IW4M-Admin/Application/IW4MServer.cs
RaidMax 85d88815f1 top stats info is per server instead of total when selecting each tab
fix issue with ingame name failing to match when using color codes
only show live radar for servers that support it
2019-08-10 09:08:26 -05:00

1097 lines
41 KiB
C#

using IW4MAdmin.Application.EventParsers;
using IW4MAdmin.Application.IO;
using IW4MAdmin.Application.RconParsers;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Localization;
using SharedLibraryCore.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using static SharedLibraryCore.Database.Models.EFClient;
namespace IW4MAdmin
{
public class IW4MServer : Server
{
private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
private GameLogEventDetection LogEvent;
private const int REPORT_FLAG_COUNT = 4;
public int Id { get; private set; }
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
{
}
override public async Task OnClientConnected(EFClient clientFromLog)
{
Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved");
EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId);
// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {clientFromLog} first time connecting");
clientFromLog.CurrentServer = this;
client = await Manager.GetClientService().Create(clientFromLog);
}
/// this is only a temporary version until the IPAddress is transmitted
client.CurrentAlias = new EFAlias()
{
Name = clientFromLog.Name,
IPAddress = clientFromLog.IPAddress
};
Logger.WriteInfo($"Client {client} connected...");
// Do the player specific stuff
client.ClientNumber = clientFromLog.ClientNumber;
client.Score = clientFromLog.Score;
client.Ping = clientFromLog.Ping;
client.CurrentServer = this;
Clients[client.ClientNumber] = client;
#if DEBUG == true
Logger.WriteDebug($"End PreConnect for {client}");
#endif
var e = new GameEvent()
{
Origin = client,
Owner = this,
Type = GameEvent.EventType.Connect
};
await client.OnJoin(client.IPAddress);
client.State = ClientState.Connected;
Manager.GetEventHandler().AddEvent(e);
}
override public async Task OnClientDisconnected(EFClient client)
{
#if DEBUG == true
if (client.ClientNumber >= 0)
{
#endif
Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
Clients[client.ClientNumber] = null;
await client.OnDisconnect();
var e = new GameEvent()
{
Origin = client,
Owner = this,
Type = GameEvent.EventType.Disconnect
};
Manager.GetEventHandler().AddEvent(e);
#if DEBUG == true
}
#endif
}
public override async Task ExecuteEvent(GameEvent E)
{
bool canExecuteCommand = true;
if (!await ProcessEvent(E))
{
return;
}
Command C = null;
if (E.Type == GameEvent.EventType.Command)
{
try
{
C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
E.Extra = C;
}
}
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
try
{
await plugin.OnEventAsync(E, this);
}
catch (AuthorizationException e)
{
E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
Logger.WriteDebug(Except.GetExceptionInfo());
}
}
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command &&
E.Extra != null &&
(canExecuteCommand ||
E.Origin?.Level == EFClient.Permission.Console))
{
await (((Command)E.Extra).ExecuteAsync(E));
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
override protected async Task<bool> ProcessEvent(GameEvent E)
{
#if DEBUG
Logger.WriteDebug($"processing event of type {E.Type}");
#endif
if (E.Type == GameEvent.EventType.ConnectionLost)
{
var exception = E.Extra as Exception;
Logger.WriteError(exception.Message);
if (exception.Data["internal_exception"] != null)
{
Logger.WriteDebug($"Internal Exception: {exception.Data["internal_exception"]}");
}
Logger.WriteInfo("Connection lost to server, so we are throttling the poll rate");
Throttled = true;
}
if (E.Type == GameEvent.EventType.ConnectionRestored)
{
if (Throttled)
{
Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"[{IP}:{Port}]"));
}
Logger.WriteInfo("Connection restored to server, so we are no longer throttling the poll rate");
Throttled = false;
}
if (E.Type == GameEvent.EventType.ChangePermission)
{
var newPermission = (Permission)E.Extra;
Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}");
await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.PreConnect)
{
// we don't want to track bots in the database at all if ignore bots is requested
if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
return false;
}
var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
// they're already connected
if (existingClient != null && existingClient.ClientNumber == E.Origin.ClientNumber && !E.Origin.IsBot)
{
Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected");
return false;
}
// this happens for some reason rarely where the client spots get out of order
// possible a connect/reconnect game event before we get to process it here
else if (existingClient != null && existingClient.ClientNumber != E.Origin.ClientNumber)
{
Logger.WriteWarning($"client {E.Origin} is trying to connect in client slot {E.Origin.ClientNumber}, but they are already registed in client slot {existingClient.ClientNumber}, swapping...");
// we need to remove them so the client spots can swap
await OnClientDisconnected(Clients[existingClient.ClientNumber]);
}
if (Clients[E.Origin.ClientNumber] == null)
{
