042fde971e
fix random issue where we were trying to reset a session for a player that has not fully connected
710 lines
24 KiB
C#
710 lines
24 KiB
C#
using SharedLibraryCore.Localization;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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namespace SharedLibraryCore.Database.Models
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{
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public partial class EFClient
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{
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public enum ClientState
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{
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/// <summary>
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/// represents when the client has been detected as joining
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/// by the log file, but has not be authenticated by RCon
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/// </summary>
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Connecting,
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/// <summary>
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/// represents when the client has been authenticated by RCon
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/// and validated by the database
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/// </summary>
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Connected,
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/// <summary>
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/// represents when the client is leaving (either through RCon or log file)
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/// </summary>
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Disconnecting,
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}
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public enum Permission
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{
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/// <summary>
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/// client has been banned
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/// </summary>
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Banned = -1,
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/// <summary>
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/// default client state upon first connect
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/// </summary>
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User = 0,
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/// <summary>
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/// client has been flagged
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/// </summary>
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Flagged = 1,
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/// <summary>
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/// client is trusted
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/// </summary>
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Trusted = 2,
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/// <summary>
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/// client is a moderator
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/// </summary>
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Moderator = 3,
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/// <summary>
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/// client is an administrator
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/// </summary>
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Administrator = 4,
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/// <summary>
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/// client is a senior administrator
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/// </summary>
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SeniorAdmin = 5,
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/// <summary>
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/// client is a owner
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/// </summary>
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Owner = 6,
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/// <summary>
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/// not used
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/// </summary>
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Creator = 7,
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/// <summary>
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/// reserved for default account
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/// </summary>
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Console = 8
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}
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public EFClient()
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{
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ConnectionTime = DateTime.UtcNow;
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ClientNumber = -1;
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_additionalProperties = new Dictionary<string, object>
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{
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{ "_reportCount", 0 }
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};
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ReceivedPenalties = new List<EFPenalty>();
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_processingEvent = new SemaphoreSlim(1, 1);
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}
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~EFClient()
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{
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_processingEvent.Dispose();
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}
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public override string ToString()
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{
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return $"{CurrentAlias?.Name ?? "--"}::{NetworkId}";
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}
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[NotMapped]
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public virtual string Name
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{
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get { return CurrentAlias?.Name ?? "--"; }
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set { if (CurrentAlias != null) CurrentAlias.Name = value; }
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}
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[NotMapped]
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public string CleanedName => Name?.StripColors();
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[NotMapped]
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public virtual int? IPAddress
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{
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get { return CurrentAlias.IPAddress; }
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set { CurrentAlias.IPAddress = value; }
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}
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[NotMapped]
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public string IPAddressString => IPAddress.ConvertIPtoString();
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[NotMapped]
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public virtual IDictionary<int, long> LinkedAccounts { get; set; }
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/// <summary>
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/// send a message directly to the connected client
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/// </summary>
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/// <param name="message">message content to send to client</param>
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public GameEvent Tell(String message)
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{
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var e = new GameEvent()
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{
