IW4M-Admin/SharedLibraryCore/Objects/EFClient.cs
RaidMax 8667532d24 remove create proxy as it's not even used anymore
more fixes for alias stuff
hopefully fix rare bug where client activity cshtml loop goes oob
add URLProtocol format to event parsers to allow connecting through webfront
2019-04-06 21:48:49 -05:00

717 lines
25 KiB
C#

using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace SharedLibraryCore.Database.Models
{
public partial class EFClient
{
public enum ClientState
{
/// <summary>
/// represents when the client has been detected as joining
/// by the log file, but has not be authenticated by RCon
/// </summary>
Connecting,
/// <summary>
/// represents when the client has been authenticated by RCon
/// and validated by the database
/// </summary>
Connected,
/// <summary>
/// represents when the client is leaving (either through RCon or log file)
/// </summary>
Disconnecting,
}
public enum Permission
{
/// <summary>
/// client has been banned
/// </summary>
Banned = -1,
/// <summary>
/// default client state upon first connect
/// </summary>
User = 0,
/// <summary>
/// client has been flagged
/// </summary>
Flagged = 1,
/// <summary>
/// client is trusted
/// </summary>
Trusted = 2,
/// <summary>
/// client is a moderator
/// </summary>
Moderator = 3,
/// <summary>
/// client is an administrator
/// </summary>
Administrator = 4,
/// <summary>
/// client is a senior administrator
/// </summary>
SeniorAdmin = 5,
/// <summary>
/// client is a owner
/// </summary>
Owner = 6,
/// <summary>
/// not used
/// </summary>
Creator = 7,
/// <summary>
/// reserved for default account
/// </summary>
Console = 8
}
public EFClient()
{
ConnectionTime = DateTime.UtcNow;
ClientNumber = -1;
_additionalProperties = new Dictionary<string, object>
{
{ "_reportCount", 0 }
};
ReceivedPenalties = new List<EFPenalty>();
}
public override string ToString()
{
return $"{CurrentAlias?.Name ?? "--"}::{NetworkId}";
}
/// <summary>
/// send a message directly to the connected client
/// </summary>
/// <param name="message">message content to send to client</param>
public GameEvent Tell(String message)
{
var e = new GameEvent()
{
Message = message,
Target = this,
Owner = CurrentServer,
Type = GameEvent.EventType.Tell,
Data = message
};
this.CurrentServer?.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// warn a client with given reason
/// </summary>
/// <param name="warnReason">reason for warn</param>
/// <param name="sender">client performing the warn</param>
public GameEvent Warn(String warnReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Warn,
Message = warnReason,
Data = warnReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else
{
this.Warnings++;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// clear all warnings for a client
/// </summary>
/// <param name="sender">client performing the warn clear</param>
/// <returns></returns>
public GameEvent WarnClear(EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.WarnClear,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
return e;
}
this.Warnings = 0;
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// report a client for a given reason
/// </summary>
/// <param name="reportReason">reason for the report</param>
/// <param name="sender">client performing the report</param>
/// <returns></returns>
public GameEvent Report(string reportReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Report,
Message = reportReason,
Data = reportReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
int reportCount = sender.GetAdditionalProperty<int>("_reportCount");
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else if (this.Equals(sender))
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
else if (reportCount > 2)
{
e.FailReason = GameEvent.EventFailReason.Throttle;
}
else if (CurrentServer.Reports.Count(report => (report.Origin.NetworkId == sender.NetworkId &&
report.Target.NetworkId == this.NetworkId)) > 0)
{
e.FailReason = GameEvent.EventFailReason.Exception;
}
sender.SetAdditionalProperty("_reportCount", reportCount + 1);
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// flag a client for a given reason
/// </summary>
/// <param name="flagReason">reason for flagging</param>
/// <param name="sender">client performing the flag</param>
/// <returns>game event for the flag</returns>
public GameEvent Flag(string flagReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Flag,
Origin = sender,
Data = flagReason,
Message = flagReason,
Target = this,
Owner = sender.CurrentServer
};
if (this.Level >= sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else if (this.Level == Permission.Flagged)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// unflag a client for a given reason
/// </summary>
/// <param name="unflagReason">reason to unflag a player for</param>
/// <param name="sender">client performing the unflag</param>
/// <returns>game event for the un flug</returns>
public GameEvent Unflag(string unflagReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unflag,
Origin = sender,
Target = this,
Data = unflagReason,
Message = unflagReason,
