a574fb0d4b
small stat tweaks to add players on first kill/damage event (instead of on connect which causes issues with slow writes)
23 lines
745 B
C#
23 lines
745 B
C#
using Microsoft.EntityFrameworkCore.Migrations;
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namespace SharedLibraryCore.Migrations
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{
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public partial class UpdateEFRatingIndex : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateIndex(
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name: "IX_EFRating_When_ServerId_Performance_ActivityAmount",
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table: "EFRating",
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columns: new[] { "When", "ServerId", "Performance", "ActivityAmount" });
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_EFRating_When_ServerId_Performance_ActivityAmount",
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table: "EFRating");
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}
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}
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}
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