A fork of https://github.com/RaidMax/IW4M-Admin - Complete administration tool for IW4x, Pluto T6, Pluto IW5, Pluto T5, Pluto T4, H1-Mod, CoD4x, IW6x, TeknoMW3, and most Call of Duty® dedicated servers.
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2017-10-03 18:17:35 -05:00
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Admin fixed misc issues and added stats page to webfront 2017-10-03 18:17:35 -05:00
Plugins fixed misc issues and added stats page to webfront 2017-10-03 18:17:35 -05:00
SharedLibrary fixed misc issues and added stats page to webfront 2017-10-03 18:17:35 -05:00
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README.md -added !ip command (prints a client's external IP) 2017-08-17 18:28:08 -05:00

IW4MAdmin

Quick Start Guide

Version 1.4


Setup

IW4MAdmin requires minimal configuration to run. There is only one prerequisite.
2. .NET Framework 4.5 or better

Extract IW4MAdmin.zip
Run IW4MAdmin.exe


Configuration

If you wish to customize your experience of IW4MAdmin, the following configuration files will allow you to changes core options.

auth.cfg

  • This is the configuration file that sets the authorization password for the React client
  • Modify the first line only

maps.cfg

  • This is the configuration file that links an IW4 map file name to it's common/ingame name
  • This can be safely modified to add additional SP/DLC maps

messages.cfg

  • This is the configuration file that broadcasts messages to your server at a set time
  • The first line specifies the amount of time between messages (in seconds)
  • Every new line is interpreted as a new message
  • Color codes are allowed in the messages
  • Tokens are denoted by double braces: {{TOKEN}}

rules.cfg

  • This is the configuration file that sets the server's rules.
  • Every new line is interpreted as a new rule
  • All rules are global across servers

web.cfg

  • This is the configuration file that specifies the web front bindings
  • The first line specifies the IP or Hostname to bind to
  • The second line specifies the port to bind to

Commands

Name Description Requires Target Arguments Required Level
owner claim ownership of your server False 0 None
setlevel set player to specified administration level True 2 Owner
rcon send rcon command to server False 1 Owner
ban permanently ban a player from the server True 2 SeniorAdmin
unban unban player by database id True 1 SeniorAdmin
find find player in the database False 1 SeniorAdmin
maprotate cycle to next map in rotation False 0 Administrator
map change to specified map False 1 Administrator
mask hide your online presence from online admin list False 0 Administrator
plugins view all loaded plugins False 0 Administrator
say broadcast message to all players False 1 Moderator
tempban temporarily ban a player for 1 hour True 2 Moderator
list list all active clients False 0 Moderator
fastrestart fast restart current map False 0 Moderator
usage get current application memory usage False 0 Moderator
uptime get current application running time False 0 Moderator
balance balance the in game teams False 0 Moderator
flag flag a suspicious player and announce to admins on join True 1 Moderator
reports get most recent reports False 1 opt Moderator
tell send onscreen message to player True 2 Moderator
baninfo get information about a ban for a player True 1 Moderator
alias get past aliases and ips of a player True 1 Moderator
findall find a player by their aliase(s) False 1 Moderator
whoami list information about yourself False 0 User
help list all available commands False 0 User
admins list currently connected admins False 0 User
rules list server rules False 0 User
privatemessage send message to other player True 2 User
report report a player for suspicious behavior True 2 User

Player Identification

All players are identified 4 ways

  1. npID/GUID/XUID - The ID corresponding to the player's hardware or forum account
  2. IP - The player's IP Address
  3. Database ID - The internal reference to a player, generated by IW4MAdmin
  4. Name - The visible player name as it appears in game

For most commands players are identified by their Name
However, if they are currently offline, or their name contains un-typable characters, a Database ID must be used

The dbID is specified by prefixing a player's reference number with @.
For example, @123 would reference the player with a dbID of 123.
Players can also be referenced by clientID, which is simply their slot (0 - 17)

All commands that require a target look at the first argument for a form of player identification

Additional Command Parameters

setlevel

  • shortcut - sl
  • Parameter 1 - Player to modify level of
  • Parameter 2 - Level to set the player to [ User, Trusted, Moderator, Administrator, SeniorAdmin ]
  • Example - !setlevel Player1 SeniorAdmin, !sl @123 Moderator
  • NOTE - It has been purposefully designed that there should only be 1 Owner ( owner cannot set another player's level to owner unless the configuration option is enabled during setup)

ban

  • Shortcut - b
  • Parameter 1 - Player to ban
  • Parameter 2 - Reason for ban
  • Example - !ban Player1 caught cheating, !b @123 GUID Spoofing

reports

  • Shortcut - reps
  • Optional Parameter 1 - clear (erases reports for current server)

Plugins

EventAPI

  • This plugin adds a page to the webfront that serves JSON content in the form of server events
  • The page is located at 127.0.0.1/api/events
  • JSON Object Structure
    • eventCount - Number of events in the generated response ( 0 or 1 )
    • Event - The event object corresponding to generated event ( will be null if eventCount = 0 )
      • Version - The supported version of the Event Object ( IW4MAdmin = 0 )
      • Type - The type of Event Object ( Notification = 0, Status = 1, Alert = 2 )
      • Message - The string contents of the Event Object ( ie chat message text )
      • Title - The string header/title of the Event Object ( optional )
      • Origin - The string origin of the Event Object ( ie player name or sv_hostname )
      • Target - The string target of the Event Object ( ie reported player's name )
      • ID - The int ID of the Event Object ( will be unique unless two events are generated simultaneously )
  • Optional Parameters
    • appending a GET parameter of status=1 to your request will generate a list of currently monitored servers
    • For example: 127.0.0.1/api/events?status=1
    • The contents of the response will be in the Message property of the response
  • Each event will be consumed ( eaten by the request, so save the event if you need to use it later )
  • The plugin additionally scans chat messages for phrases that indicate a cheater on the server
  • If enough matching phrases are detected, an alert will be generated
  • No commands are added by this plugin
  • Additional Features will be added in the future

Welcome

  • This plugin uses geolocation data to welcome a player based on their IP's country
  • All privileged users ( Trusted or higher ) recieve a specialized welcome message as well
  • For React servers, the password authentication system is bundled in this plugin..

Commands added by this plugin

Name Description Requires Target Arg Count Required Level
login authenticate with IW4MAdmin. False 1 User

Stats

  • This plugin calculates basic player performance, skill approximation, and kill/death ratio
  • Total play-time is stored by this plugin
  • After 3 days ( 36 hours ) of total play-time, a user earns the Trusted rank ( will be optional in a later release )

Commands added by this plugin

Name Description Requires Target Arg Count Required Level
stats view your or another player's stats False 1 opt User
topstats view the top 5 players on this server False 0 User
  • To qualify for top stats, a player must meet the following criteria

    • Skill > 10
    • Kills > 150
    • Play Time > 1 hour
  • Each server has seperated stats and can be reset by deleting stats_<port>.rm


Misc

Database Storage

All unique client information is stored in clients.rm. Should you need to reset your database, this file can simply be deleted. Player aliases and previous ips are stored in aliases.rm.