9fdf4bad9c
explicitly set string dvars in quotes to allow setting empty dvars allow piping in input from command line (#114) update the distribution for top stats elo prevent game log file rotation from stopping event parsing
125 lines
4.4 KiB
C#
125 lines
4.4 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application.IO
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{
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public class GameLogEventDetection
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{
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private long previousFileSize;
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private readonly Server _server;
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private readonly IGameLogReader _reader;
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private readonly bool _ignoreBots;
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class EventState
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{
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public ILogger Log { get; set; }
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public string ServerId { get; set; }
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}
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public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri, IGameLogReader reader = null)
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{
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_reader = gameLogServerUri != null
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? reader ?? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser)
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: reader ?? new GameLogReader(gameLogPath, server.EventParser);
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_server = server;
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_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
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}
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public async Task PollForChanges()
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{
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while (!_server.Manager.CancellationToken.IsCancellationRequested)
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{
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if (_server.IsInitialized)
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{
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try
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{
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await UpdateLogEvents();
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}
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catch (Exception e)
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{
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_server.Logger.WriteWarning($"Failed to update log event for {_server.EndPoint}");
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_server.Logger.WriteDebug(e.GetExceptionInfo());
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}
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}
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await Task.Delay(_reader.UpdateInterval, _server.Manager.CancellationToken);
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}
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_server.Logger.WriteDebug("Stopped polling for changes");
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}
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public async Task UpdateLogEvents()
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{
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long fileSize = _reader.Length;
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if (previousFileSize == 0)
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{
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previousFileSize = fileSize;
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}
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long fileDiff = fileSize - previousFileSize;
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// this makes the http log get pulled
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if (fileDiff < 1 && fileSize != -1)
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{
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previousFileSize = fileSize;
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return;
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}
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var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
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foreach (var gameEvent in events)
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{
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try
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{
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#if DEBUG
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_server.Logger.WriteVerbose(gameEvent.Data);
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#endif
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gameEvent.Owner = _server;
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!_ignoreBots || (_ignoreBots && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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{
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gameEvent.Origin = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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{
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gameEvent.Target = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target?.NetworkId);
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}
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if (gameEvent.Origin != null)
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{
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gameEvent.Origin.CurrentServer = _server;
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}
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if (gameEvent.Target != null)
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{
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gameEvent.Target.CurrentServer = _server;
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}
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_server.Manager.GetEventHandler().AddEvent(gameEvent);
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}
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}
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catch (InvalidOperationException)
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{
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if (!_ignoreBots)
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{
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_server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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_server.Logger.WriteDebug(gameEvent.Data);
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}
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}
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}
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previousFileSize = fileSize;
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}
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}
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}
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