new T5MEventParser();
else if (GameName == Game.T6M)
EventParser = new T6MEventParser();
else
EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths
if (GameName == Game.UKN)
Logger.WriteWarning($"Game name not recognized: {version}");
var infoResponse = await this.GetInfoAsync();
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
WorkingDirectory = basepath.Value;
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
InitializeMaps();
this.Hostname = hostname.StripColors();
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
this.MaxClients = maxplayers;
this.FSGame = game;
this.Gametype = gametype;
if (logsync.Value == 0 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
await this.SetDvarAsync("g_log", "games_mp.log");
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
CustomCallback = await ScriptLoaded();
string mainPath = EventParser.GetGameDir();
#if DEBUG
// basepath.Value = @"D:\";
#endif
string logPath = string.Empty;
LogPath = game == string.Empty ?
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" :
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}";
if (GameName == Game.IW5 || ServerConfig.ManualLogPath?.Length > 0)
{
logPath = ServerConfig.ManualLogPath;
}
else
{
logPath = LogPath;
}
// hopefully fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", "");
}
if (!File.Exists(logPath) && !logPath.StartsWith("http"))
{
Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
#if !DEBUG
throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
#else
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
#endif
}
else
{
LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
}
Logger.WriteInfo($"Log file is {logPath}");
_ = Task.Run(() => LogEvent.PollForChanges());
#if !DEBUG
Broadcast(loc["BROADCAST_ONLINE"]);
#endif
}
protected override async Task Warn(String Reason, Player Target, Player Origin)
{
// ensure player gets warned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Warn(Reason, ingameClient, Origin);
return;
}
}
else
{
if (Target.Warnings >= 4)
{
Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
return;
}
String message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
Target.CurrentServer.Broadcast(message);
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Warning,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task Kick(String Reason, Player Target, Player Origin)
{
// ensure player gets kicked if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Kick(Reason, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#endif
#if DEBUG
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
var newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Kick,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await TempBan(Reason, length, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#else
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
override protected async Task Ban(String Message, Player Target, Player Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
Player ingameClient = null;
ingameClient = Manager.GetServers()
.Select(s => s.GetPlayersAsList())
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null)
?.First(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Ban(Message, ingameClient, Origin);
return;
}
}
else
{
// this is set only because they're still in the server.
Target.Level = Player.Permission.Banned;
#if !DEBUG
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedString);
#else
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Ban,
Expires = DateTime.MaxValue,
Offender = Target,
Offense = Message,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink,
AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense
};
await Manager.GetPenaltyService().Create(newPenalty);
// prevent them from logging in again
Manager.GetPrivilegedClients().Remove(Target.ClientId);
}
override public async Task Unban(string reason, Player Target, Player Origin)
{
var unbanPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Unban,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)));
}
}
}