9699f7c3f1
hopefully fixed skipping the logging of Kayak library issue. I'm an idiot, 59 in playerhistory, not 60 added IW4 callback gsc for custom scriptkills. Fixed duplicate death events Trusted group can be enabled/disabled with !enable/disabletrusted
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary;
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using SharedLibrary.Interfaces;
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using SharedLibrary.Helpers;
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namespace StatsPlugin
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{
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public class CEnableTrusted : Command
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{
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public CEnableTrusted() : base("enabletrusted", "enable trusted player group for the server. syntax: !enabletrusted", "et", Player.Permission.Owner, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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var config = new ConfigurationManager(E.Owner);
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if (config.GetProperty("EnableTrusted") == null)
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config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
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else
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config.UpdateProperty(new KeyValuePair<string, object>("EnableTrusted", true));
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await E.Origin.Tell("Trusted group has been disabled for this server");
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}
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}
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public class CDisableTrusted : Command
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{
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public CDisableTrusted() : base("disabletrusted", "disable trusted player group for the server. syntax: !disabletrusted", "dt", Player.Permission.Owner, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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var config = new ConfigurationManager(E.Owner);
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if (config.GetProperty("EnableTrusted") == null)
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config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", false));
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else
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config.UpdateProperty(new KeyValuePair<string, object>("EnableTrusted", false));
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await E.Origin.Tell("Trusted group has been disabled for this server");
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}
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}
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}
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