#if DEBUG == true
Logger.WriteDebug($"Begin PreConnect for {E.Origin}");
#endif
// we can go ahead and put them in so that they don't get re added
Clients[E.Origin.ClientNumber] = E.Origin;
try
{
await OnClientConnected(E.Origin);
}
catch (Exception ex)
{
Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {E.Origin}");
Logger.WriteDebug(ex.GetExceptionInfo());
Clients[E.Origin.ClientNumber] = null;
return false;
}
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > EFClient.Permission.Moderator)
{
E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
}
// for some reason there's still a client in the spot
else
{
Logger.WriteWarning($"{E.Origin} is connecting but {Clients[E.Origin.ClientNumber]} is currently in that client slot");
}
}
else if (E.Type == GameEvent.EventType.Flag)
{
DateTime? expires = null;
if (E.Extra is TimeSpan ts)
{
expires = DateTime.UtcNow + ts;
}
// todo: maybe move this to a seperate function
var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Flag,
Expires = expires,
Offender = E.Target,
Offense = E.Data,
Punisher = E.Origin,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
E.Target.SetLevel(Permission.Flagged, E.Origin);
}
else if (E.Type == GameEvent.EventType.Unflag)
{
var unflagPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Unflag,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Data,
Punisher = E.Origin,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
E.Target.SetLevel(Permission.User, E.Origin);
await Manager.GetPenaltyService().RemoveActivePenalties(E.Target.AliasLinkId);
await Manager.GetPenaltyService().Create(unflagPenalty);
}
else if (E.Type == GameEvent.EventType.Report)
{
Reports.Add(new Report()
{
Origin = E.Origin,
Target = E.Target,
Reason = E.Data
});
var newReport = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Report,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Message,
Punisher = E.Origin,
Active = true,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
await Manager.GetPenaltyService().Create(newReport);
int reportNum = await Manager.GetClientService().GetClientReportCount(E.Target.ClientId);
bool isAutoFlagged = await Manager.GetClientService().IsAutoFlagged(E.Target.ClientId);
if (reportNum >= REPORT_FLAG_COUNT && !isAutoFlagged)
{
E.Target.Flag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTO_FLAG_REPORT"].FormatExt(reportNum), Utilities.IW4MAdminClient(E.Owner));
}
}
else if (E.Type == GameEvent.EventType.TempBan)
{
await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ;
}
else if (E.Type == GameEvent.EventType.Ban)
{
bool isEvade = E.Extra != null ? (bool)E.Extra : false;
await Ban(E.Data, E.Target, E.Origin, isEvade);
}
else if (E.Type == GameEvent.EventType.Unban)
{
await Unban(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Kick)
{
await Kick(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Warn)
{
await Warn(E.Data, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Disconnect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin);
await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin);
}
else if (E.Type == GameEvent.EventType.PreDisconnect)
{
// predisconnect comes from minimal rcon polled players and minimal log players
// so we need to disconnect the "full" version of the client
var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
if (client != null)
{
#if DEBUG == true
Logger.WriteDebug($"Begin PreDisconnect for {client}");
#endif
await OnClientDisconnected(client);
#if DEBUG == true
Logger.WriteDebug($"End PreDisconnect for {client}");
#endif
}
else if (client?.State != ClientState.Disconnecting)
{
Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}");
return false;
}
}
else if (E.Type == GameEvent.EventType.Update)
{
#if DEBUG == true
Logger.WriteDebug($"Begin Update for {E.Origin}");
#endif
await OnClientUpdate(E.Origin);
}
if (E.Type == GameEvent.EventType.Say)
{
if (E.Data?.Length > 0)
{
string message = E.Data;
if (E.Data.IsQuickMessage())
{
try
{
message = Manager.GetApplicationSettings().Configuration()
.QuickMessages
.First(_qm => _qm.Game == GameName)
.Messages[E.Data.Substring(1)];
}
catch { }
}
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = message,
Time = DateTime.UtcNow
});
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync();
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"];
Hostname = dict["hostname"];
string mapname = dict["mapname"] ?? CurrentMap.Name;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"];
Hostname = dict["sv_hostname"];
MaxClients = int.Parse(dict["sv_maxclients"]);
string mapname = dict["mapname"];
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
#if DEBUG == false
// this is a little ugly but I don't want to change the abstract class
if (E.Data != null)
{
await E.Owner.ExecuteCommandAsync(E.Data);
}
#endif
}
lock (ChatHistory)
{
while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0))
{
ChatHistory.RemoveAt(0);
}
}
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
{
ChatHistory.Clear();
}
return true;
}
private async Task OnClientUpdate(EFClient origin)
{
var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(origin));
if (client != null)
{
client.Ping = origin.Ping;
client.Score = origin.Score;
// update their IP if it hasn't been set yet
