4caa4655e2
changed Event to GameEvent finally fixed the stats NaN check ip for bans consolidated console, profile, and logout into dropdown make sure game is iw4 before using :^ in say fix pm not showing from name if in web console show time left of temban on profile
331 lines
11 KiB
C#
331 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace SharedLibraryCore
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{
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public abstract class Server
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{
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public enum Game
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{
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UKN,
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IW3,
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IW4,
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IW5,
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T4,
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T5,
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T5M,
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T6M,
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}
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public Server(IManager mgr, ServerConfiguration config)
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{
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Password = config.Password;
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IP = config.IPAddress;
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Port = config.Port;
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Manager = mgr;
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Logger = Manager.GetLogger();
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ServerConfig = config;
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RemoteConnection = new RCon.Connection(IP, Port, Password, Logger);
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Players = new List<Player>(new Player[18]);
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Reports = new List<Report>();
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PlayerHistory = new Queue<PlayerHistory>();
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ChatHistory = new List<ChatInfo>();
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NextMessage = 0;
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CustomSayEnabled = Manager.GetApplicationSettings().Configuration().EnableCustomSayName;
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CustomSayName = Manager.GetApplicationSettings().Configuration().CustomSayName;
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InitializeTokens();
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InitializeAutoMessages();
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}
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//Returns current server IP set by `net_ip` -- *STRING*
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public String GetIP()
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{
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return IP;
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}
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//Returns current server port set by `net_port` -- *INT*
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public int GetPort()
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{
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return Port;
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}
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//Returns list of all current players
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public List<Player> GetPlayersAsList()
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{
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return Players.FindAll(x => x != null);
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}
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/// <summary>
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/// Add a player to the server's player list
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/// </summary>
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/// <param name="P">Player pulled from memory reading</param>
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/// <returns>True if player added sucessfully, false otherwise</returns>
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abstract public Task<bool> AddPlayer(Player P);
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/// <summary>
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/// Remove player by client number
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/// </summary>
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/// <param name="cNum">Client ID of player to be removed</param>
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/// <returns>true if removal succeded, false otherwise</returns>
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abstract public Task RemovePlayer(int cNum);
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/// <summary>
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/// Get a player by name
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/// </summary>
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/// <param name="pName">Player name to search for</param>
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/// <returns>Matching player if found</returns>
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public List<Player> GetClientByName(String pName)
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{
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string[] QuoteSplit = pName.Split('"');
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bool literal = false;
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if (QuoteSplit.Length > 1)
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{
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pName = QuoteSplit[1];
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literal = true;
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}
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if (literal)
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return Players.Where(p => p != null && p.Name.ToLower().Equals(pName.ToLower())).ToList();
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return Players.Where(p => p != null && p.Name.ToLower().Contains(pName.ToLower())).ToList();
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}
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/// <summary>
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/// Process requested command correlating to an event
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/// </summary>
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/// <param name="E">Event parameter</param>
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/// <param name="C">Command requested from the event</param>
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/// <returns></returns>
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abstract public Task<Command> ValidateCommand(GameEvent E);
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virtual public Task<bool> ProcessUpdatesAsync(CancellationToken cts)
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{
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return null;
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}
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/// <summary>
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/// Process any server event
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/// </summary>
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/// <param name="E">Event</param>
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/// <returns>True on sucess</returns>
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abstract protected Task ProcessEvent(GameEvent E);
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abstract public Task ExecuteEvent(GameEvent E);
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/// <summary>
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/// Send a message to all players
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/// </summary>
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/// <param name="Message">Message to be sent to all players</param>
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public async Task Broadcast(String Message)
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{
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#if !DEBUG
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string formattedMessage = String.Format(RconParser.GetCommandPrefixes().Say, Message);
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await this.ExecuteCommandAsync(formattedMessage);
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#else
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Logger.WriteVerbose(Message.StripColors());
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await Utilities.CompletedTask;
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#endif
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}
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/// <summary>
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/// Send a message to a particular players
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/// </summary>
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/// <param name="Message">Message to send</param>
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/// <param name="Target">Player to send message to</param>
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public async Task Tell(String Message, Player Target)
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{
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#if !DEBUG
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string formattedMessage = String.Format(RconParser.GetCommandPrefixes().Tell, Target.ClientNumber, Message);
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if (Target.ClientNumber > -1 && Message.Length > 0 && Target.Level != Player.Permission.Console)
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await this.ExecuteCommandAsync(formattedMessage);
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#else
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Logger.WriteVerbose($"{Target.ClientNumber}->{Message.StripColors()}");
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await Utilities.CompletedTask;
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#endif
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if (Target.Level == Player.Permission.Console)
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine(Utilities.StripColors(Message));
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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if (CommandResult.Count > 15)
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CommandResult.RemoveAt(0);
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CommandResult.Add(new CommandResponseInfo()
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{
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Response = Utilities.StripColors(Message),
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ClientId = Target.ClientId
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});
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}