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Message = message,
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Target = this,
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Owner = CurrentServer,
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Type = GameEvent.EventType.Tell,
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Data = message
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};
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CurrentServer?.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// warn a client with given reason
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/// </summary>
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/// <param name="warnReason">reason for warn</param>
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/// <param name="sender">client performing the warn</param>
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public GameEvent Warn(String warnReason, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Warn,
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Message = warnReason,
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Data = warnReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else
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{
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Warnings++;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// clear all warnings for a client
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/// </summary>
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/// <param name="sender">client performing the warn clear</param>
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/// <returns></returns>
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public GameEvent WarnClear(EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.WarnClear,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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return e;
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}
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Warnings = 0;
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// report a client for a given reason
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/// </summary>
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/// <param name="reportReason">reason for the report</param>
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/// <param name="sender">client performing the report</param>
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/// <returns></returns>
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public GameEvent Report(string reportReason, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Report,
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Message = reportReason,
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Data = reportReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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int reportCount = sender.GetAdditionalProperty<int>("_reportCount");
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if (Equals(sender))
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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else if (reportCount > 2)
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{
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e.FailReason = GameEvent.EventFailReason.Throttle;
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}
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else if (CurrentServer.Reports.Count(report => (report.Origin.NetworkId == sender.NetworkId &&
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report.Target.NetworkId == NetworkId)) > 0)
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{
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e.FailReason = GameEvent.EventFailReason.Exception;
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}
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sender.SetAdditionalProperty("_reportCount", reportCount + 1);
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// flag a client for a given reason
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/// </summary>
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/// <param name="flagReason">reason for flagging</param>
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/// <param name="sender">client performing the flag</param>
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/// <returns>game event for the flag</returns>
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public GameEvent Flag(string flagReason, EFClient sender, TimeSpan? flagLength = null)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Flag,
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Origin = sender,
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Data = flagReason,
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Message = flagReason,
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Extra = flagLength,
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Target = this,
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Owner = sender.CurrentServer
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};
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if (Level >= sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level == Permission.Flagged || Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// unflag a client for a given reason
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/// </summary>
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/// <param name="unflagReason">reason to unflag a player for</param>
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/// <param name="sender">client performing the unflag</param>
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/// <returns>game event for the un flug</returns>
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public GameEvent Unflag(string unflagReason, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Unflag,
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Origin = sender,
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Target = this,
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Data = unflagReason,
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Message = unflagReason,
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Owner = sender.CurrentServer
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};
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level != Permission.Flagged || Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// kick a client for the given reason
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/// </summary>
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/// <param name="kickReason">reason to kick for</param>
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/// <param name="sender">client performing the kick</param>
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public GameEvent Kick(String kickReason, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Kick,
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Message = kickReason,
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Target = this,
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Origin = sender,
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Data = kickReason,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// temporarily ban a client for the given time span
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/// </summary>
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/// <param name="tempbanReason">reason for the temp ban</param>
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/// <param name="banLength">how long the temp ban lasts</param>
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/// <param name="sender">client performing the tempban</param>
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public GameEvent TempBan(String tempbanReason, TimeSpan banLength, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.TempBan,
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Message = tempbanReason,
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Data = tempbanReason,
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Origin = sender,
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Target = this,
