IW4M-Admin/Tests/ApplicationTests/PluginTests.cs
RaidMax 92a26600af actually fix the session score concurrency issue
fix rare bug with shared guid kicker plugin
allow hiding of the connection lost notification
2020-04-22 18:46:41 -05:00

87 lines
3.2 KiB
C#

using ApplicationTests.Fixtures;
using ApplicationTests.Mocks;
using FakeItEasy;
using IW4MAdmin;
using IW4MAdmin.Application.Misc;
using Microsoft.Extensions.DependencyInjection;
using NUnit.Framework;
using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ApplicationTests
{
[TestFixture]
public class PluginTests
{
private static string PLUGIN_DIR = @"X:\IW4MAdmin\Plugins\ScriptPlugins";
private IServiceProvider serviceProvider;
private IManager fakeManager;
private MockEventHandler mockEventHandler;
[SetUp]
public void Setup()
{
serviceProvider = new ServiceCollection().BuildBase().BuildServiceProvider();
fakeManager = serviceProvider.GetRequiredService<IManager>();
mockEventHandler = new MockEventHandler();
A.CallTo(() => fakeManager.GetEventHandler())
.Returns(mockEventHandler);
var rconConnectionFactory = serviceProvider.GetRequiredService<IRConConnectionFactory>();
A.CallTo(() => rconConnectionFactory.CreateConnection(A<string>.Ignored, A<int>.Ignored, A<string>.Ignored))
.Returns(serviceProvider.GetRequiredService<IRConConnection>());
A.CallTo(() => serviceProvider.GetRequiredService<IRConParser>().Configuration)
.Returns(ConfigurationGenerators.CreateRConParserConfiguration(serviceProvider.GetRequiredService<IParserRegexFactory>()));
}
[Test]
public async Task Test_GenericGuidClientIsKicked()
{
var plugin = new ScriptPlugin(Path.Join(PLUGIN_DIR, "SharedGUIDKick.js"), PLUGIN_DIR);
var server = serviceProvider.GetRequiredService<IW4MServer>();
server.GameName = Server.Game.IW4;
var client = ClientGenerators.CreateBasicClient(server, hasIp: false, clientState: EFClient.ClientState.Connecting);
client.NetworkId = -1168897558496584395;
var databaseClient = ClientGenerators.CreateDatabaseClient(hasIp: false);
databaseClient.NetworkId = client.NetworkId;
var fakeClientService = serviceProvider.GetRequiredService<ClientService>();
A.CallTo(() => fakeClientService.GetUnique(A<long>.Ignored))
.Returns(Task.FromResult(databaseClient));
A.CallTo(() => fakeManager.GetClientService())
.Returns(fakeClientService);
await plugin.Initialize(serviceProvider.GetRequiredService<IManager>());
var gameEvent = new GameEvent()
{
Origin = client,
Owner = server,
Type = GameEvent.EventType.PreConnect,
IsBlocking = true
};
await server.ExecuteEvent(gameEvent);
// connect
var e = mockEventHandler.Events[0];
await server.ExecuteEvent(e);
await plugin.OnEventAsync(e, server);
// kick
e = mockEventHandler.Events[1];
await server.ExecuteEvent(e);
}
}
}