Owner = sender.CurrentServer
};
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else if (this.Level != Permission.Flagged)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// kick a client for the given reason
/// </summary>
/// <param name="kickReason">reason to kick for</param>
/// <param name="sender">client performing the kick</param>
public GameEvent Kick(String kickReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Kick,
Message = kickReason,
Target = this,
Origin = sender,
Data = kickReason,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// temporarily ban a client for the given time span
/// </summary>
/// <param name="tempbanReason">reason for the temp ban</param>
/// <param name="banLength">how long the temp ban lasts</param>
/// <param name="sender">client performing the tempban</param>
public GameEvent TempBan(String tempbanReason, TimeSpan banLength, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.TempBan,
Message = tempbanReason,
Data = tempbanReason,
Origin = sender,
Target = this,
Extra = banLength,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// permanently ban a client
/// </summary>
/// <param name="banReason">reason for the ban</param>
/// <param name="sender">client performing the ban</param>
public GameEvent Ban(String banReason, EFClient sender, bool isEvade)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Ban,
Message = banReason,
Data = banReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer,
Extra = isEvade
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// unban a client
/// </summary>
/// <param name="unbanReason">reason for the unban</param>
/// <param name="sender">client performing the unban</param>
/// <returns></returns>
public GameEvent Unban(string unbanReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unban,
Message = unbanReason,
Data = unbanReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// sets the level of the client
/// </summary>
/// <param name="newPermission">new permission to set client to</param>
/// <param name="sender">user performing the set level</param>
/// <returns></returns>
public GameEvent SetLevel(Permission newPermission, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.ChangePermission,
Extra = newPermission,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// Handles any client related logic on connection
/// </summary>
public void OnConnect()
{
var loc = Utilities.CurrentLocalization.LocalizationIndex;
LastConnection = DateTime.UtcNow;
Connections += 1;
if (Name.Length < 3)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is too short");
Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
if (CurrentServer.Manager.GetApplicationSettings().Configuration()
.DisallowedClientNames
?.Any(_name => Regex.IsMatch(Name, _name)) ?? false)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is generic");
Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
if (Name.Where(c => char.IsControl(c)).Count() > 0)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name contains control characters");
Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
// reserved slots stuff
// todo: bots don't seem to honor party_maxplayers/sv_maxclients
if (CurrentServer.MaxClients - (CurrentServer.GetClientsAsList().Count(_client => !_client.IsPrivileged() && !_client.IsBot)) < CurrentServer.ServerConfig.ReservedSlotNumber &&
!this.IsPrivileged() &&
CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients &&
CurrentServer.MaxClients != 0)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} their spot is reserved");
Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
}
public async Task OnDisconnect()
{
State = ClientState.Disconnecting;
TotalConnectionTime += ConnectionLength;
LastConnection = DateTime.UtcNow;
await CurrentServer.Manager.GetClientService().Update(this);
}
public async Task OnJoin(int? ipAddress)
{
CurrentServer.Logger.WriteDebug($"Start join for {this}::{ipAddress}::{Level.ToString()}");
if (ipAddress != null)
{
IPAddress = ipAddress;
await CurrentServer.Manager.GetClientService().UpdateAlias(this);
}
// we want to run any non GUID based logic here
OnConnect();
if (await CanConnect(ipAddress))
{
if (IPAddress != null)
{
await CurrentServer.Manager.GetClientService().Update(this);
var e = new GameEvent()
{
Type = GameEvent.EventType.Join,
Origin = this,
Target = this,
Owner = CurrentServer
};
CurrentServer.Manager.GetEventHandler().AddEvent(e);
}
}
else
{
CurrentServer.Logger.WriteDebug($"Client {this} is not allowed to join the server");
}
CurrentServer.Logger.WriteDebug($"OnJoin finished for {this}");
}
private async Task<bool> CanConnect(int? ipAddress)
{
var loc = Utilities.CurrentLocalization.LocalizationIndex;
var autoKickClient = Utilities.IW4MAdminClient(CurrentServer);
#region CLIENT_GUID_BAN
// kick them as their level is banned
if (Level == Permission.Banned)
{
var profileBan = ReceivedPenalties.FirstOrDefault(_penalty => _penalty.Expires == null && _penalty.Active);
if (profileBan == null)
{
// this is from the old system before bans were applied to all accounts
profileBan = (await CurrentServer.Manager
.GetPenaltyService()