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/// <summary>
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/// Send a message to all admins on the server
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/// </summary>
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/// <param name="message">Message to send out</param>
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public async Task ToAdmins(String message)
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{
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foreach (Player P in Players)
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{
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if (P == null)
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continue;
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if (P.Level > Player.Permission.Flagged)
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await P.Tell(message);
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}
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}
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/// <summary>
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/// Kick a player from the server
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/// </summary>
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/// <param name="Reason">Reason for kicking</param>
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/// <param name="Target">Player to kick</param>
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abstract public Task Kick(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Temporarily ban a player ( default 1 hour ) from the server
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/// </summary>
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/// <param name="Reason">Reason for banning the player</param>
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/// <param name="Target">The player to ban</param>
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abstract public Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin);
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/// <summary>
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/// Perm ban a player from the server
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/// </summary>
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/// <param name="Reason">The reason for the ban</param>
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/// <param name="Target">The person to ban</param>
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/// <param name="Origin">The person who banned the target</param>
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abstract public Task Ban(String Reason, Player Target, Player Origin);
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abstract public Task Warn(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Unban a player by npID / GUID
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/// </summary>
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/// <param name="npID">npID of the player</param>
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/// <param name="Target">I don't remember what this is for</param>
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/// <returns></returns>
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abstract public Task Unban(string reason, Player Target, Player Origin);
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/// <summary>
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/// Change the current searver map
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/// </summary>
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/// <param name="mapName">Non-localized map name</param>
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public async Task LoadMap(string mapName)
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{
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await this.ExecuteCommandAsync($"map {mapName}");
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}
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public async Task LoadMap(Map newMap)
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{
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await this.ExecuteCommandAsync($"map {newMap.Name}");
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}
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/// <summary>
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/// Initalize the macro variables
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/// </summary>
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abstract public void InitializeTokens();
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/// <summary>
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/// Read the map configuration
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/// </summary>
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protected void InitializeMaps()
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{
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Maps = new List<Map>();
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var gameMaps = Manager.GetApplicationSettings().Configuration().Maps.FirstOrDefault(m => m.Game == GameName);
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if (gameMaps != null)
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Maps.AddRange(gameMaps.Maps);
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}
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/// <summary>
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/// Initialize the messages to be broadcasted
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/// </summary>
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protected void InitializeAutoMessages()
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{
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BroadcastMessages = new List<String>();
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if(ServerConfig.AutoMessages != null)
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BroadcastMessages.AddRange(ServerConfig.AutoMessages);
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BroadcastMessages.AddRange(Manager.GetApplicationSettings().Configuration().AutoMessages);
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}
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public override string ToString()
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{
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return $"{IP}_{Port}";
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}
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protected async Task<bool> ScriptLoaded()
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{
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try
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{
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return (await this.GetDvarAsync<string>("sv_customcallbacks")).Value == "1";
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}
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catch (Exceptions.DvarException)
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{
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return false;
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}
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}
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// Objects
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public IManager Manager { get; protected set; }
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public ILogger Logger { get; private set; }
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public ServerConfiguration ServerConfig { get; private set; }
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public List<Map> Maps { get; protected set; }
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public List<Report> Reports { get; set; }
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public List<ChatInfo> ChatHistory { get; protected set; }
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public Queue<PlayerHistory> PlayerHistory { get; private set; }
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public Game GameName { get; protected set; }
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// Info
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public string Hostname { get; protected set; }
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public string Website { get; protected set; }
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public string Gametype { get; protected set; }
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public Map CurrentMap { get; protected set; }
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public int ClientNum
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{
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get
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{
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return Players.Where(p => p != null).Count();
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}
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}
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public int MaxClients { get; protected set; }
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public List<Player> Players { get; protected set; }
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public string Password { get; private set; }
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public bool Throttled { get; protected set; }
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public bool CustomCallback { get; protected set; }
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public string WorkingDirectory { get; protected set; }
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public RCon.Connection RemoteConnection { get; protected set; }
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public IRConParser RconParser { get; protected set; }
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public IEventParser EventParser { get; set; }
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// Internal
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protected string IP;
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protected int Port;
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protected string FSGame;
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protected int NextMessage;
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protected int ConnectionErrors;
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protected List<string> BroadcastMessages;
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protected TimeSpan LastMessage;
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protected IFile LogFile;
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protected DateTime LastPoll;
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// only here for performance
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private bool CustomSayEnabled;
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private string CustomSayName;
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//Remote
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public IList<CommandResponseInfo> CommandResult = new List<CommandResponseInfo>();
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}
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}
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