if (client.IPAddress == null &&
!client.IsBot &&
client.State == ClientState.Connected)
{
try
{
await client.OnJoin(origin.IPAddress);
}
catch (Exception e)
{
origin.CurrentServer.Logger.WriteWarning($"Could not execute on join for {origin}");
origin.CurrentServer.Logger.WriteDebug(e.GetExceptionInfo());
}
}
}
}
/// <summary>
/// lists the connecting and disconnecting clients via RCon response
/// array index 0 = connecting clients
/// array index 1 = disconnecting clients
/// array index 2 = updated clients
/// </summary>
/// <returns></returns>
async Task<IList<EFClient>[]> PollPlayersAsync()
{
#if DEBUG
var now = DateTime.Now;
#endif
var currentClients = GetClientsAsList();
var polledClients = (await this.GetStatusAsync()).AsEnumerable();
if (Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
polledClients = polledClients.Where(c => !c.IsBot);
}
#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
var disconnectingClients = currentClients.Except(polledClients);
var connectingClients = polledClients.Except(currentClients);
var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients);
return new List<EFClient>[]
{
connectingClients.ToList(),
disconnectingClients.ToList(),
updatedClients.ToList()
};
}
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
try
{
#region SHUTDOWN
if (Manager.CancellationToken.IsCancellationRequested)
{
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
await plugin.OnUnloadAsync();
}
return true;
}
#endregion
try
{
#if DEBUG
if (Manager.GetApplicationSettings().Configuration().RConPollRate == int.MaxValue)
{
return true;
}
#endif
var polledClients = await PollPlayersAsync();
var waiterList = new List<GameEvent>();
foreach (var disconnectingClient in polledClients[1])
{
if (disconnectingClient.State == ClientState.Disconnecting)
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.PreDisconnect,
Origin = disconnectingClient,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
// wait until the disconnect event is complete
// because we don't want to try to fill up a slot that's not empty yet
waiterList.Add(e);
}
// wait for all the disconnect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken)));
waiterList.Clear();
// this are our new connecting clients
foreach (var client in polledClients[0])
{
// note: this prevents players in ZMBI state from being registered with no name
if (string.IsNullOrEmpty(client.Name) || (client.Ping == 999 && !client.IsBot))
{
continue;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.PreConnect,
Origin = client,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
waiterList.Add(e);
}
// wait for all the connect tasks to finish
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken)));
waiterList.Clear();
// these are the clients that have updated
foreach (var client in polledClients[2])
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Update,
Origin = client,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
waiterList.Add(e);
}
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken)));
if (ConnectionErrors > 0)
{
var _event = new GameEvent()
{
Type = GameEvent.EventType.ConnectionRestored,
Owner = this,
Origin = Utilities.IW4MAdminClient(this),
Target = Utilities.IW4MAdminClient(this)
};
Manager.GetEventHandler().AddEvent(_event);
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 3)
{
var _event = new GameEvent()
{
Type = GameEvent.EventType.ConnectionLost,
Owner = this,
Origin = Utilities.IW4MAdminClient(this),
Target = Utilities.IW4MAdminClient(this),
Extra = e,
Data = ConnectionErrors.ToString()
};
Manager.GetEventHandler().AddEvent(_event);
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// update the player history
if ((lastCount - playerCountStart).TotalMinutes >= PlayerHistory.UpdateInterval)
{
while (ClientHistory.Count > ((60 / PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
{
ClientHistory.Dequeue();
}
ClientHistory.Enqueue(new PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine);
foreach (string message in messages)
{
Broadcast(message);
}
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException && !Throttled)
{
Logger.WriteError(loc["SERVER_ERROR_COMMUNICATION"].FormatExt($"{IP}:{Port}"));
Logger.WriteDebug(e.GetExceptionInfo());
}
return false;
}
catch (Exception E)
{
Logger.WriteError(loc["SERVER_ERROR_EXCEPTION"].FormatExt($"[{IP}:{Port}]"));
Logger.WriteDebug(E.GetExceptionInfo());
return false;
}
}
public async Task Initialize()
{
RconParser = Manager.AdditionalRConParsers
.FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion);
EventParser = Manager.AdditionalEventParsers
.FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion);
RconParser = RconParser ?? new BaseRConParser();
EventParser = EventParser ?? new BaseEventParser();
RemoteConnection.SetConfiguration(RconParser.Configuration);
var version = await this.GetDvarAsync<string>("version");
Version = version.Value;
GameName = Utilities.GetGame(version?.Value ?? RconParser.Version);
if (GameName == Game.UKN)
{
GameName = RconParser.GameName;
}
if (version?.Value?.Length != 0)
{
var matchedRconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value);
RconParser.Configuration = matchedRconParser != null ? matchedRconParser.Configuration : RconParser.Configuration;
EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser;
Version = RconParser.Version;
}
var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null;
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
var ip = await this.GetDvarAsync<string>("net_ip");
WorkingDirectory = basepath.Value;
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
InitializeMaps();
this.Hostname = hostname;
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
this.MaxClients = maxplayers;
this.FSGame = game;
this.Gametype = gametype;
this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress;
if (RconParser.CanGenerateLogPath)
{
bool needsRestart = false;
if (logsync.Value == 0)
{
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
needsRestart = true;
}
if (string.IsNullOrWhiteSpace(logfile.Value))
{
logfile.Value = "games_mp.log";
await this.SetDvarAsync("g_log", logfile.Value);
needsRestart = true;
}
if (needsRestart)
{
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
}
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
}
CustomCallback = await ScriptLoaded();
// they've manually specified the log path
if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath))
{
LogPath = ServerConfig.ManualLogPath;
}
else
{
string mainPath = EventParser.Configuration.GameDirectory;
LogPath = string.IsNullOrEmpty(game) ?
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile?.Value}" :
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game?.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile?.Value}";
// fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
LogPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", "");
}
if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
{
Logger.WriteError(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
throw new ServerException(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
}
}
LogEvent = new GameLogEventDetection(this, LogPath, ServerConfig.GameLogServerUrl);
Logger.WriteInfo($"Log file is {LogPath}");
_ = Task.Run(() => LogEvent.PollForChanges());
#if !DEBUG
Broadcast(loc["BROADCAST_ONLINE"]);
#endif
}
protected override async Task Warn(String Reason, EFClient Target, EFClient Origin)
{
// ensure player gets warned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Warn(Reason, ingameClient, Origin);
return;
}
}
else
{
if (Target.Warnings >= 4)
{
Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
return;
}
string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
Target.CurrentServer.Broadcast(message);
}
var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Warning,
Expires = DateTime.UtcNow,
Offender = Target,
Punisher = Origin,
Offense = Reason,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task Kick(String Reason, EFClient Target, EFClient Origin)
{
// ensure player gets kicked if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Kick(Reason, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#endif
#if DEBUG
await Target.CurrentServer.OnClientDisconnected(Target);
#endif
var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Kick,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
protected override async Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await TempBan(Reason, length, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#else
await Target.CurrentServer.OnClientDisconnected(Target);
#endif
var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
override protected async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false)
{
// ensure player gets banned if command not performed on them in game
if (targetClient.ClientNumber < 0)
{
EFClient ingameClient = null;
ingameClient = Manager.GetServers()
.Select(s => s.GetClientsAsList())
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) != null)
?.First(c => c.ClientId == targetClient.ClientId);
if (ingameClient != null)
{
await Ban(reason, ingameClient, originClient, isEvade);
return;
}
}
else
{
#if !DEBUG
string formattedString = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7{loc["SERVER_BAN_APPEAL"].FormatExt(Website)}^7");
await targetClient.CurrentServer.ExecuteCommandAsync(formattedString);
#else
await targetClient.CurrentServer.OnClientDisconnected(targetClient);
#endif
}
EFPenalty newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Ban,
Expires = null,
Offender = targetClient,
Offense = reason,
Punisher = originClient,
Link = targetClient.AliasLink,
IsEvadedOffense = isEvade
};
targetClient.SetLevel(Permission.Banned, originClient);
await Manager.GetPenaltyService().Create(newPenalty);
}
override public async Task Unban(string reason, EFClient Target, EFClient Origin)
{
var unbanPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Unban,
Expires = DateTime.Now,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
Target.SetLevel(Permission.User, Origin);
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString())));
Manager.GetMessageTokens().Add(new MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString())));
Manager.GetMessageTokens().Add(new MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s)));
Manager.GetMessageTokens().Add(new MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s))));
}
}
}