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Extra = banLength,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// permanently ban a client
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/// </summary>
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/// <param name="banReason">reason for the ban</param>
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/// <param name="sender">client performing the ban</param>
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public GameEvent Ban(String banReason, EFClient sender, bool isEvade)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Ban,
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Message = banReason,
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Data = banReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer,
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Extra = isEvade
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};
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// enforce level restrictions
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if (sender.Level <= Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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if (Level == Permission.Banned)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// unban a client
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/// </summary>
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/// <param name="unbanReason">reason for the unban</param>
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/// <param name="sender">client performing the unban</param>
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/// <returns></returns>
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public GameEvent Unban(string unbanReason, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Unban,
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Message = unbanReason,
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Data = unbanReason,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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// enforce level restrictions
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// sets the level of the client
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/// </summary>
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/// <param name="newPermission">new permission to set client to</param>
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/// <param name="sender">user performing the set level</param>
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/// <returns></returns>
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public GameEvent SetLevel(Permission newPermission, EFClient sender)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.ChangePermission,
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Extra = newPermission,
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Origin = sender,
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Target = this,
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Owner = sender.CurrentServer
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};
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if (Level > sender.Level)
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{
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e.FailReason = GameEvent.EventFailReason.Permission;
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}
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else if (Level == newPermission)
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{
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e.FailReason = GameEvent.EventFailReason.Invalid;
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}
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else
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{
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Level = newPermission;
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}
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sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
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return e;
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}
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/// <summary>
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/// Handles any client related logic on connection
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/// </summary>
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public bool IsAbleToConnectSimple()
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{
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var loc = Utilities.CurrentLocalization.LocalizationIndex;
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if (string.IsNullOrWhiteSpace(Name) || CleanedName.Replace(" ", "").Length < 3)
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{
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CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is too short");
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Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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if (CurrentServer.Manager.GetApplicationSettings().Configuration()
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.DisallowedClientNames
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?.Any(_name => Regex.IsMatch(Name, _name)) ?? false)
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{
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CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is generic");
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Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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if (Name.Where(c => char.IsControl(c)).Count() > 0)
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{
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CurrentServer.Logger.WriteDebug($"Kicking {this} because their name contains control characters");
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Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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// reserved slots stuff
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// todo: bots don't seem to honor party_maxplayers/sv_maxclients
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if (CurrentServer.MaxClients - (CurrentServer.GetClientsAsList().Count(_client => !_client.IsPrivileged() && !_client.IsBot)) < CurrentServer.ServerConfig.ReservedSlotNumber &&
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!this.IsPrivileged() &&
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CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients &&
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CurrentServer.MaxClients != 0)
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{
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CurrentServer.Logger.WriteDebug($"Kicking {this} their spot is reserved");
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Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer));
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return false;
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}
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return true;
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}
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public async Task OnDisconnect()
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{
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State = ClientState.Disconnecting;
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TotalConnectionTime += ConnectionLength;
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LastConnection = DateTime.UtcNow;
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try
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{
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await CurrentServer.Manager.GetClientService().Update(this);
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}
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catch (Exception e)
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{
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CurrentServer.Logger.WriteWarning($"Could not update disconnected player {this}");
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CurrentServer.Logger.WriteDebug(e.GetExceptionInfo());