.GetActivePenaltiesAsync(AliasLinkId))
.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.Ban);
CurrentServer.Logger.WriteWarning($"Client {this} is GUID banned, but no previous penalty exists for their ban");
if (profileBan == null)
{
profileBan = new EFPenalty() { Offense = loc["SERVER_BAN_UNKNOWN"] };
CurrentServer.Logger.WriteWarning($"Client {this} is GUID banned, but we could not find the penalty on any linked accounts");
}
// hack: re apply the automated offense to the reban
if (profileBan.AutomatedOffense != null)
{
autoKickClient.AdministeredPenalties?.Add(new EFPenalty()
{
AutomatedOffense = profileBan.AutomatedOffense
});
}
// this is a reban of the new GUID and IP
Ban($"{profileBan.Offense}", autoKickClient, false);
return false;
}
CurrentServer.Logger.WriteDebug($"Kicking {this} because they are banned");
Kick($"{loc["SERVER_BAN_PREV"]} {profileBan?.Offense}", autoKickClient);
return false;
}
#endregion
#region CLIENT_GUID_TEMPBAN
else
{
var profileTempBan = ReceivedPenalties.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.TempBan &&
_penalty.Active &&
_penalty.Expires > DateTime.UtcNow);
// they have an active tempban tied to their GUID
if (profileTempBan != null)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their GUID is temporarily banned");
Kick($"{loc["SERVER_TB_REMAIN"]} ({(profileTempBan.Expires.Value - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})", autoKickClient);
return false;
}
}
#endregion
// we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID)
var activePenalties = await CurrentServer.Manager.GetPenaltyService().GetActivePenaltiesAsync(AliasLinkId, ipAddress);
#region CLIENT_LINKED_TEMPBAN
var tempBan = activePenalties.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.TempBan);
// they have an active tempban tied to their AliasLink
if (tempBan != null)
{
CurrentServer.Logger.WriteDebug($"Tempbanning {this} because their AliasLink is temporarily banned, but they are not");
TempBan(tempBan.Offense, DateTime.UtcNow - (tempBan.Expires ?? DateTime.UtcNow), autoKickClient);
return false;
}
#endregion
#region CLIENT_LINKED_BAN
var currentBan = activePenalties.FirstOrDefault(p => p.Type == Penalty.PenaltyType.Ban);
// they have a perm ban tied to their AliasLink/profile
if (currentBan != null)
{
CurrentServer.Logger.WriteInfo($"Banned client {this} trying to evade...");
// reban the "evading" guid
if (Level != Permission.Banned)
{
CurrentServer.Logger.WriteInfo($"Banned client {this} connected using a new GUID");
// hack: re apply the automated offense to the reban
if (currentBan.AutomatedOffense != null)
{
autoKickClient.AdministeredPenalties?.Add(new EFPenalty()
{
AutomatedOffense = currentBan.AutomatedOffense
});
}
// this is a reban of the new GUID and IP
Ban($"{currentBan.Offense}", autoKickClient, true);
}
else
{
CurrentServer.Logger.WriteError($"Banned client {this} is banned but, no ban penalty was found (2)");
}
return false;
}
#endregion
#region CLIENT_LINKED_FLAG
if (Level != Permission.Flagged)
{
var currentFlag = activePenalties.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.Flag);
if (currentFlag != null)
{
CurrentServer.Logger.WriteDebug($"Flagging {this} because their AliasLink is flagged, but they are not");
Flag(currentFlag.Offense, autoKickClient);
}
}
#endregion
if (Level == Permission.Flagged)
{
var currentAutoFlag = activePenalties
.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
.OrderByDescending(p => p.When)
.FirstOrDefault();
// remove their auto flag status after a week
if (currentAutoFlag != null &&
(DateTime.UtcNow - currentAutoFlag.When).TotalDays > 7)
{
CurrentServer.Logger.WriteInfo($"Unflagging {this} because the auto flag time has expired");
Unflag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTOFLAG_UNFLAG"], autoKickClient);
}
}
return true;
}
[NotMapped]
Dictionary<string, object> _additionalProperties;
public T GetAdditionalProperty<T>(string name)
{
return _additionalProperties.ContainsKey(name) ? (T)_additionalProperties[name] : default(T);
}
public void SetAdditionalProperty(string name, object value)
{
if (_additionalProperties.ContainsKey(name))
{
_additionalProperties[name] = value;
}
else
{
_additionalProperties.Add(name, value);
}
}
[NotMapped]
public int ClientNumber { get; set; }
[NotMapped]
public int Ping { get; set; }
[NotMapped]
public int Warnings { get; set; }
[NotMapped]
public DateTime ConnectionTime { get; set; }
[NotMapped]
public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds;
[NotMapped]
public Server CurrentServer { get; set; }
[NotMapped]
public int Score { get; set; }
[NotMapped]
public bool IsBot { get; set; }
[NotMapped]
public ClientState State { get; set; }
[NotMapped]
// this is kinda dirty, but I need localizable level names
public ClientPermission ClientPermission => new ClientPermission()
{
Level = Level,
Name = Utilities.CurrentLocalization
.LocalizationIndex[$"GLOBAL_PERMISSION_{Level.ToString().ToUpper()}"]
};
public override bool Equals(object obj)
{
return ((EFClient)obj).NetworkId == this.NetworkId;
}
public override int GetHashCode()
{
return (int)NetworkId;
}
}
}