58bfd189d0
implement basic run-as functionality
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using IW4MAdmin.Plugins.Stats.Models;
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using Microsoft.EntityFrameworkCore;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Database;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Interfaces;
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using System.Linq;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Plugins.Stats.Commands
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{
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public class ResetStats : Command
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{
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public ResetStats(CommandConfiguration config, ITranslationLookup translationLookup) : base(config, translationLookup)
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{
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Name = "resetstats";
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Description = translationLookup["PLUGINS_STATS_COMMANDS_RESET_DESC"];
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Alias = "rs";
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Permission = EFClient.Permission.User;
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RequiresTarget = false;
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//AllowImpersonation = true;
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}
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public override async Task ExecuteAsync(GameEvent E)
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{
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if (E.Origin.ClientNumber >= 0)
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{
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long serverId = Helpers.StatManager.GetIdForServer(E.Owner);
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EFClientStatistics clientStats;
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using (var ctx = new DatabaseContext(disableTracking: true))
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{
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clientStats = await ctx.Set<EFClientStatistics>()
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.Where(s => s.ClientId == E.Origin.ClientId)
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.Where(s => s.ServerId == serverId)
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.FirstAsync();
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clientStats.Deaths = 0;
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clientStats.Kills = 0;
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clientStats.SPM = 0.0;
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clientStats.Skill = 0.0;
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clientStats.TimePlayed = 0;
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// todo: make this more dynamic
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clientStats.EloRating = 200.0;
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// reset the cached version
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Plugin.Manager.ResetStats(E.Origin);
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// fixme: this doesn't work properly when another context exists
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await ctx.SaveChangesAsync();
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}
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E.Origin.Tell(_translationLookup["PLUGINS_STATS_COMMANDS_RESET_SUCCESS"]);
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}
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else
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{
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E.Origin.Tell(_translationLookup["PLUGINS_STATS_COMMANDS_RESET_FAIL"]);
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}
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}
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}
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}
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