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}
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}
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public async Task OnJoin(int? ipAddress)
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{
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CurrentServer.Logger.WriteDebug($"Start join for {this}::{ipAddress}::{Level.ToString()}");
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if (ipAddress != null)
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{
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IPAddress = ipAddress;
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await CurrentServer.Manager.GetClientService().UpdateAlias(this);
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CurrentServer.Logger.WriteDebug($"Updated alias for {this}");
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await CurrentServer.Manager.GetClientService().Update(this);
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CurrentServer.Logger.WriteDebug($"Updated client for {this}");
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bool canConnect = await CanConnect(ipAddress);
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if (!canConnect)
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{
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CurrentServer.Logger.WriteDebug($"Client {this} is not allowed to join the server");
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}
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else
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{
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CurrentServer.Logger.WriteDebug($"Creating join event for {this}");
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Join,
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Origin = this,
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Target = this,
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Owner = CurrentServer,
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};
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CurrentServer.Manager.GetEventHandler().AddEvent(e);
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}
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}
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else
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{
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CurrentServer.Logger.WriteDebug($"Client {this} does not have an IP yet");
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}
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CurrentServer.Logger.WriteDebug($"OnJoin finished for {this}");
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}
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private async Task<bool> CanConnect(int? ipAddress)
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{
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var loc = Utilities.CurrentLocalization.LocalizationIndex;
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var autoKickClient = Utilities.IW4MAdminClient(CurrentServer);
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bool isAbleToConnectSimple = IsAbleToConnectSimple();
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if (!isAbleToConnectSimple)
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{
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return false;
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}
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// we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID)
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var activePenalties = await CurrentServer.Manager.GetPenaltyService().GetActivePenaltiesAsync(AliasLinkId, ipAddress);
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var banPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Ban);
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var tempbanPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.TempBan);
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var flagPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag);
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// we want to kick them if any account is banned
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if (banPenalty != null)
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{
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if (Level == Permission.Banned)
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|
{
|
|
CurrentServer.Logger.WriteDebug($"Kicking {this} because they are banned");
|
|
Kick(loc["SERVER_BAN_PREV"].FormatExt(banPenalty?.Offense), autoKickClient);
|
|
return false;
|
|
}
|
|
|
|
else
|
|
{
|
|
CurrentServer.Logger.WriteDebug($"Client {this} is banned, but using a new GUID, we we're updating their level and kicking them");
|
|
await SetLevel(Permission.Banned, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout, CurrentServer.Manager.CancellationToken);
|
|
Kick(loc["SERVER_BAN_PREV"].FormatExt(banPenalty?.Offense), autoKickClient);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// we want to kick them if any account is tempbanned
|
|
if (tempbanPenalty != null)
|
|
{
|
|
CurrentServer.Logger.WriteDebug($"Kicking {this} because their GUID is temporarily banned");
|
|
Kick($"{loc["SERVER_TB_REMAIN"]} ({(tempbanPenalty.Expires.Value - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})", autoKickClient);
|
|
return false;
|
|
}
|
|
|
|
// if we found a flag, we need to make sure all the accounts are flagged
|
|
if (flagPenalty != null && Level != Permission.Flagged)
|
|
{
|
|
CurrentServer.Logger.WriteDebug($"Flagged client {this} joining with new GUID, so we are changing their level to flagged");
|
|
await SetLevel(Permission.Flagged, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout, CurrentServer.Manager.CancellationToken);
|
|
}
|
|
|
|
// remove their auto flag
|
|
if (Level == Permission.Flagged && !activePenalties.Any(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag))
|
|
{
|
|
// remove their auto flag status after a week
|
|
CurrentServer.Logger.WriteInfo($"Unflagging {this} because the auto flag time has expired");
|
|
Unflag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTOFLAG_UNFLAG"], autoKickClient);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
[NotMapped]
|
|
readonly Dictionary<string, object> _additionalProperties;
|
|
|
|
public T GetAdditionalProperty<T>(string name)
|
|
{
|
|
return _additionalProperties.ContainsKey(name) ? (T)_additionalProperties[name] : default(T);
|
|
}
|
|
|
|
public void SetAdditionalProperty(string name, object value)
|
|
{
|
|
if (_additionalProperties.ContainsKey(name))
|
|
{
|
|
_additionalProperties[name] = value;
|
|
}
|
|
else
|
|
{
|
|
_additionalProperties.Add(name, value);
|
|
}
|
|
}
|
|
|
|
[NotMapped]
|
|
public int ClientNumber { get; set; }
|
|
[NotMapped]
|
|
public int Ping { get; set; }
|
|
[NotMapped]
|
|
public int Warnings { get; set; }
|
|
[NotMapped]
|
|
public DateTime ConnectionTime { get; set; }
|
|
[NotMapped]
|
|
public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds;
|
|
[NotMapped]
|
|
public Server CurrentServer { get; set; }
|
|
[NotMapped]
|
|
public int Score { get; set; }
|
|
[NotMapped]
|
|
public bool IsBot => NetworkId == -1;
|
|
|
|
[NotMapped]
|
|
public ClientState State { get; set; }
|
|
|
|
[NotMapped]
|
|
// this is kinda dirty, but I need localizable level names
|
|
public ClientPermission ClientPermission => new ClientPermission()
|
|
{
|
|
Level = Level,
|
|
Name = Utilities.CurrentLocalization
|
|
.LocalizationIndex[$"GLOBAL_PERMISSION_{Level.ToString().ToUpper()}"]
|
|
};
|
|
|
|
[NotMapped]
|
|
private readonly SemaphoreSlim _processingEvent;
|
|
|
|
public async Task Lock()
|
|
{
|
|
bool result = await _processingEvent.WaitAsync(Utilities.DefaultCommandTimeout);
|
|
|
|
#if DEBUG
|
|
if (!result)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public void Unlock()
|
|
{
|
|
if (_processingEvent.CurrentCount == 0)
|
|
{
|
|
_processingEvent.Release(1);
|
|
}
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return ((EFClient)obj).NetworkId == this.NetworkId;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return IsBot ? ClientNumber : (int)NetworkId;
|
|
}
|
|
}
|
|
}
|