IW4M-Admin/Application/Commands/MapAndGameTypeCommand.cs

129 lines
4.7 KiB
C#

using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Data.Models.Client;
using IW4MAdmin.Application.Extensions;
using Microsoft.Extensions.Logging;
using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.Commands
{
public class MapAndGameTypeCommand : Command
{
private const string ArgumentRegexPattern = "(?:\"([^\"]+)\"|([^\\s]+)) (?:\"([^\"]+)\"|([^\\s]+))";
private readonly ILogger _logger;
private readonly DefaultSettings _defaultSettings;
public MapAndGameTypeCommand(ILogger<MapAndGameTypeCommand> logger, CommandConfiguration config,
DefaultSettings defaultSettings, ITranslationLookup layout) : base(config, layout)
{
Name = "mapandgametype";
Description = _translationLookup["COMMANDS_MAG_DESCRIPTION"];
Alias = "mag";
Permission = EFClient.Permission.Administrator;
RequiresTarget = false;
Arguments = new[]
{
new CommandArgument
{
Name = _translationLookup["COMMADS_MAG_ARG_1"],
Required = true
},
new CommandArgument
{
Name = _translationLookup["COMMADS_MAG_ARG_2"],
Required = true
}
};
_logger = logger;
_defaultSettings = defaultSettings;
}
public override async Task ExecuteAsync(GameEvent gameEvent)
{
var match = Regex.Match(gameEvent.Data.Trim(), ArgumentRegexPattern,
RegexOptions.Compiled | RegexOptions.IgnoreCase);
if (!match.Success)
{
gameEvent.Origin.Tell(Syntax);
return;
}
string map;
string gametype;
if (match.Groups.Count > 3)
{
map = match.Groups[2].ToString();
gametype = match.Groups[4].ToString();
}
else
{
map = match.Groups[1].ToString();
gametype = match.Groups[3].ToString();
}
var matchingMaps = gameEvent.Owner.FindMap(map);
var matchingGametypes = _defaultSettings.FindGametype(gametype, gameEvent.Owner.GameName);
if (matchingMaps.Count > 1)
{
gameEvent.Origin.Tell(_translationLookup["COMMANDS_MAG_MULTIPLE_MAPS"]);
foreach (var matchingMap in matchingMaps)
{
gameEvent.Origin.Tell(
$"[(Color::Yellow){matchingMap.Alias}(Color::White)] [(Color::Yellow){matchingMap.Name}(Color::White)]");
}
return;
}
if (matchingGametypes.Count > 1)
{
gameEvent.Origin.Tell(_translationLookup["COMMANDS_MAG_MULTIPLE_GAMETYPES"]);
foreach (var matchingGametype in matchingGametypes)
{
gameEvent.Origin.Tell(
$"[(Color::Yellow){matchingGametype.Alias}(Color::White)] [(Color::Yellow){matchingGametype.Name}(Color::White)]");
}
return;
}
map = matchingMaps.FirstOrDefault()?.Name ?? map;
gametype = matchingGametypes.FirstOrDefault()?.Name ?? gametype;
var hasMatchingGametype = matchingGametypes.Any();
_logger.LogDebug("Changing map to {Map} and gametype {Gametype}", map, gametype);
await gameEvent.Owner.SetDvarAsync("g_gametype", gametype);
gameEvent.Owner.Broadcast(_translationLookup["COMMANDS_MAP_SUCCESS"].FormatExt(map));
await Task.Delay(gameEvent.Owner.Manager.GetApplicationSettings().Configuration().MapChangeDelaySeconds);
switch (gameEvent.Owner.GameName)
{
case Server.Game.IW5:
await gameEvent.Owner.ExecuteCommandAsync(
$"load_dsr {(hasMatchingGametype ? gametype.ToUpper() + "_default" : gametype)}");
await gameEvent.Owner.ExecuteCommandAsync($"map {map}");
break;
case Server.Game.T6:
await gameEvent.Owner.ExecuteCommandAsync($"exec {gametype}.cfg");
await gameEvent.Owner.ExecuteCommandAsync($"map {map}");
break;
default:
await gameEvent.Owner.ExecuteCommandAsync($"map {map}");
break;
}
}
}
}